#386 Defense Deoxys

Deoxys

Defense Forme

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Work in progress ... Essentials
Species DNA Pokémon National Pokédex 386 Introduced in 3
Shape Footprint Deoxys Color Red
Height 1.7 m Weight 60.8 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Deoxys: linea evolutiva

Baby Base Fase 1 Fase 2
Deoxys

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Deoxys: dove catturarlo

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Deoxys: comments


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Deoxys: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Deoxys è nato da un virus proveniente dallo spazio. È dotato di estrema intelligenza e di poteri psicocinetici. Spara raggi laser dall’organo cristallino del proprio corpo.
Omega Ruby
Il DNA di un virus spaziale ha subito un’improvvisa mutazione, in seguito all’esposizione a un raggio laser. Questo ha dato vita a Deoxys. Pare che l’organo cristallino sul suo petto costituisca il cervello.
X
È il risultato della mutazione genetica di un virus alieno giunto con un meteorite.
Y
Una mutazione di virus alieni ha portato alla creazione di questo Pokémon. Visibile in prossimità dell’aurora.
Black 2, White 2
È il risultato della mutazione genetica di un virus alieno, giunto sulla terra con un meteorite.
Black, White
È il risultato della mutazione genetica di un virus alieno, giunto sulla terra con un meteorite.
HeartGold, SoulSilver
Una mutazione di virus alieni ha portato alla creazione di questo Pokémon. Visibile in prossimità dell’aurora.
Platinum
È il risultato della mutazione genetica di un virus alieno, giunto sulla terra con un meteorite.
Diamond, Pearl
È il risultato della mutazione genetica di un virus alieno, giunto sulla terra con un meteorite.
LeafGreen
Quando cambia forma, appare un’aurora. È capace di assorbire gli attacchi alterando la propria struttura cellulare.
FireRed
Questo DEOXYS ha acquisito un carattere particolarmente aggressivo. Modifica il proprio aspetto per confondere i nemici.
Emerald
DEOXYS è la mutazione di un virus extraterrestre colpito da un raggio laser. La sua struttura corporea gli conferisce agilità e velocità superiori.
Sapphire
DEOXYS è nato da un virus proveniente dallo spazio. È dotato di estrema intelligenza e di poteri psicocinetici. Spara raggi laser dall’organo cristallino del proprio corpo.
Ruby
Il DNA di un virus spaziale ha subito un’improvvisa mutazione, in seguito all’esposizione ad un raggio laser. Questo ha dato vita a DEOXYS. Pare che l’organo cristallino sul suo petto costituisca il cervello.

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Deoxys: forme

Forms have different stats and can learn different moves. Moves are retained through form changes.

In Generation III, Deoxys's form depends on the game: Normal Forme in Ruby and Sapphire, Attack Forme in FireRed, Defense Forme in LeafGreen, and Speed Forme in Emerald. In subsequent games, every form exists. Meteorites for switching Deoxys's form can be found in the following locations, depending on the game:

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Deoxys: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
70
42.6 239
Difesa
160 (2)
98.7 419
Attacco Speciale
70
54.2 239
Difesa Speciale
160 (1)
99.7 419
Velocità
90
73.3 279
Media
100
91.7

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Deoxys: verso

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Deoxys: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Deoxys: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Night Shade*100%15

Inflicts damage equal to the user's level.

13Teleport20

Immediately ends wild battles. No effect otherwise.

19Knock Off65100%20

Target drops its held item.

25Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

31Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Snatch10+4

Steals the target's move, if it's self-targeted.

43Psycho Shift100%10

Transfers the user's major status effect to the target.

49Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

55Iron Defense15

Raises the user's Defense by two stages.

55Amnesia20

Raises the user's Special Defense by two stages.

61Recover10

Heals the user by half its max HP.

67Psycho Boost14090%5

Lowers the user's Special Attack by two stages after inflicting damage.

73Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

73Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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