This Pokémon ignores Ghost-type Pokémon's immunity to Normal- and Fighting-type moves.
Ghost Pokémon's other types affect damage as usual.
Work in progress ... Essentials | ||||||
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Species | Rabbit Pokémon | National Pokédex | 428 | Introduced in | 4 | |
Shape | Footprint | Color | Brown | |||
Height | 1.3 m | Weight | 28.3 kg |
Breeding & Training | ||||||
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Egg groups | Field; Human-Like | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 203 | Growth rate | 1.000.000 | Base happiness | 140 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Buneary | LopunnyLevel up, with at least 220 happiness |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby È un Pokémon estremamente cauto. Se avverte un pericolo, si dà subito alla fuga saltellando. |
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Alpha Sapphire Ha delle orecchie molto delicate. Se le si tocca con forza, scalcia con le sue graziose gambe. |
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X È un Pokémon estremamente cauto. Se avverte un pericolo, si dà subito alla fuga saltellando. |
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Y Ha delle orecchie molto delicate. Se le si tocca con forza, scalcia con le sue graziose gambe. |
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Black 2, White 2 È un Pokémon estremamente cauto. Se avverte un pericolo, si dà subito alla fuga saltellando. |
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Black, White Ha delle orecchie molto delicate. Se le si tocca con forza, scalcia con le sue graziose gambe. |
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HeartGold, SoulSilver Cambia pelliccia due volte l’anno. Il suo pelo nella stagione fredda è di una morbidezza imbattibile. |
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Platinum Ha delle orecchie molto delicate. Se le si tocca con forza, scalcia con le sue graziose gambe. |
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Pearl È molto pulito e non dimentica mai di lisciarsi le orecchie. Corre saltando molto energicamente. |
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Diamond Pokémon molto cauto. Se percepisce un pericolo, si avvolge nelle sue orecchie morbide e pelose. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 95 | 371 | ||||
Difesa | 76.2 | 287 | ||||
Attacco Speciale | 31.6 | 207 | ||||
Difesa Speciale | 81.5 | 291 | ||||
Velocità | 98.5 | 369 | ||||
Media | 87.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
— | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Rototiller | — | — | 10 | Raises the Attack and Special Attack of all Grass Pokémon in battle. | |||
— | Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | ||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Splash | — | — | 40 | Does nothing. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
6 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
13 | Baby-Doll Eyes | — | 100% | 30 | +1 | Lowers the target's Attack by one stage. | ||
16 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
23 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
26 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
33 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
36 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |||
43 | After You | — | — | 15 | Makes the target act next this turn. | |||
46 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
53 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |||
56 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
63 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
66 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level. | ||||||||
— | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Circle Throw | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | |||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Double Hit | 35 | 90% | 10 | Hits twice in one turn. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | ||||
Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Teeter Dance | — | 100% | 20 | Confuses the target. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Buneary ma non da Lopunny. Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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