#26 Alolan Raichu

Raichu

Alola Form

Electric Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Surge Surfer

Doubles this Pokémon's Speed on Electric Terrain.

Work in progress ... Essentials
Species Mouse Pokémon National Pokédex 26 Introduced in 1
Shape Footprint Raichu Color Yellow
Height 0.7 m Weight 21 kg

Breeding & Training
Egg groups Field; Fairy Hatch counter 10 Capture rate 75
Base EXP 218 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Raichu: linea evolutiva

Baby Base Fase 1 Fase 2
Pichu PikachuLevel up, with at least 220 happiness RaichuUse a Thunder Stone

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Raichu: dove catturarlo

Red
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
Blue
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Power Plant

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Raichu: comments


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Raichu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Raichu emana una debole carica elettrica da tutto il corpo rilucendo così nell’oscurità. Scarica l’elettricità piantando la coda nel terreno.
Omega Ruby
Se l’elettricità accumulata nelle guance diventa eccessiva, Raichu la scarica piantando la coda nel terreno. Vicino al suo nido sono presenti spesso chiazze di erba arsa.
Y
Può rilasciare scariche elettriche a 100.000 volt con cui neutralizza nemici molto più grandi di lui.
X
Se l’elettricità aumenta, i muscoli sono sollecitati e diventa più aggressivo del solito.
Black 2, White 2
La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche.
Black, White
La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche.
SoulSilver
Se le tasche elettriche sulle sue guance si caricano completamente, gli si rizzano le orecchie.
HeartGold
Se l’elettricità aumenta, i muscoli sono sollecitati e diventa più aggressivo del solito.
Platinum
La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche.
Diamond
Diventa aggressivo se accumula in sé troppa carica elettrica. Scarica l’elettricità dalla coda.
Pearl
Può rilasciare scariche elettriche a 100000 volt con cui neutralizza nemici molto più grandi di lui.
LeafGreen
La sua lunga coda serve da messa a terra per proteggerlo dalla sua stessa alta tensione.
FireRed
Le sue scariche elettriche, che raggiungono i 100.000 volt, potrebbero far svenire persino un elefante indiano.
Emerald
Se immagazzina troppa elettricità, RAICHU diventa molto aggressivo. Per evitare che ciò accada, di tanto in tanto rilascia l’energia in eccesso per calmarsi.
Sapphire
RAICHU emana una debole carica elettrica da tutto il corpo rilucendo così nell’oscurità. Scarica l’elettricità piantando la coda nel terreno.
Ruby
Se l’elettricità accumulata nelle guance diventa eccessiva, RAICHU la scarica piantando la coda nel terreno. Vicino al suo nido sono presenti spesso chiazze di erba arsa.

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Raichu: forme

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Raichu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
85
60.4 269
Difesa
50
23.1 199
Attacco Speciale
95
74.8 289
Difesa Speciale
85
69.8 269
Velocità
110 (3)
91 319
Media
80
61.6

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Raichu: verso

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Raichu: Pokémon compatibili

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Raichu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Speed Swap10

Exchanges the user's Speed with the target's.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Pichu ma non da Raichu. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Nasty Plot20

Raises the user's Special Attack by two stages.

18Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Pikachu ma non da Raichu. Learned when a Pokémon reaches a certain level.
5Growl100%40

Lowers the target's Attack by one stage.

7Play Nice20

Lowers the target's Attack by one stage.

13Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

18Thunder Wave90%20

Paralyzes the target.

21Feint30100%10+2

Hits through Protect and Detect.

23Double Team15

Raises the user's evasion by one stage.

26Spark65100%20

Has a 30% chance to paralyze the target.

29Nuzzle20100%20

Has a 100% chance to paralyze the target.

34Discharge80100%15

Has a 30% chance to paralyze the target.

37Slam8075%20

Inflicts regular damage with no additional effect.

45Agility30

Raises the user's Speed by two stages.

50Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

53Light Screen30

Reduces damage from special attacks by 50% for five turns.

58Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pichu ma non da Raichu. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Disarming Voice4015

Never misses.

Double Slap1585%10

Hits 2-5 times in one turn.

Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Pichu ma non da Raichu. Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Pikachu ma non da Raichu. Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Imparata da Pichu ma non da Raichu. Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

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