If this Pokémon is holding an elemental Plate, its type and form change to match the Plate.
This Pokémon's held item, whether or not it is a Plate, cannot be taken by Covet or Thief, nor removed by Knock Off, nor traded by Switcheroo or Trick. Covet, Thief, and Knock Off still inflict damage against this Pokémon. Unlike with Sticky Hold, this Pokémon cannot use Fling, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one.
This ability has no effect for any Pokémon other than Arceus. This ability cannot be traded with Skill Swap, nor copied with Role Play or Trace, nor disabled with Gastro Acid, nor changed with Worry Seed. This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. Mold Breaker cannot ignore this ability.
If a Pokémon Transforms into an Arceus with this ability, it will Transform into Arceus's default, Normal-type form. If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form.
Work in progress ... Essentials | ||||||
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Species | Alpha Pokémon | National Pokédex | 493 | Introduced in | 4 | |
Shape | Footprint | Color | White | |||
Height | 3.2 m | Weight | 320 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 | |
Base EXP | 324 | Growth rate | 1.250.000 | Base happiness | 0 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Arceus |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Nei racconti mitologici si dice che questo Pokémon sia nato ancor prima dell’universo. |
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Omega Ruby Secondo la mitologia di Sinnoh, Arceus è nato da un uovo e poi ha creato il mondo. |
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Y Nei racconti mitologici si dice che questo Pokémon sia nato ancor prima dell’universo. |
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X Secondo la mitologia di Sinnoh, Arceus è nato da un uovo e poi ha creato il mondo. |
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Black 2, White 2 Si dice che sia nato da un uovo in mezzo al nulla e che poi abbia dato origine al mondo. |
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Black, White Si dice che sia nato da un uovo in mezzo al nulla e che poi abbia dato origine al mondo. |
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HeartGold, SoulSilver Secondo la mitologia di Sinnoh, ARCEUS è nato da un uovo e poi ha creato il mondo. |
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Platinum Si dice che sia nato da un uovo in mezzo al nulla e che poi abbia dato origine al mondo. |
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Pearl Nei racconti mitologici si dice che questo Pokémon sia nato ancor prima dell’universo. |
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Diamond Nella mitologia è descritto come il Pokémon che ha dato forma all’universo con le sue 1000 braccia. |
Form changes along with type to match a held Plate, due to Multitype.
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 96.9 | 444 | ||||
Attacco | 87.6 | 339 | ||||
Difesa | 91.8 | 339 | ||||
Attacco Speciale | 89.9 | 339 | ||||
Difesa Speciale | 94.6 | 339 | ||||
Velocità | 95.3 | 339 | ||||
Media | 99.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
59 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
59 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
— | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
10 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
20 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
40 | Extreme Speed | 80 | 100% | 5 | +2 | Inflicts regular damage with no additional effect. | ||
50 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
70 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
90 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
100 | Judgment | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
59 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. |