#479 Frost Rotom

Rotom

Frost Rotom

Electric Ice

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Plasma Pokémon National Pokédex 479 Introduced in 4
Shape Footprint Rotom Color Red
Height 0.3 m Weight 0.3 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 45
Base EXP 182 Growth rate 1.000.000 Base happiness 70
Gender
Genderless

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Rotom: linea evolutiva

Baby Base Fase 1 Fase 2
Rotom

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Rotom: dove catturarlo

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Rotom: comments


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Rotom: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Il suo corpo è composto di plasma. È solito infiltrarsi negli strumenti elettronici per provocare caos.
Omega Ruby
Questo Pokémon è stato usato a lungo per ricerche come forza motrice su motori speciali.
Y
Il suo corpo è composto di plasma. È solito infiltrarsi negli strumenti elettronici per provocare caos.
X
Questo Pokémon è stato usato a lungo per ricerche come forza motrice su motori speciali.
Black 2, White 2
Il suo corpo elettrico può introdursi in alcuni apparecchi, prendendone il controllo e creando caos.
Black, White
Il suo corpo elettrico può introdursi in alcuni apparecchi, prendendone il controllo e creando caos.
HeartGold, SoulSilver
Questo Pokémon è stato usato a lungo per ricerche come forza motrice su motori speciali.
Platinum
Il suo corpo elettrico può introdursi in alcuni strumenti, prendendone il controllo e creando caos.
Diamond, Pearl
Il suo corpo è composto di plasma. È solito infiltrarsi negli strumenti elettronici per provocare caos.

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Rotom: forme

Forms have different signature moves and types, and the appliance forms' stats are different from the normal form's. In Generation IV, all forms are Electric/Ghost type.

When switching forms, the old signature move (if any) is removed and the new one must be learned, overwriting another move if need be, or the switch will be cancelled; however, it can be forgotten while in the new form. If Rotom only knows its signature move upon reverting to its default form, it learns Thunder Shock to avoid having no moves.

Appliances for switching Rotom's form can be found in the following locations, depending on the game:

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Rotom: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
65
36.4 229
Difesa
107
86.6 313
Attacco Speciale
105 (1)
83.7 309
Difesa Speciale
107
89.8 313
Velocità
86 (1)
70.1 271
Media
86
76.5

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Rotom: verso

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Rotom: Pokémon compatibili

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Rotom: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Discharge80100%15

Has a 30% chance to paralyze the target.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Trick100%10

User and target swap items.

Astonish30100%15

Has a 30% chance to make the target flinch.

Thunder Wave90%20

Paralyzes the target.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

8Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

15Double Team15

Raises the user's evasion by one stage.

22Shock Wave6020

Never misses.

29Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

43Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

50Hex65100%10

Has double power if the target has a major status ailment.

57Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

64Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Form Change: Appears when Rotom or Cosplay Pikachu changes form. Disappears if the Pokémon becomes another form and this move can only be learned by form change.
Blizzard11070%5

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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