Turns the bearer's Normal-type moves into Flying-type moves. Moves changed by this ability have 1.3× their power.
Work in progress ... Essentials | ||||||
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Species | Stag Beetle Pokémon | National Pokédex | 127 | Introduced in | 1 | |
Shape | ![]() |
Footprint | ![]() |
Color | Brown | |
Height | 1.7 m | Weight | 59 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 25 | Capture rate | 45 |
Base EXP | 210 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Pinsir |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Pinsir è dotato di due chele enormi sul capo, dalla cui superficie sporgono aculei. Questi vengono conficcati nel corpo del nemico quando le chele si chiudono, per impedirne la fuga. |
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Omega Ruby Pinsir è incredibilmente forte. Può afferrare e sollevare tra le chele sul capo un nemico dal peso doppio rispetto al suo. I suoi movimenti sono impacciati in luoghi freddi. |
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X Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via. |
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Y Quando attacca agita le lunghe corna. Nei periodi freddi sta nascosto nelle foreste. |
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Black 2, White 2 Quando afferra una preda con le sue potenti pinze, non la molla finché non l'ha tranciata. |
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Black, White Afferra la preda con le pinze e non la molla finché non l'ha tranciata. Se non ci riesce, la scaglia via. |
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HeartGold Di notte dorme in cunicoli che scava con le sue corna. Al mattino ha il corpo coperto di terra umida. |
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SoulSilver Quando attacca agita le lunghe corna. Nei periodi freddi sta nascosto nelle foreste. |
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Platinum Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via. |
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Diamond, Pearl Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via. |
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FireRed Ha potenti chele sul capo. Se afferra un nemico, non lo rilascia prima di averlo squarciato. |
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LeafGreen Se non riesce a stritolare la vittima con le chele, la sbatte e la scaglia via con violenza. |
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Emerald PINSIR è dotato di due potenti chele con cui riesce a spaccare tronchi enormi. È sensibile al freddo e pertanto scava cunicoli dove si rifugia nelle notti gelide. |
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Sapphire PINSIR è dotato di due chele enormi sul capo, dalla cui superficie sporgono aculei. Questi vengono conficcati nel corpo del nemico quando le chele si chiudono, per impedirne la fuga. |
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Ruby PINSIR è incredibilmente forte. Può afferrare e sollevare tra le chele sul capo un nemico dal peso doppio rispetto al suo. I suoi movimenti sono impacciati in luoghi freddi. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 97.9 | 409 | ||||
Difesa | 91.8 | 339 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 88 | 309 | ||||
Media | 91.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vice Grip | ![]() | ![]() | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
— | Focus Energy | ![]() | ![]() | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Bind | ![]() | ![]() | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
8 | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
11 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
15 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
18 | Vital Throw | ![]() | ![]() | 70 | — | 10 | -1 | Never misses. |
22 | Double Hit | ![]() | ![]() | 35 | 90% | 10 | Hits twice in one turn. | |
26 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
29 | X-Scissor | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
33 | Submission | ![]() | ![]() | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
36 | Storm Throw | ![]() | ![]() | 60 | 100% | 10 | Always scores a critical hit. | |
40 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Thrash | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
47 | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
50 | Guillotine | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
08 | Bulk Up | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
54 | False Swipe | ![]() | ![]() | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
59 | Brutal Swing | ![]() | ![]() | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
71 | Stone Edge | ![]() | ![]() | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
81 | X-Scissor | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.