Strengthens aura and pulse moves to 1.5× their power.
Work in progress ... Essentials | ||||||
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Species | Shellfish Pokémon | National Pokédex | 9 | Introduced in | 1 | |
Shape | Footprint | Color | Blue | |||
Height | 1.6 m | Weight | 101.1 kg |
Breeding & Training | ||||||
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Egg groups | Monster; Water 1 | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 284 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Squirtle | WartortleLevel up, starting at level 16 | BlastoiseLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Blastoise è dotato di cannoni ad acqua che fuoriescono dalla corazza. I getti emessi sono così precisi da riuscire a colpire un bersaglio a una distanza di 50 m. |
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X Mette KO gli avversari schiacciandoli sotto il corpo possente. Se è in difficoltà, può ritrarsi nella corazza. |
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Y Pokémon brutale che lancia getti d’acqua ad alta pressione dalla corazza, usati per attacchi rapidi. |
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Black 2, White 2 I getti d'acqua lanciati dai cannoni sul suo guscio riescono a perforare persino l'acciaio. |
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Black, White I getti d'acqua lanciati dai cannoni sul suo guscio riescono a perforare persino l'acciaio. |
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HeartGold Aumenta il suo peso per poter resistere al contraccolpo dei getti d’acqua che spara. |
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SoulSilver I cannoni sul suo guscio sparano getti d’acqua capaci di bucare l’acciaio. |
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Platinum I getti d’acqua lanciati dai cannoni sul suo guscio riescono a perforare persino l’acciaio. |
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Diamond, Pearl I getti d’acqua lanciati dai cannoni sul suo guscio riescono a perforare persino l’acciaio. |
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FireRed Mette KO gli avversari schiacciandoli sotto il corpo possente. Se è in difficoltà, può ritrarsi nella corazza. |
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LeafGreen POKéMON brutale che lancia getti d’acqua ad alta pressione dalla corazza. Usato per attacchi rapidi. |
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Emerald I cannoni ad acqua che fuoriescono dalla corazza di BLASTOISE emettono getti così precisi da riuscire a colpire una lattina ad una distanza di 50 metri. |
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Ruby, Sapphire BLASTOISE è dotato di cannoni ad acqua che fuoriescono dalla corazza. I getti emessi sono così precisi da riuscire a colpire un bersaglio ad una distanza di 50 metri. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 71 | 362 | ||||
Attacco | 78.2 | 305 | ||||
Difesa | 91.8 | 339 | ||||
Attacco Speciale | 95.2 | 369 | ||||
Difesa Speciale | 92.9 | 329 | ||||
Velocità | 60.9 | 255 | ||||
Media | 95.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |||
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |||
13 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
21 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
25 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
29 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
33 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |||
47 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
54 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
60 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Squirtle ma non da Blastoise. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | |||
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | ||||
Aura Sphere | 80 | — | 20 | Never misses. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Squirtle ma non da Blastoise. Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Wartortle ma non da Blastoise. Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.