During hail, this Pokémon has 1.25× its evasion, and it does not take hail damage regardless of type.
The evasion bonus does not count as a stat modifier.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in snow.
During Hail, this Pokémon has double Speed.
Work in progress ... Essentials | ||||||
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Species | Mouse Pokémon | National Pokédex | 27 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.7 m | Weight | 40 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 255 | |
Base EXP | 60 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Sandshrew | SandslashLevel up, starting at level 22 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Il corpo di Sandshrew ha una conformazione che gli consente di assorbire l’acqua senza perdite e di sopravvivere nell’aridità del deserto. Questo Pokémon si avvolge su se stesso per proteggersi dai nemici. |
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Alpha Sapphire Sandshrew ha una corazza estremamente secca e dura. Può chiudersi a sfera e rotolare per difendersi dagli attacchi. Quando cala la notte, si nasconde nella sabbia del deserto per dormire. |
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Y Odia l’acqua e vive in tane profonde all’interno di zone aride. È capace di appallottolarsi in un istante. |
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X Vive sottoterra, scavando buche. Se minacciato, si protegge raggomitolandosi. |
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Black 2, White 2 Scava profondi tunnel in cui poi vive. Se fiuta un pericolo o se viene attaccato si ripara appallottolandosi su se stesso. |
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Black, White Vive in zone aride con precipitazioni minime. Si arrotola come se fosse una palla per difendersi dai nemici. |
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SoulSilver Odia l’acqua e vive in tane profonde all’interno di zone aride. È capace di appallottolarsi in un istante. |
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HeartGold Se cade da una grande altezza, questo Pokémon può salvarsi appallottolandosi e rimbalzando. |
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Platinum Vive in zone aride con precipitazioni minime. Si arrotola come se fosse una palla per difendersi dai nemici. |
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Diamond, Pearl Vive in zone aride con precipitazioni minime. Si arrotola come se fosse una palla per difendersi dai nemici. |
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LeafGreen Si nasconde sotto terra in zone aride lontano dall’acqua. Risale solo per cercare cibo. |
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FireRed Vive sottoterra, scavando buche. Se minacciato, si protegge raggomitolandosi. |
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Emerald SANDSHREW si chiude a sfera e in tal modo si difende con facilità dagli attacchi. Poiché vive nel deserto, questo POKéMON ha sviluppato una corazza resistente. |
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Ruby Il corpo di SANDSHREW ha una conformazione che gli consente di assorbire l’acqua senza perdite e di sopravvivere nell’aridità del deserto. Questo POKéMON si avvolge su se stesso per proteggersi dai nemici. |
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Sapphire SANDSHREW ha una corazza estremamente secca e dura. Può chiudersi a sfera e rotolare per difendersi dagli attacchi. Quando cala la notte, si nasconde nella sabbia del deserto per dormire. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 73.5 | 279 | ||||
Attacco Speciale | 0.2 | 119 | ||||
Difesa Speciale | 6.2 | 169 | ||||
Velocità | 17.2 | 179 | ||||
Media | 13.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
3 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
5 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
7 | Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
11 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
14 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
17 | Swift | 60 | — | 20 | Never misses. | |||
20 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
23 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
26 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
30 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
34 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
38 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
46 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
70 | Aurora Veil | — | — | 20 | Reduces damage five turns, but must be used during hail. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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