This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.
This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.
Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
This Pokémon takes half as much damage from Fire- and Ice-type moves.
Work in progress ... Essentials | ||||||
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Species | Mouse Pokémon | National Pokédex | 19 | Introduced in | 1 | |
Shape | Footprint | Color | Purple | |||
Height | 0.3 m | Weight | 3.8 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 51 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Rattata | RaticateLevel up, starting at level 20 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Rattata è estremamente cauto. Anche quando dorme tiene sempre le orecchie tese, muovendole come sonde. Non ha particolari esigenze di habitat: costruisce la propria tana ovunque. |
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Y I denti affilati gli continuano a crescere, costringendolo a limarseli mordicchiando oggetti molto duri. |
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X Vive ovunque si trovi del cibo, cercando incessantemente qualsiasi cosa sia commestibile. |
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Black 2, White 2 Passa le giornate in cerca di cibo. Le sue zanne crescono in continuazione e per limarle mordicchia cose dure. |
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Black, White Un'incredibile vitalità gli permette di adattarsi a qualsiasi tipo di habitat. È estremamente cauto. |
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HeartGold Mangia qualsiasi cosa. Si sistema ovunque ci sia del cibo, moltiplicandosi ininterrottamente. |
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SoulSilver Vive ovunque si trovi del cibo, cercando incessantemente qualsiasi cosa sia commestibile. |
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Platinum Un’incredibile vitalità gli permette di adattarsi a qualsiasi tipo di habitat. È estremamente cauto. |
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Diamond, Pearl Un’incredibile vitalità gli permette di adattarsi a qualsiasi tipo di habitat. È estremamente cauto. |
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FireRed I denti affilati gli continuano a crescere, costringendolo a limarseli mordicchiando oggetti molto duri. |
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LeafGreen Quando attacca morde tutto. Piccolo e veloce si vede comunemente in molti luoghi. |
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Emerald RATTATA è estremamente cauto. Anche nel sonno muove le orecchie come sonde per captare i pericoli. Costruisce il suo nido ovunque. |
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Ruby, Sapphire RATTATA è estremamente cauto. Anche quando dorme tiene sempre le orecchie tese, muovendole come sonde. Non ha particolari esigenze di habitat: costruisce il proprio nido ovunque. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 2.1 | 264 | ||||
Attacco | 26.3 | 211 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 2.8 | 149 | ||||
Difesa Speciale | 6.2 | 169 | ||||
Velocità | 56.9 | 243 | ||||
Media | 5.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
4 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
16 | Hyper Fang | 80 | 90% | 15 | Has a 10% chance to make the target flinch. | |||
19 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
22 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
25 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
28 | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
31 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
34 | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.