#475 Mega Gallade

Gallade

Mega Gallade

Psychic Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Inner Focus

This Pokémon cannot flinch.

Work in progress ... Essentials
Species Blade Pokémon National Pokédex 475 Introduced in 4
Shape Footprint Gallade Color White
Height 1.6 m Weight 56.4 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 45
Base EXP 278 Growth rate 1.250.000 Base happiness 35
Gender
100%

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Gallade: linea evolutiva

Baby Base Fase 1 Fase 2
Ralts KirliaLevel up, starting at level 20 GardevoirLevel up, starting at level 30
GalladeUse a Dawn Stone, males only

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Gallade: dove catturarlo

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Gallade: comments


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Gallade: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Il suo intuito gli consente di capire cosa pensa il nemico: può così attaccare per primo.
Alpha Sapphire
Pokémon elegante e ottimo spadaccino, combatte allungando le lame che ha sui gomiti.
X
Il suo intuito gli consente di capire cosa pensa il nemico: può così attaccare per primo.
Y
Pokémon elegante e ottimo spadaccino, combatte allungando le lame che ha sui gomiti.
Black 2, White 2
Quando protegge qualcuno estende i gomiti come se fossero spade e combatte furiosamente.
Black, White
Quando protegge qualcuno estende i gomiti come se fossero spade e combatte furiosamente.
HeartGold, SoulSilver
Il suo intuito gli consente di capire cosa pensa il nemico: può così attaccare per primo.
Platinum
Quando protegge qualcuno estende i gomiti come se fossero spade e combatte furiosamente.
Diamond, Pearl
Pokémon elegante e ottimo spadaccino, combatte allungando le lame che ha sui gomiti.

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Gallade: forme

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Gallade: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
68
52.2 340
Attacco
165 (3)
98.9 429
Difesa
95
77.8 289
Attacco Speciale
65
49 229
Difesa Speciale
115
92.9 329
Velocità
110
91 319
Media
103
94.5

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Gallade: verso

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Gallade: Pokémon compatibili

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Gallade: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Slash70100%20

Has an increased chance for a critical hit.

Slash70100%20

Has an increased chance for a critical hit.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Leaf Blade90100%15

Has an increased chance for a critical hit.

Night Slash70100%15

Has an increased chance for a critical hit.

Leer100%30

Lowers the target's Defense by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

Double Team15

Raises the user's evasion by one stage.

Teleport20

Immediately ends wild battles. No effect otherwise.

4Confusion50100%25

Has a 10% chance to confuse the target.

6Double Team15

Raises the user's evasion by one stage.

9Teleport20

Immediately ends wild battles. No effect otherwise.

11Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

14Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

17Aerial Ace6020

Never misses.

19Heal Pulse10

Heals the target for half its max HP.

23Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

26Swords Dance20

Raises the user's Attack by two stages.

31Psycho Cut70100%20

Has an increased chance for a critical hit.

35Helping Hand20+5

Ally's next move inflicts half more damage.

40Feint30100%10+2

Hits through Protect and Detect.

44False Swipe40100%40

Cannot lower the target's HP below 1.

49Protect10+4

Prevents any moves from hitting the user this turn.

53Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

58Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Ralts ma non da Gallade. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

11Disarming Voice4015

Never misses.

14Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Magical Leaf6020

Never misses.

22Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

24Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

27Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

29Imprison10

Prevents the target from using any moves that the user also knows.

32Future Sight120100%10

Hits the target two turns later.

34Charm100%20

Lowers the target's Attack by two stages.

37Hypnosis60%20

Puts the target to sleep.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Kirlia ma non da Gallade. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

11Disarming Voice4015

Never misses.

14Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Magical Leaf6020

Never misses.

23Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

26Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

30Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

33Imprison10

Prevents the target from using any moves that the user also knows.

37Future Sight120100%10

Hits the target two turns later.

40Charm100%20

Lowers the target's Attack by two stages.

44Hypnosis60%20

Puts the target to sleep.

47Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ralts ma non da Gallade. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Ralts ma non da Gallade. Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Kirlia ma non da Gallade. Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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