#76 Alolan Golem

Golem

Alola Form

Rock Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Magnet Pull

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out.

Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.

Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Abilities nascosta » ottenibile in diversi modi

Galvanize

When this Pokémon uses a Normal moves, that move is Electric its power is 1.2×.

Work in progress ... Essentials
Species Megaton Pokémon National Pokédex 76 Introduced in 1
Shape Footprint Golem Color Brown
Height 1.7 m Weight 316 kg

Breeding & Training
Egg groups Mineral Hatch counter 15 Capture rate 45
Base EXP 223 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Golem: linea evolutiva

Baby Base Fase 1 Fase 2
Geodude GravelerLevel up, starting at level 25 GolemTrade

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Golem: dove catturarlo

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Golem: comments


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Golem: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Golem è noto per rotolare in discesa lungo il pendio dei monti. Per evitare che finisca dentro le case a valle, sono stati creati dei canaloni sui pendii dei monti per guidarne il percorso durante la discesa.
Omega Ruby
I Golem vivono in alta montagna. In caso di terremoto, questi Pokémon rotolano giù per i monti in massa e si fermano a valle.
X
A furia di rotolare giù dalla cima dei monti, ha formato dei solchi. Meglio evitarli.
Y
Muta il guscio solo una volta all’anno. Neanche la dinamite può scalfire il suo corpo durissimo.
Black 2, White 2
Muta il guscio solo una volta all'anno. Neanche la dinamite può scalfire il suo corpo durissimo.
Black, White
Muta il guscio solo una volta all'anno. Neanche la dinamite può scalfire il suo corpo durissimo.
HeartGold
Cambia pelle una volta all’anno. Il vecchio guscio subito si indurisce e si sgretola.
SoulSilver
Ha la capacità di esplodere. Se usa la sua forza esplosiva può saltare da un monte all’altro.
Platinum
Muta il guscio solo una volta all’anno. Neanche la dinamite può scalfire il suo corpo durissimo.
Pearl
A furia di rotolare giù dalla cima dei monti, ha formato dei solchi. Meglio evitarli.
Diamond
Muta il guscio una volta all’anno. Il suo corpo duro come la roccia non è scalfito neanche dalla dinamite.
FireRed
È avvolto in un guscio duro e ruvido come la roccia. Ogni anno muta questa scorza, crescendo.
LeafGreen
Il suo durissimo corpo roccioso resiste ad esplosioni dinamitarde senza subire alcun danno.
Emerald
Si presume che GOLEM viva in montagna all’interno di crateri vulcanici. Una volta all’anno muta la pelle e si ingrandisce. La pelle, sgretolandosi, va a nutrire il suolo.
Sapphire
GOLEM è noto per rotolare in discesa lungo il pendio dei monti. Per evitare che finisca dentro le case a valle, sono stati creati dei canaloni sui pendii dei monti per guidarne il percorso durante la discesa.
Ruby
I GOLEM vivono in alta montagna. In caso di terremoto, questi POKéMON rotolano giù per i monti in massa e si fermano a valle.

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Golem: forme

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Golem: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
120
87.6 339
Difesa
130 (3)
95.3 359
Attacco Speciale
55
34.2 209
Difesa Speciale
65
44.2 229
Velocità
45
23.7 189
Media
82
67

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Golem: verso

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Golem: Pokémon compatibili

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Golem: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Rock Polish20

Raises the user's Speed by two stages.

4Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

6Rock Polish20

Raises the user's Speed by two stages.

10Steamroller65100%20

Has a 30% chance to make the target flinch.

12Spark65100%20

Has a 30% chance to paralyze the target.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

18Smack Down50100%15

Removes any immunity to Ground damage.

22Thunder Punch75100%15

Has a 10% chance to paralyze the target.

24Self-Destruct200100%5

User faints.

30Stealth Rock20

Causes damage when opposing Pokémon switch in.

34Rock Blast2590%10

Hits 2-5 times in one turn.

40Discharge80100%15

Has a 30% chance to paralyze the target.

44Explosion250100%5

User faints.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

54Stone Edge10080%5

Has an increased chance for a critical hit.

60Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Geodude ma non da Golem. Learned when a Pokémon reaches a certain level.
4Mud Sport15

Halves all Electric-type damage.

10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

12Magnitude*100%30

Power varies randomly from 10 to 150.

22Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

34Earthquake100100%10

Inflicts regular damage and can hit Dig users.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Graveler ma non da Golem. Learned when a Pokémon reaches a certain level.
Mud Sport15

Halves all Electric-type damage.

4Mud Sport15

Halves all Electric-type damage.

10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

12Magnitude*100%30

Power varies randomly from 10 to 150.

22Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

40Earthquake100100%10

Inflicts regular damage and can hit Dig users.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Block5

Prevents the target from leaving battle.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Geodude ma non da Golem. Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Electroweb5595%15

Lowers the target's Speed by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Graveler ma non da Golem. Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Electroweb5595%15

Lowers the target's Speed by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Volt Switch70100%20

User must switch out after attacking.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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