#555 Standard Darmanitan

Darmanitan

Standard Mode

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Abilities nascosta » ottenibile in diversi modi

Zen Mode

This Pokémon switches between Standard Mode and Zen Mode after each turn depending on its HP. Below 50% of its maximum HP, it switches to Zen Mode, and at 50% or above, it switches to Standard Mode.

This Pokémon returns to Standard Mode upon leaving battle or losing this ability. This ability has no effect if this Pokémon is not a Darmanitan.

Work in progress ... Essentials
Species Blazing Pokémon National Pokédex 555 Introduced in 5
Shape Footprint Darmanitan Color Red
Height 1.3 m Weight 92.9 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 60
Base EXP 168 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Darmanitan: linea evolutiva

Baby Base Fase 1 Fase 2
Darumaka DarmanitanLevel up, starting at level 35

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Darmanitan: dove catturarlo

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Darmanitan: comments


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Darmanitan: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
La sua fiamma interna, alla temperatura di 1400 °C, sviluppa una potenza tale da distruggere un autocarro.
Omega Ruby
Se resta ferito durante una battaglia violenta, diventa duro come la pietra e medita per purificare la mente.
Y
La sua fiamma interna, alla temperatura di 1400 °C, sviluppa una potenza tale da distruggere un autocarro.
X
Se resta ferito durante una battaglia violenta, diventa duro come la pietra e medita per purificare la mente.
Black 2, White 2
Se resta ferito durante una battaglia violenta, diventa duro come la pietra e medita per purificare la mente.
Black
La sua fiamma interna, alla temperatura di 1400°C, sviluppa una potenza tale da distruggere un autocarro.
White
Se indebolito in combattimento, si trasforma in una statua, attiva la mente e combatte con la forza dello spirito.

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Darmanitan: forme

Forms have different stats and types. If Darmanitan's ability is Zen Mode, it changes to Zen Mode in battle if it ends a turn below 50% HP, and back to Standard Mode if it ends a turn at 50% HP or above, leaves battle, or loses its ability.

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Darmanitan: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
105
93.2 414
Attacco
140 (2)
95.7 379
Difesa
55
29.2 209
Attacco Speciale
30
5.6 159
Difesa Speciale
55
30.1 209
Velocità
95
79 289
Media
80
58.8

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Darmanitan: verso

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Darmanitan: Pokémon compatibili

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Darmanitan: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Hammer Arm10090%10

Lowers user's Speed by one stage.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Incinerate60100%15

Destroys the target's held berry.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

3Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

6Incinerate60100%15

Destroys the target's held berry.

9Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

11Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

14Headbutt70100%15

Has a 30% chance to make the target flinch.

17Swagger85%15

Raises the target's Attack by two stages and confuses the target.

19Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

22Fire Punch75100%15

Has a 10% chance to burn the target.

25Work Up30

Raises the user's Attack and Special Attack by one stage each.

27Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

30Belly Drum10

User pays half its max HP to max out its Attack.

33Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

39Taunt100%20

For the next few turns, the target can only use damaging moves.

47Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

54Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Darumaka ma non da Darmanitan. Learned when a Pokémon reaches a certain level.
17Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Darumaka ma non da Darmanitan. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Focus Energy30

Increases the user's chance to score a critical hit.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heat Wave9590%10

Has a 10% chance to burn the target.

Laser Focus30

Guarantees a critical hit with the user's next move.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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