This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
Work in progress ... Essentials | ||||||
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Species | Renegade Pokémon | National Pokédex | 487 | Introduced in | 4 | |
Shape | Footprint | Color | Black | |||
Height | 6.9 m | Weight | 650 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 | |
Base EXP | 306 | Growth rate | 1.250.000 | Base happiness | 0 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Giratina |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire È stato bandito per la sua violenza. Osserva il vecchio mondo in silenzio dal Mondo Distorto. |
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Omega Ruby Vive nel Mondo Distorto che, sfidando l’ordine cosmico, si trova sul lato opposto al nostro. |
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Y È stato bandito per la sua violenza. Osserva il vecchio mondo in silenzio dal Mondo Distorto. |
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X Vive nel Mondo Distorto che, sfidando l’ordine cosmico, si trova sul lato opposto al nostro. |
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Black 2, White 2 È stato bandito per la sua violenza. Osserva il vecchio mondo in silenzio dal Mondo Distorto. |
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Black, White È stato bandito per la sua violenza. Osserva il vecchio mondo in silenzio dal Mondo Distorto. |
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HeartGold, SoulSilver Vive nel Mondo Distorto, che, sfidando l’ordine cosmico, si trova sul lato opposto al nostro. |
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Platinum È stato bandito per la sua violenza. Osserva il vecchio mondo in silenzio dal Mondo Distorto. |
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Diamond, Pearl Pokémon che vive in un mondo sul lato opposto al nostro. Appare in cimiteri antichi. |
Forms have different stats and can learn different moves from tutors. Moves are retained through form changes. Giratina transforms into Origin Forme in the Distortion World or while holding a Griseous Orb. Otherwise, it assumes its Altered Forme.
In Generation IV, the Griseous Orb returns to the bag upon entering the Wi-Fi Club or the Union Room.
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 99 | 504 | ||||
Attacco | 87.6 | 339 | ||||
Difesa | 82 | 299 | ||||
Attacco Speciale | 89.9 | 339 | ||||
Difesa Speciale | 84.4 | 299 | ||||
Velocità | 73.3 | 279 | ||||
Media | 97.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
— | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
6 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
10 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
15 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
19 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
24 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
28 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
33 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
37 | Aura Sphere | 80 | — | 20 | Never misses. | |||
42 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
46 | Shadow Force | 120 | 100% | 5 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |||
50 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
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