#168 Ariados

Ariados

Bug Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Insomnia

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Vital Spirit in battle.

Abilities nascosta » ottenibile in diversi modi

Sniper

This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.

Work in progress ... Essentials
Species Long Leg Pokémon National Pokédex 168 Introduced in 2
Shape Footprint Ariados Color Red
Height 1.1 m Weight 33.5 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 90
Base EXP 140 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Ariados: linea evolutiva

Baby Base Fase 1 Fase 2
Spinarak AriadosLevel up, starting at level 22

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Ariados: dove catturarlo

Black
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
White
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
HeartGold
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City
  • Route 2, north, towards Pewter City
Platinum
Walking in tall grass or a cave
  • Route 229
Diamond
Walking in tall grass or a cave
  • Route 229
Pearl
Walking in tall grass or a cave
  • Route 229
Crystal
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City
  • Route 37
Gold
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City

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Ariados: comments


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Ariados: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Le zampe di Ariados sono dotate di artigli uncinati che gli consentono di aggrapparsi a soffitti e pareti. Questo Pokémon intrappola il nemico con la sua ragnatela sottile e robusta.
Y
Aggancia la preda con un filo di seta e la lascia andare. Poi segue il filo e la trova quando è in gruppo.
X
Seguendo il filo che gli esce da dietro, si giunge di certo fino al suo nido.
Black 2, White 2
Aggancia la preda con un filo di seta e la lascia andare. Poi segue il filo e la trova quando è in gruppo.
Black, White
Aggancia la preda con un filo di seta e la lascia andare. Poi segue il filo e la trova quando è in gruppo.
HeartGold
Seguendo il filo che gli esce da dietro, si giunge di certo fino al suo nido.
SoulSilver
Tesse un filo ininterrotto dalla sua parte posteriore. Seguendo il filo si giunge al suo nido.
Platinum
Aggancia la preda con un filo di seta e la lascia andare. Poi segue il filo e la trova quando è in gruppo.
Diamond, Pearl
Aggancia la preda con un filo di seta e la lascia andare. Poi segue il filo e la trova quando è in gruppo.
FireRed
Dalla sua parte posteriore si sviluppa un filo ininterrotto. Seguendo il filo si raggiunge il nido di questo POKéMON.
LeafGreen
Tesse un filo sia dalla bocca, sia dall’estremità opposta. È dura distinguere l’inizio e la fine.
Emerald
Le zampe di ARIADOS sono dotate di artigli uncinati che gli consentono di aggrapparsi a soffitti e pareti. Intrappola il nemico con la sua ragnatela sottile e robusta.
Ruby, Sapphire
Le zampe di ARIADOS sono dotate di artigli uncinati che gli consentono di aggrapparsi a soffitti e pareti. Questo POKéMON intrappola il nemico con la sua ragnatela sottile e robusta.

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Ariados: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
90 (2)
65 279
Difesa
70
50.5 239
Attacco Speciale
60
41.5 219
Difesa Speciale
70
50.6 239
Velocità
40
17.2 179
Media
66
36.1

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Ariados: verso

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Ariados: Pokémon compatibili

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Ariados: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Swords Dance20

Raises the user's Attack by two stages.

Swords Dance20

Raises the user's Attack by two stages.

Focus Energy30

Increases the user's chance to score a critical hit.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

8Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

12Scary Face100%10

Lowers the target's Speed by two stages.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

55Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

58Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

63Toxic Thread100%20

Poisons the target and lowers its Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Lunge80100%15

Lowers the target's Attack by one stage after inflicting damage.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Swords Dance20

Raises the user's Attack by two stages.

Swords Dance20

Raises the user's Attack by two stages.

Focus Energy30

Increases the user's chance to score a critical hit.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

8Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

12Scary Face100%10

Lowers the target's Speed by two stages.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

55Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

58Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

63Toxic Thread100%20

Poisons the target and lowers its Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

55Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

58Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

55Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

58Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

55Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

55Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Jab80100%20

Has a 30% chance to poison the target.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Signal Beam75100%15

Has a 10% chance to confuse the target.

String Shot95%40

Lowers the target's Speed by two stages.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Jab80100%20

Has a 30% chance to poison the target.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Fury Swipes1880%15

Hits 2-5 times in one turn.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Spider Web10

Prevents the target from leaving battle.

37Agility30

Raises the user's Speed by two stages.

41Pin Missile2595%20

Hits 2-5 times in one turn.

46Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Poison Jab80100%20

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Jab80100%20

Has a 30% chance to poison the target.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

34Fury Swipes1880%15

Hits 2-5 times in one turn.

43Spider Web10

Prevents the target from leaving battle.

53Agility30

Raises the user's Speed by two stages.

63Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

34Fury Swipes1880%15

Hits 2-5 times in one turn.

43Spider Web10

Prevents the target from leaving battle.

53Agility30

Raises the user's Speed by two stages.

63Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

34Fury Swipes1880%15

Hits 2-5 times in one turn.

43Spider Web10

Prevents the target from leaving battle.

53Agility30

Raises the user's Speed by two stages.

63Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

34Fury Swipes1880%15

Hits 2-5 times in one turn.

43Spider Web10

Prevents the target from leaving battle.

53Agility30

Raises the user's Speed by two stages.

63Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

34Fury Swipes1880%15

Hits 2-5 times in one turn.

43Spider Web10

Prevents the target from leaving battle.

53Agility30

Raises the user's Speed by two stages.

63Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

34Fury Swipes1880%15

Hits 2-5 times in one turn.

43Spider Web10

Prevents the target from leaving battle.

53Agility30

Raises the user's Speed by two stages.

63Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

34Fury Swipes1880%15

Hits 2-5 times in one turn.

43Spider Web10

Prevents the target from leaving battle.

53Screech85%40

Lowers the target's Defense by two stages.

63Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spinarak ma non da Ariados. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

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