During rain, strong sunlight, or hail, this Pokémon's type changes to Water, Fire, or Ice, respectively, and its form changes to match.
This ability has no effect for any Pokémon other than Castform.
If the weather ends or becomes anything that does not trigger this ability, or a Pokémon with Air Lock or Cloud Nine enters battle, this Pokémon's type and form revert to their default. If this ability is lost or disabled, this Pokémon cannot change its current type and form until it regains its ability.
Work in progress ... Essentials | ||||||
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Species | Weather Pokémon | National Pokédex | 351 | Introduced in | 3 | |
Shape | Footprint | Color | Gray | |||
Height | 0.3 m | Weight | 0.8 kg |
Breeding & Training | ||||||
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Egg groups | Fairy; Amorphous | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 147 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Castform |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Castform usa il potere della natura per trasformarsi in sole, gocce di pioggia e nubi nevose. Il tipo di questo Pokémon varia con i mutamenti meteorologici. |
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Omega Ruby L’aspetto di Castform cambia con le condizioni atmosferiche. Questo Pokémon ha imparato a usare la potente forza della natura per proteggere il suo corpicino indifeso. |
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Y Ha la capacità di trasformarsi in sole, pioggia o in una nuvola di neve, secondo le condizioni atmosferiche. |
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X Il suo aspetto varia con l’umidità e la temperatura, che influenzano la sua struttura molecolare. |
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Black 2, White 2 Le sue cellule reagiscono all'umidità e alla temperatura, facendogli assumere un aspetto diverso a seconda del clima. |
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Black, White Il suo aspetto varia con il clima. Recentemente si è scoperto che le sue molecole sono di acqua. |
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HeartGold, SoulSilver Il suo aspetto varia con l’umidità e la temperatura, che influenzano la sua struttura molecolare. |
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Platinum Il suo aspetto varia con il clima. Recentemente si è scoperto che le sue molecole sono di acqua. |
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Diamond, Pearl Il suo aspetto varia con il clima. Recentemente si è scoperto che le sue molecole sono di acqua. |
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FireRed, LeafGreen Ha la capacità di trasformarsi in sole, pioggia o in una nuvola di neve, secondo le condizioni atmosferiche. |
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Emerald La forma di CASTFORM cambia con le condizioni atmosferiche. Le variazioni di temperatura e umidità, infatti, influiscono sulla sua struttura cellulare. |
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Sapphire CASTFORM usa il potere della natura per trasformarsi in sole, gocce di pioggia e nubi nevose. Il tipo di questo POKéMON varia con i mutamenti meteorologici. |
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Ruby L’aspetto di CASTFORM cambia con le condizioni atmosferiche. Questo POKéMON ha imparato ad usare la potente forza della natura per proteggere il suo corpicino indifeso. |
Form changes along with type to match the weather in battle, due to Forecast. Castform is always in its normal form outside of battle, regardless of weather.
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 42.6 | 239 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 54.2 | 239 | ||||
Difesa Speciale | 50.6 | 239 | ||||
Velocità | 53.8 | 239 | ||||
Media | 42.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
10 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
20 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
20 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
25 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |||
35 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
35 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
35 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
45 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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