During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
Work in progress ... Essentials | ||||||
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Species | Iron Snake Pokémon | National Pokédex | 208 | Introduced in | 2 | |
Shape | Footprint | Color | Gray | |||
Height | 10.5 m | Weight | 740 kg |
Breeding & Training | ||||||
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Egg groups | Mineral | Hatch counter | 25 | Capture rate | 25 | |
Base EXP | 214 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Onix | SteelixTrade, while holding a Metal Coat |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Steelix è noto per i suoi scavi in profondità, a distanze maggiori rispetto a Onix. Sono stati riportati record di profondità pari a 1 km sottoterra. |
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Y Distrugge le rocce con le mascelle robuste per farsi strada. I suoi occhi vedono nei bui sotterranei. |
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X Temprato dalla pressione e dal calore sotterraneo, il suo corpo è più duro di qualsiasi metallo. |
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Black 2, White 2 Il ferro contenuto nella terra di cui si nutre ha trasformato il suo corpo rendendolo più duro del diamante. |
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Black, White Si dice che si sia trasformato a causa del ferro contenuto nella terra che mangia. |
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HeartGold Il suo corpo, pressato a grandissime profondità, è diventato più duro del diamante. |
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SoulSilver Un ONIX vissuto più di 100 anni. Il suo corpo ha cambiato composizione ed è diventato duro come il diamante. |
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Platinum Si dice che si sia trasformato a causa del ferro contenuto nella terra che mangia. |
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Pearl Distrugge le rocce con le mascelle robuste per farsi strada. I suoi occhi vedono nei bui sotterranei. |
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Diamond Temprato dalla pressione e dal calore sotterraneo, il suo corpo è più duro di qualsiasi metallo. |
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LeafGreen Il suo corpo, compresso a grandissime profondità, è diventato più duro del diamante. |
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FireRed Sembra che se ONIX vive per più di 100 anni, cambi la composizione per diventare duro come il diamante. |
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Emerald STEELIX è noto per i suoi scavi in profondità a distanze maggiori rispetto a ONIX. Sono stati riportati record di profondità pari a 1 km sottoterra. |
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Ruby, Sapphire STEELIX è noto per i suoi scavi in profondità, a distanze maggiori rispetto ad ONIX. Sono stati riportati record di profondità pari a 1 km sottoterra. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 90.5 | 349 | ||||
Difesa | 99.8 | 559 | ||||
Attacco Speciale | 34.2 | 209 | ||||
Difesa Speciale | 79.5 | 289 | ||||
Velocità | 8 | 159 | ||||
Media | 94.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
4 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
7 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |||
10 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
16 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
19 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |||
20 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
22 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
25 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
28 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
34 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
40 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
43 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
52 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
37 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all Grass Pokémon in battle. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Onix ma non da Steelix. Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.