When this Pokémon enters battle or gains this ability, the weather becomes heavy rain. Heavy rain has all the properties of Rain Dance and also causes damaging Fire moves to fail.
Heavy rain ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Delta Stream and Desolate Land.
Air Lock and Cloud Nine will prevent the effects of heavy rain, including allowing Fire moves to work, but will not allow the weather to be changed.
Work in progress ... Essentials | ||||||
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Species | Sea Basin Pokémon | National Pokédex | 382 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 9.8 m | Weight | 430 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 | |
Base EXP | 347 | Growth rate | 1.250.000 | Base happiness | 0 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Kyogre |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby L’energia della natura può causare l’archeorisveglio di questo Pokémon, facendolo tornare al suo aspetto originario. Può provocare diluvi torrenziali in grado di espandere la superficie dei mari. |
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Alpha Sapphire Si dice che questo Pokémon abbia un profondo legame con le distese dei mari. Le leggende narrano dei suoi continui scontri con Groudon per ottenere l’energia della natura. |
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X Nella mitologia, Kyogre è il Pokémon che ha ampliato i mari con megaonde e megapiogge. Nemico di Groudon. |
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Y Si dice che abbia ampliato i mari provocando piogge torrenziali. Si è assopito in una fossa marina. |
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Black 2, White 2 Si dice che abbia ampliato i mari provocando piogge torrenziali. Si è assopito in una fossa marina. |
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Black, White Si dice che abbia ampliato i mari provocando piogge torrenziali. Si è assopito in una fossa marina. |
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HeartGold, SoulSilver Nella mitologia, KYOGRE è il Pokémon che ha ampliato i mari con megaonde e megapiogge. Nemico di GROUDON. |
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Platinum Si dice che abbia ampliato i mari provocando piogge torrenziali. Si è assopito in una fossa marina. |
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Diamond, Pearl Si dice che abbia ampliato i mari provocando piogge torrenziali. Si è assopito in una fossa marina. |
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FireRed, LeafGreen Le violente piogge da lui scatenate hanno aumentato la superficie del mare. Ha il potere di controllare le acque. |
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Emerald Nella mitologia, KYOGRE è il creatore del mare. Dopo anni di lotta con GROUDON, questo POKéMON è andato in letargo sui fondali marini. |
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Ruby KYOGRE ha la capacità di creare enormi nubi temporalesche in modo da coprire il cielo totalmente e causare piogge torrenziali. Questo POKéMON ha salvato molte persone dalla siccità. |
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Sapphire Nella mitologia KYOGRE è considerato il POKéMON che ha ingrandito il mare allagando la terra con alluvioni ed enormi maree. Dopo un cataclisma causato dalla sua lotta con GROUDON è andato in letargo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 90.3 | 404 | ||||
Attacco | 97.3 | 399 | ||||
Difesa | 73.5 | 279 | ||||
Attacco Speciale | 99.7 | 459 | ||||
Difesa Speciale | 99.7 | 419 | ||||
Velocità | 73.3 | 279 | ||||
Media | 99.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
5 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
15 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
20 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
30 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
35 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
45 | Origin Pulse | 110 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
50 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
60 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
65 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
75 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
80 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
90 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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