#720 Hoopa Unbound

Hoopa

Hoopa Unbound

Psychic Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Magician

Steals the target's held item when the bearer uses a damaging move.

Work in progress ... Essentials
Species Mischief Pokémon National Pokédex 720 Introduced in 6
Shape Footprint Hoopa Color Purple
Height 6.5 m Weight 490 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 306 Growth rate 1.250.000 Base happiness 100
Gender
Genderless

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Hoopa: linea evolutiva

Baby Base Fase 1 Fase 2
Hoopa

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Hoopa: dove catturarlo

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Hoopa: comments


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Hoopa: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Quando assume la sua vera forma, acquisisce un’energia straordinaria. Secondo la leggenda, è talmente bramoso di gioielli che può rubare un castello intero per impossessarsi dei suoi tesori.
Alpha Sapphire
Si dice che possa rubare tutto ciò che vuole grazie ai suoi sei anelli e alle sue sei enormi braccia. La sua potenza è stata sigillata, riducendo di molto le sue dimensioni effettive.
X
È un gran combinaguai e spedisce lontano tutto ciò che gli capita a tiro grazie ai suoi anelli in grado di piegare lo spazio.
Y
Usa i suoi anelli per intrappolare qualunque cosa gli piaccia e teletrasportarla in un luogo segreto.

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Hoopa: forme

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Hoopa: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
160
98.4 419
Difesa
60
35.4 219
Attacco Speciale
170 (3)
99.2 439
Difesa Speciale
130
96.6 359
Velocità
80
63.3 259
Media
113
97.4

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Hoopa: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Hoopa: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hyperspace Fury1005

Ignores and destroys protection effects.

Trick100%10

User and target swap items.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Confusion50100%25

Has a 10% chance to confuse the target.

6Astonish30100%15

Has a 30% chance to make the target flinch.

10Magic Coat15+4

Reflects back the first effect move used on the user this turn.

15Light Screen30

Reduces damage from special attacks by 50% for five turns.

19Psybeam65100%20

Has a 10% chance to confuse the target.

25Skill Swap10

User and target swap abilities.

29Power Split10

Averages Attack and Special Attack with the target.

29Guard Split10

Averages Defense and Special Defense with the target.

46Knock Off65100%20

Target drops its held item.

50Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

50Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

55Dark Pulse80100%15

Has a 20% chance to make the target flinch.

75Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

85Hyperspace Fury1005

Ignores and destroys protection effects.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

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