Doubles this Pokémon's Speed on Electric Terrain.
Work in progress ... Essentials | ||||||
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Species | Mouse Pokémon | National Pokédex | 26 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.7 m | Weight | 21 kg |
Breeding & Training | ||||||
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Egg groups | Field; Fairy | Hatch counter | 10 | Capture rate | 75 | |
Base EXP | 218 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Pichu | PikachuLevel up, with at least 220 happiness | RaichuUse a Thunder Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Raichu emana una debole carica elettrica da tutto il corpo rilucendo così nell’oscurità. Scarica l’elettricità piantando la coda nel terreno. |
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Omega Ruby Se l’elettricità accumulata nelle guance diventa eccessiva, Raichu la scarica piantando la coda nel terreno. Vicino al suo nido sono presenti spesso chiazze di erba arsa. |
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Y Può rilasciare scariche elettriche a 100.000 volt con cui neutralizza nemici molto più grandi di lui. |
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X Se l’elettricità aumenta, i muscoli sono sollecitati e diventa più aggressivo del solito. |
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Black 2, White 2 La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche. |
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Black, White La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche. |
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SoulSilver Se le tasche elettriche sulle sue guance si caricano completamente, gli si rizzano le orecchie. |
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HeartGold Se l’elettricità aumenta, i muscoli sono sollecitati e diventa più aggressivo del solito. |
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Platinum La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche. |
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Diamond Diventa aggressivo se accumula in sé troppa carica elettrica. Scarica l’elettricità dalla coda. |
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Pearl Può rilasciare scariche elettriche a 100000 volt con cui neutralizza nemici molto più grandi di lui. |
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LeafGreen La sua lunga coda serve da messa a terra per proteggerlo dalla sua stessa alta tensione. |
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FireRed Le sue scariche elettriche, che raggiungono i 100.000 volt, potrebbero far svenire persino un elefante indiano. |
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Emerald Se immagazzina troppa elettricità, RAICHU diventa molto aggressivo. Per evitare che ciò accada, di tanto in tanto rilascia l’energia in eccesso per calmarsi. |
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Sapphire RAICHU emana una debole carica elettrica da tutto il corpo rilucendo così nell’oscurità. Scarica l’elettricità piantando la coda nel terreno. |
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Ruby Se l’elettricità accumulata nelle guance diventa eccessiva, RAICHU la scarica piantando la coda nel terreno. Vicino al suo nido sono presenti spesso chiazze di erba arsa. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 60.4 | 269 | ||||
Difesa | 23.1 | 199 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 69.8 | 269 | ||||
Velocità | 91 | 319 | ||||
Media | 61.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Speed Swap | — | — | 10 | Exchanges the user's Speed with the target's. | |||
— | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Pichu ma non da Raichu. Learned when a Pokémon reaches a certain level. | ||||||||
— | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |||
13 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Pikachu ma non da Raichu. Learned when a Pokémon reaches a certain level. | ||||||||
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
13 | Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |||
18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
21 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
23 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
26 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
29 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |||
34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
37 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
53 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
58 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Pichu ma non da Raichu. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bestow | — | — | 15 | Gives the user's held item to the target. | ||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||||
Disarming Voice | 40 | — | 15 | Never misses. | ||||
Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | ||||
Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | ||||
Present | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Pichu ma non da Raichu. Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Pikachu ma non da Raichu. Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Volt Tackle Pichu: Imparata da Pichu ma non da Raichu. Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | ||||||||
— | Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.