This Pokémon's Attack is doubled while in battle.
This bonus does not count as a stat modifier.
This ability functions identically to Pure Power.
Work in progress ... Essentials | ||||||
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Species | Deceiver Pokémon | National Pokédex | 303 | Introduced in | 3 | |
Shape | Footprint | Color | Black | |||
Height | 1 m | Weight | 23.5 kg |
Breeding & Training | ||||||
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Egg groups | Field; Fairy | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 168 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Mawile |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Le enormi mascelle di Mawile sono in realtà corna d’acciaio trasformate. Il volto dallo sguardo tanto mansueto serve a indurre i nemici ad abbassare la guardia. Infatti Mawile attacca quando l’avversario meno se l’aspetta. |
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Alpha Sapphire Non bisogna mai farsi ingannare dallo sguardo mansueto di Mawile, che è invece estremamente pericoloso. Tenta così di far abbassare la guardia al nemico per attaccare con le possenti mascelle formate da corna trasformate. |
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X Intenerisce i nemici con la sua faccia innocente, per poi morderli con le forti e instancabili mascelle. |
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Y Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro. |
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Black 2, White 2 Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro. |
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Black, White Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro. |
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HeartGold, SoulSilver Le enormi mascelle con cui MAWILE morde il nemico, sono in realtà corna d’acciaio trasformate. |
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Platinum Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro. |
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Diamond, Pearl Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro. |
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FireRed, LeafGreen Intenerisce i nemici con la sua faccia innocente, per poi morderli con le forti e instancabili mascelle. |
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Emerald Le enormi mascelle di MAWILE sono in realtà corna d’acciaio trasformate. Inganna il nemico con il suo modo di fare mansueto e poi lo azzanna con le possenti mascelle. |
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Ruby Le enormi mascelle di MAWILE sono in realtà corna d’acciaio trasformate. Il volto dallo sguardo tanto mansueto serve a indurre i nemici ad abbassare la guardia. Infatti MAWILE attacca quando l’avversario meno se l’aspetta. |
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Sapphire Non bisogna mai farsi ingannare dallo sguardo mansueto di MAWILE, che è invece estremamente pericoloso. Tenta così di far abbassare la guardia al nemico per attaccare con le possenti mascelle formate da corna trasformate. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 79.8 | 309 | ||||
Difesa | 93.9 | 349 | ||||
Attacco Speciale | 34.2 | 209 | ||||
Difesa Speciale | 79.5 | 289 | ||||
Velocità | 29.7 | 199 | ||||
Media | 58.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
5 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
17 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
21 | Feint Attack | 60 | — | 20 | Never misses. | |||
25 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
29 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
33 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
37 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
41 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |||
41 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |||
41 | Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |||
45 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
49 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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