This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
Work in progress ... Essentials | ||||||
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Species | Genetic Pokémon | National Pokédex | 150 | Introduced in | 1 | |
Shape | Footprint | Color | Purple | |||
Height | 1.5 m | Weight | 33 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 | |
Base EXP | 351 | Growth rate | 1.250.000 | Base happiness | 0 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Mewtwo |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Mewtwo è stato creato grazie a una manipolazione genetica. Tuttavia, sebbene la scienza sia riuscita a creare un corpo di Pokémon, ha fallito nell’intento di dare a Mewtwo un animo generoso. |
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X Creato da uno scienziato dopo anni di orribili esperimenti di ingegneria genetica. |
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Y Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l’animo più crudele. |
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Black 2, White 2 Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l'animo più crudele. |
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Black, White Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l'animo più crudele. |
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HeartGold Dato che le sue abilità nel combattimento sono al massimo, non fa altro che battere i nemici. |
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SoulSilver Di solito rimane immobile, conservando l’energia che poi scatena durante la lotta. |
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Platinum Un Pokémon creato usando i geni di MEW. Si dice che fra i Pokémon sia quello con l’animo più crudele. |
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Diamond, Pearl Un Pokémon creato usando i geni di MEW. Si dice che fra i Pokémon sia quello con l’animo più crudele. |
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LeafGreen Creato da uno scienziato dopo anni di orribili esperimenti di ingegneria genetica. |
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FireRed Il codice genetico di questo POKéMON è stato ripetutamente ricombinato a scopo di ricerca. Ciò l’ha reso malvagio. |
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Emerald MEWTWO è il risultato di una manipolazione genetica. Sebbene la scienza sia riuscita a creare un corpo di POKéMON, ha fallito nell’intento di dargli un animo generoso. |
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Ruby, Sapphire MEWTWO è stato creato grazie ad una manipolazione genetica. Tuttavia, sebbene la scienza sia riuscita a creare un corpo di POKéMON, ha fallito nell’intento di dare a MEWTWO un animo generoso. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 94 | 416 | ||||
Attacco | 97.3 | 399 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 99.9 | 487 | ||||
Difesa Speciale | 94.6 | 339 | ||||
Velocità | 98.7 | 379 | ||||
Media | 99.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
8 | Swift | 60 | — | 20 | Never misses. | |||
15 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
22 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
29 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
36 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
43 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |||
43 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |||
50 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
57 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
64 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |||
70 | Aura Sphere | 80 | — | 20 | Never misses. | |||
79 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
86 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
93 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |||
100 | Psystrike | 100 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.