Steals the target's held item when the bearer uses a damaging move.
Work in progress ... Essentials | ||||||
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Species | Mischief Pokémon | National Pokédex | 720 | Introduced in | 6 | |
Shape | Footprint | Color | Purple | |||
Height | 6.5 m | Weight | 490 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 | |
Base EXP | 306 | Growth rate | 1.250.000 | Base happiness | 100 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Hoopa |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Quando assume la sua vera forma, acquisisce un’energia straordinaria. Secondo la leggenda, è talmente bramoso di gioielli che può rubare un castello intero per impossessarsi dei suoi tesori. |
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Alpha Sapphire Si dice che possa rubare tutto ciò che vuole grazie ai suoi sei anelli e alle sue sei enormi braccia. La sua potenza è stata sigillata, riducendo di molto le sue dimensioni effettive. |
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X È un gran combinaguai e spedisce lontano tutto ciò che gli capita a tiro grazie ai suoi anelli in grado di piegare lo spazio. |
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Y Usa i suoi anelli per intrappolare qualunque cosa gli piaccia e teletrasportarla in un luogo segreto. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 74 | 364 | ||||
Attacco | 98.4 | 419 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 99.2 | 439 | ||||
Difesa Speciale | 96.6 | 359 | ||||
Velocità | 63.3 | 259 | ||||
Media | 97.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Hyperspace Fury | 100 | — | 5 | Ignores and destroys protection effects. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
6 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
10 | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
15 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
19 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
25 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
29 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
29 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
46 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
50 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
50 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
55 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
75 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
85 | Hyperspace Fury | 100 | — | 5 | Ignores and destroys protection effects. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.