#172 Spiky-eared Pichu

Pichu

Spiky-eared

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.

Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.

Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

Abilities nascosta » ottenibile in diversi modi

Lightning Rod

All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.

Work in progress ... Essentials
Species Tiny Mouse Pokémon National Pokédex 172 Introduced in 2
Shape Footprint Pichu Color Yellow
Height 0.3 m Weight 2 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 10 Capture rate 190
Base EXP 41 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Pichu: linea evolutiva

Baby Base Fase 1 Fase 2
Pichu PikachuLevel up, with at least 220 happiness RaichuUse a Thunder Stone

  »» Back to top ««  

Pichu: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Trophy Garden
Diamond
Walking in tall grass or a cave
  • Trophy Garden
Pearl
Walking in tall grass or a cave
  • Trophy Garden
Crystal
Receive egg as a gift
  • Route 34

  »» Back to top ««  

Pichu: comments


  »» Back to top ««  

Pichu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Pichu si carica di elettricità più facilmente in caso di cielo coperto da nubi temporalesche o aria molto secca. Spesso si può percepire lo scoppiettio della sua carica elettrostatica.
Alpha Sapphire
Quando Pichu gioca con i suoi simili, la sua elettricità crea una pioggia di scintille, scontrandosi con quella degli altri. In questo caso, inizia a lacrimare accecato dalla luce delle scintille.
Y
Non è ancora bravo a immagazzinare elettricità. Se si emoziona oppure è divertito ne perde un po’.
X
Quando le code dei Pichu si toccano, fanno scintille. Pare che si tratti di una prova di coraggio.
Black 2, White 2
Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato.
Black, White
Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato.
HeartGold
Non è ancora bravo a immagazzinare elettricità. Se si emoziona oppure è divertito ne perde un po’.
SoulSilver
Nonostante sia minuto può abbattere anche una persona adulta. Ma se lo fa, sorprende persino se stesso.
Platinum
Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato.
Diamond
Le sacche che ha sulle guance sono ancora piccole e non riescono a immagazzinare molta elettricità.
Pearl
Quando le code dei PICHU si toccano, fanno scintille. Pare che si tratti di una prova di coraggio.
LeafGreen
Non è ancora bravo ad immagazzinare elettricità. Se si emoziona o è divertito ne perde un po’.
FireRed
Nonostante sia minuto può abbattere anche una persona adulta. Ma se lo fa, sorprende persino se stesso.
Emerald
PICHU non è in grado di trattenere l’elettricità. Se si emoziona, ne rilascia un po’ senza volerlo. Col passare del tempo però, impara ad immagazzinarla.
Ruby
PICHU si carica di elettricità più facilmente in caso di cielo coperto da nubi temporalesche o aria molto secca. Spesso si può percepire lo scoppiettio della sua carica elettrostatica.
Sapphire
Quando PICHU gioca con i suoi simili, la sua elettricità crea una pioggia di scintille, scontrandosi con quella degli altri. In questo caso, inizia a lacrimare accecato dalla luce delle scintille.

  »» Back to top ««  

Pichu: forme

Spiky-eared Pichu can only be received by taking the shiny Pichu from an official promotion to Celebi's shrine in Ilex Forest. Spiky-eared Pichu is always female, cannot evolve, cannot be taken into the Wi-Fi Club or the Union Room, and cannot be transferred to Generation V, but is otherwise a normal Pichu.

  »» Back to top ««  

Pichu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
20
0.6 244
Attacco
40
8.5 179
Difesa
15
0.5 129
Attacco Speciale
35
9.2 169
Difesa Speciale
35
6.2 169
Velocità
60 (1)
41.3 219
Media
34
1.5

  »» Back to top ««  

Pichu: verso

  »» Back to top ««  

Pichu: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

  »» Back to top ««  

Pichu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Sweet Kiss75%10

Confuses the target.

13Nasty Plot20

Raises the user's Special Attack by two stages.

18Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Disarming Voice4015

Never misses.

Double Slap1585%10

Hits 2-5 times in one turn.

Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,211 secondi.