This Pokémon's contact moves have a 30% chance of poisoning the target with each hit.
This counts as an extra effect for the purposes of Shield Dust. This ability takes effect before Mummy.
This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.
When an ally faints, this Pokémon gains its Ability.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Sludge Pokémon | National Pokédex | 88 | Introduced in | 1 | |
Shape | Footprint | Color | Purple | |||
Height | 0.7 m | Weight | 42 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Amorphous | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 65 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Grimer | MukLevel up, starting at level 38 |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Alpha Sapphire Grimer proviene dal fango depositato sui fondali inquinati. Infatti ama tutto ciò che è sudicio e tossico. Emana continuamente un fluido batterico velenoso da ogni parte del corpo. |
|
Omega Ruby Il corpo fangoso e gommoso di Grimer può passare attraverso ogni apertura, anche la più angusta. Si intrufola dentro le condotte fognarie per bere le ripugnanti acque di scarico. |
|
X Grimer è nato da fango esposto ai raggi X provenienti dalla luna. Ama nutrirsi di sostanze sudicie. |
|
Y Prospera in zone paludose. Cresce nutrendosi dei liquami di scarico delle fabbriche. |
|
Black 2, White 2 Un Pokémon nato dalla melma. Predilige i posti sporchi perché gli permettono di aumentare la sua carica batterica. |
|
Black, White Nacque quando il fango di un fiume sudicio fu esposto ai raggi X della luna. Vive nella sporcizia. |
|
HeartGold Muovendosi perde pezzetti del proprio corpo, da cui nascono nuovi GRIMER. Così il fetore aumenta. |
|
SoulSilver Ovunque passi, GRIMER lascia così tanti germi che nessuna pianta può più crescere. |
|
Platinum Nacque quando il fango di un fiume sudicio fu esposto ai raggi X della luna. Vive nella sporcizia. |
|
Diamond, Pearl Nacque quando il fango di un fiume sudicio fu esposto ai raggi X della luna. Vive nella sporcizia. |
|
FireRed GRIMER è nato da fango esposto ai raggi X provenienti dalla luna. Ama nutrirsi di sostanze sudice. |
|
LeafGreen Prospera in zone paludose. Cresce nutrendosi dei liquami di scarico delle fabbriche. |
|
Emerald GRIMER è nato dal fango depositato sui fondali marini. Predilige tutto ciò che è sudicio e si nutre dei ripugnanti liquami di scarico delle fabbriche. |
|
Sapphire GRIMER proviene dal fango depositato sui fondali inquinati. Infatti ama tutto ciò che è sudicio e tossico. Emana continuamente un fluido batterico velenoso da ogni parte del corpo. |
|
Ruby Il corpo fangoso e gommoso di GRIMER può passare attraverso ogni apertura, anche la più angusta. Si intrufola dentro le condotte fognarie per bere le ripugnanti acque di scarico. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 74 | 364 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 23.1 | 199 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 4.7 | 149 | ||||
Media | 23.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Poison Gas | — | 90% | 40 | Poisons the target. | |||
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
15 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
18 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
21 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |||
26 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
29 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
32 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
37 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
40 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
43 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |||
46 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |||
48 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.