Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.
This Pokémon is cured of any major status ailment after each turn during rain.
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.
This ability does not take effect when a battle ends.
Work in progress ... Essentials | ||||||
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Species | Caring Pokémon | National Pokédex | 594 | Introduced in | 5 | |
Shape | Footprint | Color | Pink | |||
Height | 1.2 m | Weight | 31.6 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Water 2 | Hatch counter | 40 | Capture rate | 75 | |
Base EXP | 165 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Alomomola |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa. |
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Omega Ruby Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva. |
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Y Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa. |
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X Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva. |
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Black 2, White 2 Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa. |
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Black La membrana speciale che ricopre il corpo di Alomomola ha la capacità di guarire le ferite. |
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White Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 99.3 | 534 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 47.8 | 229 | ||||
Media | 54.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
— | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
— | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
9 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
17 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
21 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
29 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
53 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
61 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
65 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
— | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
— | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
9 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
17 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
21 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
29 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
53 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
61 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
65 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
— | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
9 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
17 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
21 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
29 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
53 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
61 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
— | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
9 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
17 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
21 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
29 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
53 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
61 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
9 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
17 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
21 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
29 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
53 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
61 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
9 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
17 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
21 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
29 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
53 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
61 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |