#282 Mega Gardevoir

Gardevoir

Mega Gardevoir

Psychic Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pixilate

Turns the bearer's Normal-type moves into Fairy moves. Moves changed by this ability have 1.3× their power.

Work in progress ... Essentials
Species Embrace Pokémon National Pokédex 282 Introduced in 3
Shape Footprint Gardevoir Color White
Height 1.6 m Weight 48.4 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 45
Base EXP 278 Growth rate 1.250.000 Base happiness 35
Gender
50%
50%

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Gardevoir: linea evolutiva

Baby Base Fase 1 Fase 2
Ralts KirliaLevel up, starting at level 20 GardevoirLevel up, starting at level 30
GalladeUse a Dawn Stone, males only

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Gardevoir: dove catturarlo

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Gardevoir: comments


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Gardevoir: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Gardevoir ha il potere psicocinetico di distorcere le dimensioni creando un piccolo buco nero. Questo Pokémon cerca di proteggere il proprio Allenatore anche a rischio della sua stessa vita.
Omega Ruby
Gardevoir ha l’abilità di prevedere il futuro. Se percepisce un pericolo imminente per il proprio Allenatore, pare che scateni tutta l’energia psicocinetica di cui è capace.
Y
Ha la capacità di prevedere il futuro. Le sue potenzialità sono esaltate quando protegge il suo Allenatore.
X
Quando il suo Allenatore è in pericolo usa tutto il suo potere psichico per creare un piccolo buco nero.
Black 2, White 2
Quando il suo Allenatore è in pericolo usa tutto il suo potere psichico per creare un piccolo buco nero.
Black, White
Quando il suo Allenatore è in pericolo usa tutto il suo potere psichico per creare un piccolo buco nero.
HeartGold, SoulSilver
Affezionato al proprio Allenatore, sfodera tutta l’energia psicocinetica di cui è capace per difenderlo.
Platinum
Quando il suo Allenatore è in pericolo usa tutto il suo potere psichico per creare un piccolo buco nero.
Diamond, Pearl
Difende il suo fidato Allenatore a costo della vita. Ha l’abilità di predire il futuro.
FireRed, LeafGreen
Ha la capacità di prevedere il futuro. Le sue potenzialità sono esaltate dalla protezione di un ALLENATORE.
Emerald
Pare che GARDEVOIR non sia soggetto alla forza di gravità, perché è in grado di sostenersi con i poteri psichici. Darebbe la vita per proteggere il suo ALLENATORE.
Sapphire
GARDEVOIR ha il potere psicocinetico di distorcere le dimensioni creando un piccolo buco nero. Questo POKéMON cerca di proteggere il proprio ALLENATORE anche a rischio della sua stessa vita.
Ruby
GARDEVOIR ha l’abilità di prevedere il futuro. Se percepisce un pericolo imminente per il proprio ALLENATORE, pare che scateni tutta l’energia psicocinetica di cui è capace.

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Gardevoir: forme

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Gardevoir: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
68
52.2 340
Attacco
85
60.4 269
Difesa
65
43 229
Attacco Speciale
165 (3)
98.9 429
Difesa Speciale
135
97.9 369
Velocità
100
84.3 299
Media
103
94.5

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Gardevoir: verso

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Gardevoir: Pokémon compatibili

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Gardevoir: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Growl100%40

Lowers the target's Attack by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

Double Team15

Raises the user's evasion by one stage.

Teleport20

Immediately ends wild battles. No effect otherwise.

4Confusion50100%25

Has a 10% chance to confuse the target.

6Double Team15

Raises the user's evasion by one stage.

9Teleport20

Immediately ends wild battles. No effect otherwise.

11Disarming Voice4015

Never misses.

14Wish10

User will recover half its max HP at the end of the next turn.

17Magical Leaf6020

Never misses.

19Heal Pulse10

Heals the target for half its max HP.

23Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

26Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

31Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

35Imprison10

Prevents the target from using any moves that the user also knows.

40Future Sight120100%10

Hits the target two turns later.

44Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

49Hypnosis60%20

Puts the target to sleep.

53Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

58Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

62Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Ralts ma non da Gardevoir. Learned when a Pokémon reaches a certain level.
14Lucky Chant30

Prevents the target from scoring critical hits for five turns.

34Charm100%20

Lowers the target's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Kirlia ma non da Gardevoir. Learned when a Pokémon reaches a certain level.
14Lucky Chant30

Prevents the target from scoring critical hits for five turns.

40Charm100%20

Lowers the target's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ralts ma non da Gardevoir. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Ralts ma non da Gardevoir. Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Kirlia ma non da Gardevoir. Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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