#531 Audino

Audino

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Healer

Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.

This ability does not take effect when a battle ends.

Abilities nascosta » ottenibile in diversi modi

Klutz

In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use Fling.

The Speed cut from the Iron Ball and the effort items (the Macho Brace, Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, and Power Anklet) is unaffected. Items that do not directly affect the battle, such as the Exp Share, the Amulet Coin, or the Soothe Bell, work as usual. All held items work as usual out of battle.

Other moves that use the held item, such as Natural Gift and Switcheroo, work as usual.

Work in progress ... Essentials
Species Hearing Pokémon National Pokédex 531 Introduced in 5
Shape Footprint Audino Color Pink
Height 1.1 m Weight 31 kg

Breeding & Training
Egg groups Fairy Hatch counter 20 Capture rate 255
Base EXP 390 Growth rate 800.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Audino: linea evolutiva

Baby Base Fase 1 Fase 2
Audino

  »» Back to top ««  

Audino: dove catturarlo

Black 2
Walking in rustling grass
  • Abundant Shrine
  • Castelia City
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Dreamyard
  • Floccesy Ranch, inner
  • Giant Chasm, outside
  • Giant Chasm, forest
  • Giant Chasm, forest cave
  • Lostlorn Forest
  • Nature Sanctuary
  • P2 Laboratory
  • Pinwheel Forest, outside
  • Pinwheel Forest, inside
  • Reversal Mountain, unknown area 48
  • Route 1
  • Route 11
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 16
  • Route 18
  • Route 2
  • Route 20
  • Route 22
  • Route 23
  • Route 3
  • Route 5
  • Route 6
  • Route 7
  • Route 9
  • Victory Road, unknown area 72
  • Victory Road, unknown area 73
  • Victory Road, unknown area 76
  • Victory Road, unknown area 79
  • Village Bridge
  • Virbank Complex, outer
  • Virbank Complex, inner
White 2
Walking in rustling grass
  • Abundant Shrine
  • Castelia City
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Dreamyard
  • Floccesy Ranch, inner
  • Giant Chasm, outside
  • Giant Chasm, forest
  • Giant Chasm, forest cave
  • Lostlorn Forest
  • Nature Sanctuary
  • P2 Laboratory
  • Pinwheel Forest, outside
  • Pinwheel Forest, inside
  • Reversal Mountain, unknown area 48
  • Route 1
  • Route 11
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 16
  • Route 18
  • Route 2
  • Route 20
  • Route 22
  • Route 23
  • Route 3
  • Route 5
  • Route 6
  • Route 7
  • Route 9
  • Victory Road, unknown area 72
  • Victory Road, unknown area 73
  • Victory Road, unknown area 76
  • Victory Road, unknown area 79
  • Village Bridge
  • Virbank Complex, outer
  • Virbank Complex, inner
Black
Walking in rustling grass
  • Abundant Shrine
  • Cold Storage
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Dreamyard
  • Giant Chasm, outside
  • Giant Chasm, forest
  • Lostlorn Forest
  • P2 Laboratory
  • Pinwheel Forest, outside
  • Pinwheel Forest, inside
  • Route 1
  • Route 10
  • Route 10, Victory Road gate
  • Route 11
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 16
  • Route 18
  • Route 2
  • Route 3
  • Route 5
  • Route 6
  • Route 7
  • Route 9
  • Village Bridge
White
Walking in rustling grass
  • Abundant Shrine
  • Cold Storage
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Dreamyard
  • Giant Chasm, outside
  • Giant Chasm, forest
  • Lostlorn Forest
  • P2 Laboratory
  • Pinwheel Forest, outside
  • Pinwheel Forest, inside
  • Route 1
  • Route 10
  • Route 10, Victory Road gate
  • Route 11
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 16
  • Route 18
  • Route 2
  • Route 3
  • Route 5
  • Route 6
  • Route 7
  • Route 9
  • Village Bridge

