#649 Chill Genesect

Genesect

Chill Drive

Bug Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

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When this Pokémon enters battle, its Attack or Special Attack, whichever corresponds to its opponents' weaker total defensive stat, rises one stage. In the event of a tie, Special Attack is raised.

This ability also takes effect when acquired during a battle.

Work in progress ... Essentials
Species Paleozoic Pokémon National Pokédex 649 Introduced in 5
Shape Footprint Genesect Color Purple
Height 1.5 m Weight 82.5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Genesect: linea evolutiva

Baby Base Fase 1 Fase 2
Genesect

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Genesect: dove catturarlo

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Genesect: comments


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Genesect: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Antico Pokémon Coleottero modificato dal Team Plasma, che ne ha notevolmente potenziato il cannone sulla schiena.
Alpha Sapphire
Esiste da più di 300 milioni di anni. Il Team Plasma ne ha modificato il corpo montandogli un cannone sul dorso.
X
Antico Pokémon Coleottero modificato dal Team Plasma, che ne ha notevolmente potenziato il cannone sulla schiena.
Y
Esiste da più di 300 milioni di anni. Il Team Plasma ne ha modificato il corpo montandogli un cannone sul dorso.
Black 2, White 2
Esiste da più di 300 milioni di anni. Il Team Plasma ne ha modificato il corpo montandogli un cannone sul dorso.
Black
300 milioni di anni fa era temuto come il più forte fra i cacciatori. È stato modificato dal Team Plasma.
White
Antico Pokémon coleottero modificato dal Team Plasma, che ne ha notevolmente potenziato il cannone sulla schiena.

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Genesect: forme

Form changes to match Genesect's held Drive. The only differences are the color of its weapon and Techno Blast's type.

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Genesect: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
71
60.3 346
Attacco
120 (1)
87.6 339
Difesa
95
77.8 289
Attacco Speciale
120 (1)
89.9 339
Difesa Speciale
95
79.5 289
Velocità
99 (1)
82.5 297
Media
100
91.7

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Genesect: verso

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Genesect: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Genesect: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Techno Blast120100%5

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Screech85%40

Lowers the target's Defense by two stages.

7Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

11Lock-On5

Ensures that the user's next move will hit the target.

18Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

22Magnet Bomb6020

Never misses.

29Slash70100%20

Has an increased chance for a critical hit.

33Metal Sound85%40

Lowers the target's Special Defense by two stages.

40Signal Beam75100%15

Has a 10% chance to confuse the target.

44Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

51X-Scissor80100%15

Inflicts regular damage with no additional effect.

55Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Simple Beam100%15

Changes the target's ability to Simple.

66Zap Cannon12050%5

Has a 100% chance to paralyze the target.

73Hyper Beam15090%5

User foregoes its next turn to recharge.

77Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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