This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual same-type attack bonus of 1.5×.
Work in progress ... Essentials | ||||||
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Species | Aura Pokémon | National Pokédex | 448 | Introduced in | 4 | |
Shape | Footprint | Color | Blue | |||
Height | 1.3 m | Weight | 57.5 kg |
Breeding & Training | ||||||
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Egg groups | Field; Human-Like | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 219 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Riolu | LucarioLevel up, during the day, with at least 220 happiness |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Riesce a leggere i pensieri e i movimenti del nemico decifrando l’aura che questo emette. |
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Alpha Sapphire Sa decifrare le onde emesse da ogni cosa. Questo gli permette di capire le emozioni di creature lontane anche 1 km. |
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X Riesce a leggere i pensieri e i movimenti del nemico decifrando l’aura che questo emette. |
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Y Sa decifrare le onde emesse da ogni cosa. Questo gli permette di capire le emozioni di creature lontane anche 1 km. |
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Black 2, White 2 Sa decifrare le onde emesse da ogni cosa. Questo gli permette di capire le emozioni di creature lontane anche 1 km. |
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Black, White Se ben addestrato, Lucario riesce a identificare e a percepire le emozioni di creature lontane 1 km. |
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HeartGold, SoulSilver Anche quando il nemico è fuori dal suo campo visivo, riesce a percepirne la presenza grazie alle onde. |
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Platinum Se ben addestrato, LUCARIO riesce a identificare e a percepire le emozioni di creature lontane 1 km. |
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Diamond È in grado di avvertire l’aura di tutte le cose. Comprende il linguaggio umano. |
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Pearl Riesce a leggere i pensieri e i movimenti del nemico decifrando l’aura che questo emette. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 96.3 | 389 | ||||
Difesa | 70.8 | 275 | ||||
Attacco Speciale | 96.1 | 379 | ||||
Difesa Speciale | 50.6 | 239 | ||||
Velocità | 92.4 | 323 | ||||
Media | 94.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Aura Sphere | 80 | — | 20 | Never misses. | |||
— | Aura Sphere | 80 | — | 20 | Never misses. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
6 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
11 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
15 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
19 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
24 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |||
29 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
33 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
37 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |||
42 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
47 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
51 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
55 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
60 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
65 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level. | ||||||||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
15 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
19 | Copycat | — | — | 20 | Uses the target's last used move. | |||
24 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
29 | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
47 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
50 | Final Gambit | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||||
Blaze Kick | 85 | 90% | 10 | Has an increased chance for a critical hit and a 10% chance to burn the target. | ||||
Bullet Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Circle Throw | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | |||
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | ||||
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Follow Me | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | |||
High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||
Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user's Attack by one stage. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | ||||
Vacuum Wave | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Riolu ma non da Lucario. Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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