#698 Amaura

Amaura

Rock Ice

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Refrigerate

Turns the bearer's Normal-type moves into Ice-type moves. Moves changed by this ability have 1.3× their power.

Abilities nascosta » ottenibile in diversi modi

Snow Warning

The weather changes to hail when this Pokémon enters battle and does not end unless cancelled by another weather condition.

If multiple Pokémon with this ability, Drizzle, Drought, or Sand Stream are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

Work in progress ... Essentials
Species Tundra Pokémon National Pokédex 698 Introduced in 6
Shape Footprint Amaura Color Blue
Height 1.3 m Weight 25.2 kg

Breeding & Training
Egg groups Monster Hatch counter 30 Capture rate 45
Base EXP 72 Growth rate 1.000.000 Base happiness 70
Gender
87.5%
12.5%

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Amaura: linea evolutiva

Baby Base Fase 1 Fase 2
Amaura AurorusLevel up, during the night, starting at level 39

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Amaura: dove catturarlo

X
Receive as a gift
  • Glittering Cave, Unknown Area 303
Y
Receive as a gift
  • Glittering Cave, Unknown Area 303

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Amaura: comments


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Amaura: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Pokémon dal carattere tranquillo. Abitava in terre fredde, in cui non doveva temere la presenza di terribili predatori come i Tyrantrum.
Omega Ruby
Pokémon preistorico riportato in vita dopo più di 100 milioni di anni grazie a parti del suo corpo rinvenute nel ghiaccio.
Y
Pokémon dal carattere tranquillo. Abitava in terre fredde, in cui non doveva temere la presenza di terribili predatori come i Tyrantrum.
X
Pokémon preistorico riportato in vita dopo più di 100 milioni di anni grazie a parti del suo corpo rinvenute nel ghiaccio.

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Amaura: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
77 (1)
69.2 358
Attacco
59
27.3 217
Difesa
50
23.1 199
Attacco Speciale
67
51.6 233
Difesa Speciale
63
41 225
Velocità
46
26 191
Media
60
31.7

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Amaura: Pokémon compatibili

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Amaura: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Powder Snow40100%25

Has a 10% chance to freeze the target.

5Thunder Wave90%20

Paralyzes the target.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

18Mist30

Protects the user's stats from being changed by enemy moves.

20Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

26Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Round60100%15

Has double power if it's used more than once per turn.

34Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

38Hail10

Changes the weather to a hailstorm for five turns.

41Nature Power20

Uses a move which depends upon the terrain.

44Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

47Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Ice Beam90100%10

Has a 10% chance to freeze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

65Blizzard11070%5

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Discharge80100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Powder Snow40100%25

Has a 10% chance to freeze the target.

5Thunder Wave90%20

Paralyzes the target.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

18Mist30

Protects the user's stats from being changed by enemy moves.

20Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

26Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Round60100%15

Has double power if it's used more than once per turn.

34Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

38Hail10

Changes the weather to a hailstorm for five turns.

41Nature Power20

Uses a move which depends upon the terrain.

44Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

47Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Ice Beam90100%10

Has a 10% chance to freeze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

65Blizzard11070%5

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Discharge80100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Powder Snow40100%25

Has a 10% chance to freeze the target.

5Thunder Wave90%20

Paralyzes the target.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

18Mist30

Protects the user's stats from being changed by enemy moves.

20Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

26Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Round60100%15

Has double power if it's used more than once per turn.

34Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

38Hail10

Changes the weather to a hailstorm for five turns.

41Nature Power20

Uses a move which depends upon the terrain.

44Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

47Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Ice Beam90100%10

Has a 10% chance to freeze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

65Blizzard11070%5

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Discharge80100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Powder Snow40100%25

Has a 10% chance to freeze the target.

5Thunder Wave90%20

Paralyzes the target.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

18Mist30

Protects the user's stats from being changed by enemy moves.

20Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

26Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Round60100%15

Has double power if it's used more than once per turn.

34Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

38Hail10

Changes the weather to a hailstorm for five turns.

41Nature Power20

Uses a move which depends upon the terrain.

44Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

47Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Ice Beam90100%10

Has a 10% chance to freeze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

65Blizzard11070%5

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Discharge80100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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