#492 Land Shaymin

Shaymin

Land Forme

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Natural Cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.

If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

Work in progress ... Essentials
Species Gratitude Pokémon National Pokédex 492 Introduced in 4
Shape Footprint Shaymin Color Green
Height 0.2 m Weight 2.1 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 45
Base EXP 270 Growth rate 1.059.860 Base happiness 100
Gender
Genderless

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Shaymin: linea evolutiva

Baby Base Fase 1 Fase 2
Shaymin

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Shaymin: dove catturarlo

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Shaymin: comments


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Shaymin: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Può dissolvere le tossine nell’aria per mutare all’istante una terra arida in un rigoglioso campo fiorito.
Alpha Sapphire
Si narra che Shaymin si alzi in volo per esprimere commossa gratitudine per la fioritura delle gracidee.
X
Può dissolvere le tossine nell’aria per mutare all’istante una terra arida in un rigoglioso campo fiorito.
Y
Si narra che Shaymin si alzi in volo per esprimere commossa gratitudine per la fioritura delle gracidee.
Black 2, White 2
I fiori che lo ricoprono sbocciano se viene abbracciato con affetto e si sente apprezzato.
Black, White
I fiori che lo ricoprono sbocciano se viene abbracciato con affetto e si sente apprezzato.
HeartGold, SoulSilver
Si narra che SHAYMIN si alzi in volo per esprimere commossa gratitudine per la fioritura delle gracidee.
Platinum
I fiori che lo ricoprono sbocciano se viene abbracciato con affetto e si sente apprezzato.
Pearl
Può dissolvere le tossine nell’aria per mutare all’istante una terra arida in un rigoglioso campo fiorito.
Diamond
Vive nei campi di fiori e cerca di non farsi vedere arrotolandosi per sembrare una pianta fiorita.

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Shaymin: forme

Forms have different stats and can learn different moves. Moves are retained through form changes. Shaymin transforms into Sky Forme with the use of a Gracidea. It is limited to Land Forme at night, when frozen, and in the storage system boxes; under these conditions, Sky Shaymin reverts to Land Forme, and the Gracidea has no effect. The Gracidea must be used again to return to Sky Forme.

In Generation IV, Shaymin is also limited to Land Forme in the Wi-Fi Club and the Union Room.

A Gracidea may be received by showing a Shaymin met in a fateful encounter to a certain NPC, depending on the game:

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Shaymin: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100 (3)
90.3 404
Attacco
100
74.9 299
Difesa
100
82 299
Attacco Speciale
100
80.2 299
Difesa Speciale
100
84.4 299
Velocità
100
84.3 299
Media
100
91.7

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Shaymin: verso

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Shaymin: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Shaymin: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growth20

Raises the user's Attack and Special Attack by one stage.

10Magical Leaf6020

Never misses.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

37Sweet Scent100%20

Lowers the target's evasion by one stage.

46Natural Gift*100%15

Power and type depend on the held berry.

55Worry Seed100%10

Changes the target's ability to Insomnia.

64Aromatherapy5

Cures the entire party of major status effects.

73Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

82Sweet Kiss75%10

Confuses the target.

91Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

100Seed Flare12085%5

Has a 40% chance to lower the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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