#594 Alomomola

Alomomola

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Healer

Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.

Hydration

This Pokémon is cured of any major status ailment after each turn during rain.

Abilities nascosta » ottenibile in diversi modi

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.

This ability does not take effect when a battle ends.

Work in progress ... Essentials
Species Caring Pokémon National Pokédex 594 Introduced in 5
Shape Footprint Alomomola Color Pink
Height 1.2 m Weight 31.6 kg

Breeding & Training
Egg groups Water 1; Water 2 Hatch counter 40 Capture rate 75
Base EXP 165 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Alomomola: linea evolutiva

Baby Base Fase 1 Fase 2
Alomomola

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Alomomola: dove catturarlo

X
Fishing with a Super Rod
  • Azure Bay
  • Shalour City
Y
Fishing with a Super Rod
  • Azure Bay
  • Shalour City
Black 2
Surfing in dark spots
  • P2 Laboratory
  • Route 17
  • Route 18
  • Route 21
  • Route 4
  • Virbank City
  • Virbank Complex, outer
White 2
Surfing in dark spots
  • P2 Laboratory
  • Route 17
  • Route 18
  • Route 21
  • Route 4
  • Virbank City
  • Virbank Complex, outer
Black
Surfing in dark spots
  • Driftveil City
  • P2 Laboratory
  • Route 17
  • Route 18
  • Route 4
White
Surfing in dark spots
  • Driftveil City
  • P2 Laboratory
  • Route 17
  • Route 18
  • Route 4

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Alomomola: comments


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Alomomola: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa.
Omega Ruby
Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva.
Y
Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa.
X
Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva.
Black 2, White 2
Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa.
Black
La membrana speciale che ricopre il corpo di Alomomola ha la capacità di guarire le ferite.
White
Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva.

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Alomomola: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
165 (2)
99.3 534
Attacco
75
48.9 249
Difesa
80
63.6 259
Attacco Speciale
40
14.5 179
Difesa Speciale
45
15.5 189
Velocità
65
47.8 229
Media
78
54.7

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Alomomola: verso

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Alomomola: Pokémon compatibili

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Alomomola: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Play Nice20

Lowers the target's Attack by one stage.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Pound40100%35

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Aqua Ring20

Restores 1/16 of the user's max HP each turn.

9Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Heal Pulse10

Heals the target for half its max HP.

21Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Soak100%20

Changes the target's type to Water.

37Wish10

User will recover half its max HP at the end of the next turn.

41Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

53Helping Hand20+5

Ally's next move inflicts half more damage.

57Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

61Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Play Nice20

Lowers the target's Attack by one stage.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Pound40100%35

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Aqua Ring20

Restores 1/16 of the user's max HP each turn.

9Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Heal Pulse10

Heals the target for half its max HP.

21Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Soak100%20

Changes the target's type to Water.

37Wish10

User will recover half its max HP at the end of the next turn.

41Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

53Helping Hand20+5

Ally's next move inflicts half more damage.

57Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

61Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Pound40100%35

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Aqua Ring20

Restores 1/16 of the user's max HP each turn.

9Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Heal Pulse10

Heals the target for half its max HP.

21Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Soak100%20

Changes the target's type to Water.

37Wish10

User will recover half its max HP at the end of the next turn.

41Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Helping Hand20+5

Ally's next move inflicts half more damage.

53Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

57Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

61Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Pound40100%35

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Aqua Ring20

Restores 1/16 of the user's max HP each turn.

9Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Heal Pulse10

Heals the target for half its max HP.

21Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Soak100%20

Changes the target's type to Water.

37Wish10

User will recover half its max HP at the end of the next turn.

41Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Helping Hand20+5

Ally's next move inflicts half more damage.

53Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

57Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

61Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Aqua Ring20

Restores 1/16 of the user's max HP each turn.

9Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Heal Pulse10

Heals the target for half its max HP.

21Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Soak100%20

Changes the target's type to Water.

37Wish10

User will recover half its max HP at the end of the next turn.

41Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Helping Hand20+5

Ally's next move inflicts half more damage.

53Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

57Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

61Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Aqua Ring20

Restores 1/16 of the user's max HP each turn.

9Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Heal Pulse10

Heals the target for half its max HP.

21Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Soak100%20

Changes the target's type to Water.

37Wish10

User will recover half its max HP at the end of the next turn.

41Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Helping Hand20+5

Ally's next move inflicts half more damage.

53Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

57Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

61Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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