  »» Back to top ««  

Audino: comments


  »» Back to top ««  

Audino: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Le sue orecchie sono antenne capaci di sondare lo stato di salute degli altri o capire quando un uovo si schiuderà.
Alpha Sapphire
Quando tocca qualcuno con le antenne delle orecchie, ne percepisce lo stato fisico e psicologico dal battito cardiaco.
X
Le sue orecchie sono antenne capaci di sondare lo stato di salute degli altri o capire quando un uovo si schiuderà.
Y
Quando tocca qualcuno con le antenne delle orecchie, ne percepisce lo stato fisico e psicologico dal battito cardiaco.
Black 2, White 2
Le sue orecchie sono antenne capaci di sondare lo stato di salute degli altri o capire quando un uovo si schiuderà.
White
Ha un udito eccezionale. Usa dei suoni impercettibili per analizzare ciò che gli succede intorno.
Black
Quando tocca qualcuno con le antenne delle orecchie, ne percepisce lo stato fisico e psicologico dal battito cardiaco.

  »» Back to top ««  

Audino: forme

  »» Back to top ««  

Audino: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
103 (2)
92.4 410
Attacco
60
29.7 219
Difesa
86
70.3 271
Attacco Speciale
60
41.5 219
Difesa Speciale
86
71.9 271
Velocità
50
29.7 199
Media
74
47.9

  »» Back to top ««  

Audino: verso

  »» Back to top ««  

Audino: Pokémon compatibili

  »» Back to top ««  

Audino: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Play Nice20

Lowers the target's Attack by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

5Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Disarming Voice4015

Never misses.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

25Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

29Entrainment100%15

Copies the user's ability onto the target.

33Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

37Heal Pulse10

Heals the target for half its max HP.

41After You15

Makes the target act next this turn.

45Simple Beam100%15

Changes the target's ability to Simple.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

53Hyper Voice90100%10

Inflicts regular damage with no additional effect.

57Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Bestow15

Gives the user's held item to the target.

Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Heal Bell5

Cures the entire party of major status effects.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Play Nice20

Lowers the target's Attack by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

5Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Disarming Voice4015

Never misses.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

25Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

29Entrainment100%15

Copies the user's ability onto the target.

33Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

37Heal Pulse10

Heals the target for half its max HP.

41After You15

Makes the target act next this turn.

45Simple Beam100%15

Changes the target's ability to Simple.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

53Hyper Voice90100%10

Inflicts regular damage with no additional effect.

57Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Bestow15

Gives the user's held item to the target.

Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Heal Bell5

Cures the entire party of major status effects.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Play Nice20

Lowers the target's Attack by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

5Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Disarming Voice4015

Never misses.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

25Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

29Entrainment100%15

Copies the user's ability onto the target.

33Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

37Heal Pulse10

Heals the target for half its max HP.

41After You15

Makes the target act next this turn.

45Simple Beam100%15

Changes the target's ability to Simple.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

53Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Bestow15

Gives the user's held item to the target.

Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Heal Bell5

Cures the entire party of major status effects.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Play Nice20

Lowers the target's Attack by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

5Refresh20

Cleanses the user of a burn, paralysis, or poison.

10Double Slap1585%10

Hits 2-5 times in one turn.

15Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

20Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

25Entrainment100%15

Copies the user's ability onto the target.

30Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Heal Pulse10

Heals the target for half its max HP.

40After You15

Makes the target act next this turn.

45Simple Beam100%15

Changes the target's ability to Simple.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

55Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Bestow15

Gives the user's held item to the target.

Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Heal Bell5

Cures the entire party of major status effects.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

5Refresh20

Cleanses the user of a burn, paralysis, or poison.

10Double Slap1585%10

Hits 2-5 times in one turn.

15Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

20Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

25Entrainment100%15

Copies the user's ability onto the target.

30Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Heal Pulse10

Heals the target for half its max HP.

40After You15

Makes the target act next this turn.

45Simple Beam100%15

Changes the target's ability to Simple.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

55Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Bestow15

Gives the user's held item to the target.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Heal Bell5

Cures the entire party of major status effects.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

5Refresh20

Cleanses the user of a burn, paralysis, or poison.

10Double Slap1585%10

Hits 2-5 times in one turn.

15Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

20Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

25Entrainment100%15

Copies the user's ability onto the target.

30Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Heal Pulse10

Heals the target for half its max HP.

40After You15

Makes the target act next this turn.

45Simple Beam100%15

Changes the target's ability to Simple.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

55Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Bestow15

Gives the user's held item to the target.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Heal Bell5

Cures the entire party of major status effects.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

La pagina è stata creata in 1,703 secondi.