#20 Totem Alolan Raticate

Raticate

Dark Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

Hustle

This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.

Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Work in progress ... Essentials
Species Mouse Pokémon National Pokédex 20 Introduced in 1
Shape Footprint Raticate Color Brown
Height 1.4 m Weight 105 kg

Breeding & Training
Egg groups Field Hatch counter 15 Capture rate 127
Base EXP 145 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Raticate: linea evolutiva

Baby Base Fase 1 Fase 2
Rattata RaticateLevel up, starting at level 20

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Raticate: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Dreamyard
  • Relic Passage, Relic Castle entrance
  • Strange House, 1F
  • Strange House, B1F
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
White 2
Walking in tall grass or a cave
  • Dreamyard
  • Relic Passage, Relic Castle entrance
  • Strange House, 1F
  • Strange House, B1F
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
Black
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
White
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
HeartGold
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 10
  • Route 26
  • Route 27
  • Route 38
  • Route 39
  • Route 47
  • Route 7
  • Route 9
  • Tohjo Falls
  • Union Cave, B2F
SoulSilver
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 10
  • Route 26
  • Route 27
  • Route 38
  • Route 39
  • Route 47
  • Route 7
  • Route 9
  • Tohjo Falls
  • Union Cave, B2F
Platinum
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
Diamond
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
Pearl
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
FireRed
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 16
  • Route 17
  • Route 18
LeafGreen
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 16
  • Route 17
  • Route 18
Crystal
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 1
  • Route 10
  • Route 11
  • Route 26
  • Route 27
  • Route 3
  • Route 38
  • Route 39
  • Route 4
  • Route 42
  • Route 43
  • Route 6
  • Route 7
  • Route 9
  • Sea Route 21
  • Tohjo Falls
  • Union Cave, B2F
Gold
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 10
  • Route 26
  • Route 27
  • Route 38
  • Route 39
  • Route 7
  • Route 9
  • Tohjo Falls
  • Union Cave, B2F
Silver
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 10
  • Route 26
  • Route 27
  • Route 38
  • Route 39
  • Route 7
  • Route 9
  • Tohjo Falls
  • Union Cave, B2F
Yellow
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 10
  • Route 11
  • Route 16
  • Route 18
  • Route 9
  • Sea Route 21
Red
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18
  • Sea Route 21
Blue
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18
  • Sea Route 21

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Raticate: comments


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Raticate: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Le potenti zanne di Raticate crescono in continuazione. Per ridurne la crescita rode rocce e tronchi. Spesso si vedono i segni delle sue zanne anche sui muri delle case.
Y
Attraversa i fiumi con le zampe posteriori palmate. Perlustra vaste aree cercando cibo.
X
Si affila le zanne in perenne crescita rosicchiando cose dure. Riesce a frantumare persino i muri.
Black 2, White 2
È molto più feroce di quanto non sembri. Le sue zanne possono frantumare anche il cemento più duro con facilità.
Black, White
Si affila le zanne in perenne crescita rosicchiando cose dure. Riesce a frantumare persino i muri.
SoulSilver
Con i baffi si tiene in equilibrio. La continua crescita dei denti lo forza a rosicchiare sempre.
HeartGold
Rosicchia ovunque con i denti robusti. Può anche abbattere edifici di cemento rosicchiandoli.
Platinum
Si affila le zanne in perenne crescita rosicchiando cose dure. Riesce a frantumare persino i muri.
Diamond, Pearl
Si affila le zanne in perenne crescita rosicchiando cose dure. Riesce a frantumare persino i muri.
FireRed
Le zampe posteriori, a tre dita, sono palmate. Ciò gli permette di attraversare i fiumi a nuoto.
LeafGreen
Usa i baffi per mantenersi in equilibrio. Sembra diventare più lento se gli vengono tagliati.
Emerald
Le potenti zanne di RATICATE crescono di continuo. Per ridurne la crescita, rode rocce e tronchi. Le sue impronte si vedono spesso anche sui muri delle case.
Ruby, Sapphire
Le potenti zanne di RATICATE crescono in continuazione. Per ridurne la crescita rode rocce e tronchi. Spesso si vedono le impronte delle sue zanne anche sui muri delle case.

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Raticate: forme

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Raticate: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
71
45 241
Difesa
70
50.5 239
Attacco Speciale
40
14.5 179
Difesa Speciale
80
63.9 259
Velocità
77 (2)
60.4 253
Media
68
40.9

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Raticate: verso

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Raticate: Pokémon compatibili

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Raticate: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Scary Face100%10

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Assurance60100%10

Power is doubled if the target has already received damage this turn.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Rattata ma non da Raticate. Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Rattata ma non da Raticate. Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

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