This Pokémon's non-damaging moves have their priority increased by one stage.
Work in progress ... Essentials | ||||||
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Species | Marionette Pokémon | National Pokédex | 354 | Introduced in | 3 | |
Shape | Footprint | Color | Black | |||
Height | 1.2 m | Weight | 13 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 194 | Growth rate | 800.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Shuppet | BanetteLevel up, starting at level 37 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Banette genera energia per lanciare terribili maledizioni, conficcandosi alcuni spilli nel corpo. Originariamente questo Pokémon era un dolce peluche, successivamente gettato via. |
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Alpha Sapphire Un’energia maledetta ha permeato l’imbottitura di un peluche vecchio e dimenticato, dando vita a Banette. Questo Pokémon deve tenere sempre la bocca chiusa per evitare che l’energia accumulata scappi fuori. |
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Y Peluche trasformato in Pokémon da un forte odio. Appena apre la sua bocca, sprigiona una forte energia negativa. |
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X Un peluche divenuto Pokémon per la rabbia di essere stato buttato via da un bimbo, di cui è alla ricerca. |
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Black 2, White 2 Un peluche divenuto Pokémon per il rancore di essere stato buttato via da un bimbo, di cui è alla ricerca. |
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Black, White Un peluche divenuto Pokémon per la rabbia di essere stato buttato via da un bimbo, di cui è alla ricerca. |
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HeartGold, SoulSilver Peluche mutato in Pokémon dal rancore per essere stato gettato. Bazzica i vicoli bui un po’ nascosti. |
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Platinum Un peluche divenuto Pokémon per la rabbia di essere stato buttato via da un bimbo, di cui è alla ricerca. |
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Diamond, Pearl Un peluche divenuto Pokémon per la rabbia di essere stato buttato via da un bimbo, di cui è alla ricerca. |
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FireRed, LeafGreen Peluche trasformato in POKéMON da un forte odio. Appena apre la sua bocca, sprigiona una forte energia negativa. |
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Emerald I BANETTE si sono generati da peluche vecchi e abbandonati. Pare che vivano nelle discariche e che si aggirino in cerca dei bambini che li hanno gettati via. |
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Ruby BANETTE genera energia per lanciare terribili maledizioni, conficcandosi alcuni spilli nel corpo. Originariamente questo POKéMON era un dolce peluche, successivamente gettato via. |
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Sapphire Un’energia maledetta ha permeato l’imbottitura di un peluche vecchio e dimenticato, dando vita a BANETTE. Questo POKéMON deve tenere sempre la bocca chiusa per evitare che l’energia accumulata scappi fuori. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 45 | 332 | ||||
Attacco | 98.9 | 429 | ||||
Difesa | 57 | 249 | ||||
Attacco Speciale | 72.7 | 285 | ||||
Difesa Speciale | 67.8 | 265 | ||||
Velocità | 58.8 | 249 | ||||
Media | 84.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
4 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
7 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
10 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
13 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
16 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
19 | Feint Attack | 60 | — | 20 | Never misses. | |||
22 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
26 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
34 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
40 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
46 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
52 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
58 | Trick | — | 100% | 10 | User and target swap items. | |||
64 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Shuppet ma non da Banette. Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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