#52 Alolan Meowth

Meowth

Alola Form

Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less.

This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

Abilities nascosta » ottenibile in diversi modi

Rattled

This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.

Work in progress ... Essentials
Species Scratch Cat Pokémon National Pokédex 52 Introduced in 1
Shape Footprint Meowth Color Yellow
Height 0.4 m Weight 4.2 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 255
Base EXP 58 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Meowth: linea evolutiva

Baby Base Fase 1 Fase 2
Meowth PersianLevel up, starting at level 28

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Meowth: dove catturarlo

SoulSilver
Walking in tall grass or a cave
  • Route 38
  • Route 39
  • Route 5
  • Route 6
  • Route 7
  • Route 8
FireRed
Walking in tall grass or a cave
  • Bond Bridge
  • Canyon Entrance
  • Cape Brink
  • Five Isle Meadow
  • Kindle Road
  • Route 5
  • Route 6
  • Route 7
  • Route 8
  • Ruin Valley
  • Sevault Canyon
  • Treasure Beach
  • Water Path
LeafGreen
Walking in tall grass or a cave
  • Bond Bridge
  • Canyon Entrance
  • Cape Brink
  • Five Isle Meadow
  • Kindle Road
  • Route 5
  • Route 6
  • Route 7
  • Route 8
  • Ruin Valley
  • Sevault Canyon
  • Treasure Beach
  • Water Path
Crystal
Walking in tall grass or a cave
  • Route 11
  • Route 35
  • Route 38
  • Route 39
  • Route 5
  • Route 6
  • Route 7
  • Route 8
Silver
Walking in tall grass or a cave
  • Route 38
  • Route 39
  • Route 5
  • Route 6
  • Route 7
  • Route 8
Blue
Walking in tall grass or a cave
  • Route 5
  • Route 6
  • Route 7
  • Route 8

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Meowth: comments


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Meowth: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Meowth ritira i suoi artigli affilati all’interno delle zampe per poter aggirarsi furtivo camuffando le tracce. Per qualche oscura ragione questo Pokémon è attratto dalle monetine che splendono alla luce.
Y
Ama gli oggetti rotondi. Di notte vaga per le vie in cerca di monetine perdute.
X
È un Pokémon attivo di notte. Se nota qualcosa di luccicante, i suoi occhi cominciano a brillare.
Black 2, White 2
È un Pokémon attivo di notte. Se nota qualcosa di luccicante, i suoi occhi cominciano a brillare.
Black, White
È un Pokémon attivo di notte. Se nota qualcosa di luccicante, i suoi occhi cominciano a brillare.
SoulSilver
Ama tutto ciò che splende, soprattutto le monete che raccoglie e accumula segretamente.
HeartGold
Gli piacciono gli oggetti rotondi. Non può fare a meno di giocarci fino a stancarsi e addormentarsi.
Platinum
È un Pokémon attivo di notte. Se nota qualcosa di luccicante, i suoi occhi cominciano a brillare.
Diamond, Pearl
È un Pokémon attivo di notte. Se nota qualcosa di luccicante, i suoi occhi cominciano a brillare.
LeafGreen
Ama gli oggetti rotondi. Di notte vaga per le vie in cerca di monetine perdute.
FireRed
Di giorno non fa che dormire, mentre la notte perlustra il territorio con i suoi occhi luccicanti.
Emerald
MEOWTH ritira i suoi artigli affilati all’interno delle zampe per poter aggirarsi furtivo. Per ragioni oscure, è attratto dalle monetine che splendono alla luce.
Ruby, Sapphire
MEOWTH ritira i suoi artigli affilati all’interno delle zampe per poter aggirarsi furtivo camuffando le tracce. Per qualche oscura ragione questo POKéMON è attratto dalle monetine che splendono alla luce.

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Meowth: forme

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Meowth: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
35
6.1 169
Difesa
35
5.4 169
Attacco Speciale
50
27.2 199
Difesa Speciale
40
10.1 179
Velocità
90 (1)
73.3 279
Media
48
10.5

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Meowth: verso

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Meowth: Pokémon compatibili

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Meowth: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Bite60100%25

Has a 30% chance to make the target flinch.

9Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

14Fury Swipes1880%15

Hits 2-5 times in one turn.

17Screech85%40

Lowers the target's Defense by two stages.

22Feint Attack6020

Never misses.

25Taunt100%20

For the next few turns, the target can only use damaging moves.

30Pay Day40100%20

Scatters money on the ground worth five times the user's level.

33Slash70100%20

Has an increased chance for a critical hit.

38Nasty Plot20

Raises the user's Special Attack by two stages.

41Assurance60100%10

Power is doubled if the target has already received damage this turn.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

49Night Slash70100%15

Has an increased chance for a critical hit.

50Feint30100%10+2

Hits through Protect and Detect.

55Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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