#24 Arbok

Arbok

Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Shed Skin

After each turn, this Pokémon has a 33% of being cured of any major status ailment.

Abilities nascosta » ottenibile in diversi modi

Unnerve

Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.

Affected Pokémon can still use Bug Bite or Pluck to eat a target's Berry.

Work in progress ... Essentials
Species Cobra Pokémon National Pokédex 24 Introduced in 1
Shape Footprint Arbok Color Purple
Height 3.5 m Weight 65 kg

Breeding & Training
Egg groups Field; Dragon Hatch counter 20 Capture rate 90
Base EXP 157 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Arbok: linea evolutiva

Baby Base Fase 1 Fase 2
Ekans ArbokLevel up, starting at level 22

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Arbok: dove catturarlo

SoulSilver
Walking in tall grass or a cave
  • Route 26
  • Route 27
  • Route 3
  • Route 4
Platinum
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
Diamond
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
Pearl
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
FireRed
Walking in tall grass or a cave
  • Route 23
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Crystal
Walking in tall grass or a cave
  • Mt. Silver, outside
  • Route 26
  • Route 27
  • Route 28
  • Route 3
  • Route 4
  • Route 42
Silver
Walking in tall grass or a cave
  • Route 26
  • Route 27
  • Route 3
  • Route 4
Red
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Route 23

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Arbok: comments


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Arbok: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Questo Pokémon è così forte da riuscire a stritolare qualsiasi cosa col corpo, persino un bidone in acciaio. Se Arbok si avvinghia a un nemico è impossibile sfuggire a questa morsa fatale.
X
Il disegno sulla pancia rappresenta una faccia spaventosa, capace di far fuggire i nemici più pavidi.
Y
Per terrorizzare la preda dilata il petto ed emette un terribile verso liberando aria dalla bocca.
Black 2, White 2
Prima paralizza i nemici con il terrificante disegno che ha sul ventre, poi gli si avvinghia intorno.
Black, White
Prima paralizza i nemici con il terrificante disegno che ha sul ventre, poi gli si avvinghia intorno.
SoulSilver
Molto vendicativo, se individua una preda non si dà pace finché non la raggiunge, non importa quando.
HeartGold
Terrorizza la preda con il viso disegnato sulla pancia, poi blocca e avvelena la vittima atterrita.
Platinum
Prima paralizza i nemici con il terrificante disegno che ha sul ventre, poi gli si avvinghia intorno.
Diamond, Pearl
Prima paralizza i nemici con il terrificante disegno che ha sul ventre, poi gli si avvinghia intorno.
FireRed
Il disegno sulla pancia rappresenta una faccia spaventosa, capace di far fuggire i nemici più pavidi.
LeafGreen
Si dice che i feroci disegni sulla pancia varino da zona a zona.
Emerald
ARBOK riesce a stritolare qualsiasi cosa col corpo, persino un bidone in acciaio. Se si avvinghia ad un nemico è impossibile sfuggire alla sua morsa fatale.
Ruby, Sapphire
Questo POKéMON è così forte da riuscire a stritolare qualsiasi cosa col corpo, persino un bidone in acciaio. Se ARBOK si avvinghia ad un nemico è impossibile sfuggire a questa morsa fatale.

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Arbok: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
95 (2)
69.8 289
Difesa
69
47 237
Attacco Speciale
65
49 229
Difesa Speciale
79
60.8 257
Velocità
80
63.3 259
Media
74
48.2

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Arbok: verso

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Arbok: Pokémon compatibili

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Arbok: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Acid Spray40100%20

Lowers the target's Special Defense by two stages.

39Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

44Gastro Acid100%10

Nullifies target's ability until it leaves battle.

48Belch12090%10

Can only be used after the user has eaten a berry.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

63Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Switcheroo100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Acid Spray40100%20

Lowers the target's Special Defense by two stages.

39Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

44Gastro Acid100%10

Nullifies target's ability until it leaves battle.

48Belch12090%10

Can only be used after the user has eaten a berry.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

63Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Switcheroo100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

27Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Acid Spray40100%20

Lowers the target's Special Defense by two stages.

39Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

44Gastro Acid100%10

Nullifies target's ability until it leaves battle.

48Belch12090%10

Can only be used after the user has eaten a berry.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

63Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Switcheroo100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

27Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Acid Spray40100%20

Lowers the target's Special Defense by two stages.

39Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

44Gastro Acid100%10

Nullifies target's ability until it leaves battle.

48Belch12090%10

Can only be used after the user has eaten a berry.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

63Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Switcheroo100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

27Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Acid Spray40100%20

Lowers the target's Special Defense by two stages.

39Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

44Gastro Acid100%10

Nullifies target's ability until it leaves battle.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

63Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Switcheroo100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

27Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Acid Spray40100%20

Lowers the target's Special Defense by two stages.

39Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

44Gastro Acid100%10

Nullifies target's ability until it leaves battle.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

63Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Switcheroo100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

28Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

28Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

34Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

42Gastro Acid100%10

Nullifies target's ability until it leaves battle.

48Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

Switcheroo100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

28Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

28Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

34Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

42Gastro Acid100%10

Nullifies target's ability until it leaves battle.

48Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

4Poison Sting15100%35

Has a 30% chance to poison the target.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Glare100%30

Paralyzes the target.

17Screech85%40

Lowers the target's Defense by two stages.

20Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

28Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

28Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

34Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

42Gastro Acid100%10

Nullifies target's ability until it leaves battle.

48Haze30

Resets all Pokémon's stats, accuracy, and evasion.

56Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

8Poison Sting15100%35

Has a 30% chance to poison the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

20Glare100%30

Paralyzes the target.

28Screech85%40

Lowers the target's Defense by two stages.

38Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

46Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

46Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

8Poison Sting15100%35

Has a 30% chance to poison the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

20Glare100%30

Paralyzes the target.

28Screech85%40

Lowers the target's Defense by two stages.

38Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

46Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

46Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

8Poison Sting15100%35

Has a 30% chance to poison the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

20Glare100%30

Paralyzes the target.

28Screech85%40

Lowers the target's Defense by two stages.

38Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

46Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

46Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

8Poison Sting15100%35

Has a 30% chance to poison the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

20Glare100%30

Paralyzes the target.

28Screech85%40

Lowers the target's Defense by two stages.

38Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

46Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

46Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

8Poison Sting15100%35

Has a 30% chance to poison the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

20Glare100%30

Paralyzes the target.

28Screech85%40

Lowers the target's Defense by two stages.

38Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

46Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

46Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

9Poison Sting15100%35

Has a 30% chance to poison the target.

15Bite60100%25

Has a 30% chance to make the target flinch.

25Glare100%30

Paralyzes the target.

33Screech85%40

Lowers the target's Defense by two stages.

43Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

Bite60100%25

Has a 30% chance to make the target flinch.

9Poison Sting15100%35

Has a 30% chance to poison the target.

15Bite60100%25

Has a 30% chance to make the target flinch.

25Glare100%30

Paralyzes the target.

33Screech85%40

Lowers the target's Defense by two stages.

43Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Ekans ma non da Arbok. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

10Poison Sting15100%35

Has a 30% chance to poison the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

27Glare100%30

Paralyzes the target.

36Screech85%40

Lowers the target's Defense by two stages.

47Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Fissure*30%5

Causes a one-hit KO.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

48Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Poison Sting15100%35

Has a 30% chance to poison the target.

10Poison Sting15100%35

Has a 30% chance to poison the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

27Glare100%30

Paralyzes the target.

36Screech85%40

Lowers the target's Defense by two stages.

47Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Fissure*30%5

Causes a one-hit KO.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

48Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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