When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.
This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.
This ability has no effect on an opponent that has a Substitute.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Work in progress ... Essentials | ||||||
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Species | Discharge Pokémon | National Pokédex | 310 | Introduced in | 3 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.8 m | Weight | 44 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 201 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Electrike | ManectricLevel up, starting at level 26 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Manectric scarica costantemente l’elettricità dalla propria criniera. Spesso le scintille scatenano incendi nei boschi. In lotta questo Pokémon crea nubi temporalesche. |
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Alpha Sapphire Manectric scarica forti scosse elettriche dalla propria criniera, usata come collettore dell’elettricità presente nell’atmosfera. Crea inoltre nubi temporalesche sopra la sua testa. |
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X Raramente si mostra agli umani. Si dice che nidifichi nelle zone dove è caduto un fulmine. |
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Y Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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Black 2, White 2 Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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Black, White Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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HeartGold, SoulSilver Dicono che si faccia la tana nelle zone dove è caduto un fulmine. Manda scariche elettriche dalla criniera. |
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Platinum Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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Pearl Scarica elettricità dalla criniera. Crea nubi temporalesche che fanno cadere saette. |
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Diamond Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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FireRed, LeafGreen Raramente si mostra agli umani. Si dice che nidifichi nelle zone dove è caduto un fulmine. |
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Emerald Poiché i fulmini cadono sempre nelle loro vicinanze, un tempo si pensava che i MANECTRIC nascessero da essi. In lotta creano nubi temporalesche. |
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Ruby MANECTRIC scarica costantemente l’elettricità dalla propria criniera. Spesso le scintille scatenano incendi nei boschi. In lotta questo POKéMON crea nubi temporalesche. |
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Sapphire MANECTRIC scarica forti scosse elettriche dalla propria criniera, usata come collettore dell’elettricità presente nell’atmosfera. Crea inoltre nubi temporalesche in cielo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 95.2 | 369 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 98.5 | 369 | ||||
Media | 86.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | |||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Howl | — | — | 40 | Raises the user's Attack by one stage. | |||
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |||
10 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
16 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
19 | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
24 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
30 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
36 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
42 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
48 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |||
54 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
60 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Electrike ma non da Manectric. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | ||||
Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||||
Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | ||||
Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | ||||
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | ||||
Shock Wave | 60 | — | 20 | Never misses. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | ||||
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Electrike ma non da Manectric. Can be taught at any time by an NPC. | ||||||||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.