During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.
Work in progress ... Essentials | ||||||
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Species | Dark Pokémon | National Pokédex | 229 | Introduced in | 2 | |
Shape | Footprint | Color | Black | |||
Height | 1.9 m | Weight | 49.5 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 210 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Houndour | HoundoomLevel up, starting at level 24 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire In un branco di Houndoom, il capobranco è riconoscibile dalle corna fortemente arcuate all’indietro ed è quello che si dimostra più forte nella lotta contro gli altri. |
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X Molto tempo fa, si riteneva che le sue urla sinistre coincidessero con la chiamata della morte. |
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Y Se s’infuria, sputa fiamme contenenti una tossina. Se ci si brucia, il dolore permane a lungo. |
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Black 2, White 2 Se s'infuria, sputa fiamme contenenti una tossina. Se ci si brucia, il dolore permane a lungo. |
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Black, White Se s'infuria, sputa fiamme contenenti una tossina. Se ci si brucia, il dolore permane a lungo. |
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HeartGold Se si è bruciati dalle fiamme che sputa dalla bocca, il dolore rimarrà per sempre. |
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SoulSilver Udendo i suoi terrificanti latrati, gli altri Pokémon iniziano a tremare e si precipitano nelle loro tane. |
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Platinum Se s’infuria, sputa fiamme contenenti una tossina. Se ci si brucia, il dolore permane a lungo. |
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Diamond, Pearl Molto tempo fa, si riteneva che le sue urla sinistre coincidessero con la chiamata della morte. |
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LeafGreen Se si è bruciati dalle fiamme che sputa dalla bocca, il dolore rimarrà per sempre. |
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FireRed Udendo i loro spaventosi latrati, gli altri POKéMON iniziano a tremare e si precipitano nelle loro tane. |
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Emerald In un branco di HOUNDOOM, quello con le corna fortemente arcuate all’indietro e che si dimostra più forte nella lotta assume il ruolo di capobranco. |
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Ruby, Sapphire In un branco di HOUNDOOM, quello con le corna fortemente arcuate all’indietro assume il ruolo di capobranco. Il capobranco è quello che si dimostra più forte nella lotta contro gli altri. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 65 | 279 | ||||
Difesa | 73.5 | 279 | ||||
Attacco Speciale | 96.1 | 379 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 93.5 | 329 | ||||
Media | 91.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
— | Howl | — | — | 40 | Raises the user's Attack by one stage. | |||
— | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |||
4 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |||
8 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |||
13 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
20 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
26 | Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |||
30 | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
50 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
56 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
60 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
65 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | ||||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | ||||
Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | ||||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | ||||
Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | |||
Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Houndour ma non da Houndoom. Can be taught at any time by an NPC. | ||||||||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.