When this Pokémon enters battle, its Attack or Special Attack, whichever corresponds to its opponents' weaker total defensive stat, rises one stage. In the event of a tie, Special Attack is raised.
This ability also takes effect when acquired during a battle.
Work in progress ... Essentials | ||||||
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Species | Paleozoic Pokémon | National Pokédex | 649 | Introduced in | 5 | |
Shape | Footprint | Color | Purple | |||
Height | 1.5 m | Weight | 82.5 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 | |
Base EXP | 270 | Growth rate | 1.250.000 | Base happiness | 0 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Genesect |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Antico Pokémon Coleottero modificato dal Team Plasma, che ne ha notevolmente potenziato il cannone sulla schiena. |
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Alpha Sapphire Esiste da più di 300 milioni di anni. Il Team Plasma ne ha modificato il corpo montandogli un cannone sul dorso. |
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X Antico Pokémon Coleottero modificato dal Team Plasma, che ne ha notevolmente potenziato il cannone sulla schiena. |
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Y Esiste da più di 300 milioni di anni. Il Team Plasma ne ha modificato il corpo montandogli un cannone sul dorso. |
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Black 2, White 2 Esiste da più di 300 milioni di anni. Il Team Plasma ne ha modificato il corpo montandogli un cannone sul dorso. |
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Black 300 milioni di anni fa era temuto come il più forte fra i cacciatori. È stato modificato dal Team Plasma. |
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White Antico Pokémon coleottero modificato dal Team Plasma, che ne ha notevolmente potenziato il cannone sulla schiena. |
Form changes to match Genesect's held Drive. The only differences are the color of its weapon and Techno Blast's type.
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 60.3 | 346 | ||||
Attacco | 87.6 | 339 | ||||
Difesa | 77.8 | 289 | ||||
Attacco Speciale | 89.9 | 339 | ||||
Difesa Speciale | 79.5 | 289 | ||||
Velocità | 82.5 | 297 | ||||
Media | 91.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |||
— | Techno Blast | 120 | 100% | 5 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
7 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
18 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
22 | Magnet Bomb | 60 | — | 20 | Never misses. | |||
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
33 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |||
40 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
44 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |||
51 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
55 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
62 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |||
66 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |||
73 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
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