Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.
Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.
All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Tiny Mouse Pokémon | National Pokédex | 172 | Introduced in | 2 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.3 m | Weight | 2 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Undiscovered | Hatch counter | 10 | Capture rate | 190 | |
Base EXP | 41 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Pichu | PikachuLevel up, with at least 220 happiness | RaichuUse a Thunder Stone |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Omega Ruby Pichu si carica di elettricità più facilmente in caso di cielo coperto da nubi temporalesche o aria molto secca. Spesso si può percepire lo scoppiettio della sua carica elettrostatica. |
|
Alpha Sapphire Quando Pichu gioca con i suoi simili, la sua elettricità crea una pioggia di scintille, scontrandosi con quella degli altri. In questo caso, inizia a lacrimare accecato dalla luce delle scintille. |
|
Y Non è ancora bravo a immagazzinare elettricità. Se si emoziona oppure è divertito ne perde un po’. |
|
X Quando le code dei Pichu si toccano, fanno scintille. Pare che si tratti di una prova di coraggio. |
|
Black 2, White 2 Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato. |
|
Black, White Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato. |
|
HeartGold Non è ancora bravo a immagazzinare elettricità. Se si emoziona oppure è divertito ne perde un po’. |
|
SoulSilver Nonostante sia minuto può abbattere anche una persona adulta. Ma se lo fa, sorprende persino se stesso. |
|
Platinum Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato. |
|
Diamond Le sacche che ha sulle guance sono ancora piccole e non riescono a immagazzinare molta elettricità. |
|
Pearl Quando le code dei PICHU si toccano, fanno scintille. Pare che si tratti di una prova di coraggio. |
|
LeafGreen Non è ancora bravo ad immagazzinare elettricità. Se si emoziona o è divertito ne perde un po’. |
|
FireRed Nonostante sia minuto può abbattere anche una persona adulta. Ma se lo fa, sorprende persino se stesso. |
|
Emerald PICHU non è in grado di trattenere l’elettricità. Se si emoziona, ne rilascia un po’ senza volerlo. Col passare del tempo però, impara ad immagazzinarla. |
|
Ruby PICHU si carica di elettricità più facilmente in caso di cielo coperto da nubi temporalesche o aria molto secca. Spesso si può percepire lo scoppiettio della sua carica elettrostatica. |
|
Sapphire Quando PICHU gioca con i suoi simili, la sua elettricità crea una pioggia di scintille, scontrandosi con quella degli altri. In questo caso, inizia a lacrimare accecato dalla luce delle scintille. |
Spiky-eared Pichu can only be received by taking the shiny Pichu from an official promotion to Celebi's shrine in Ilex Forest. Spiky-eared Pichu is always female, cannot evolve, cannot be taken into the Wi-Fi Club or the Union Room, and cannot be transferred to Generation V, but is otherwise a normal Pichu.
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 0.6 | 244 | ||||
Attacco | 8.5 | 179 | ||||
Difesa | 0.5 | 129 | ||||
Attacco Speciale | 9.2 | 169 | ||||
Difesa Speciale | 6.2 | 169 | ||||
Velocità | 41.3 | 219 | ||||
Media | 1.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
— | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |||
13 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bestow | — | — | 15 | Gives the user's held item to the target. | ||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||||
Disarming Voice | 40 | — | 15 | Never misses. | ||||
Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | ||||
Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | ||||
Present | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | ||||||||
— | Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.