#343 Baltoy

Baltoy

Ground Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Clay Doll Pokémon National Pokédex 343 Introduced in 3
Shape Footprint Baltoy Color Brown
Height 0.5 m Weight 21.5 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 255
Base EXP 60 Growth rate 1.000.000 Base happiness 70
Gender
Genderless

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Baltoy: linea evolutiva

Baby Base Fase 1 Fase 2
Baltoy ClaydolLevel up, starting at level 36

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Baltoy: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Relic Castle, d
White 2
Walking in tall grass or a cave
  • Relic Castle, d
HeartGold
Walking in tall grass or a cave
  • Route 3
Platinum
Walking in tall grass or a cave
  • Route 206
Diamond
Walking in tall grass or a cave
  • Route 206
Pearl
Walking in tall grass or a cave
  • Route 206
Emerald
Walking in tall grass or a cave
  • Route 111
Ruby
Walking in tall grass or a cave
  • Route 111
Sapphire
Walking in tall grass or a cave
  • Route 111

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Baltoy: comments


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Baltoy: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Appena incontra i propri simili, Baltoy forma un gruppo molto rumoroso. Questo Pokémon dorme bilanciandosi con maestria sull’unica estremità inferiore del proprio corpo.
Omega Ruby
Baltoy si muove piroettando sull’unica estremità inferiore del proprio corpo. La scoperta di alcune rovine antiche ha portato alla luce dipinti di questo Pokémon che viveva a stretto contatto con gli esseri umani.
Y
Pokémon raro che si muove roteando su se stesso. È stato scoperto nei pressi di antiche rovine.
X
Si sposta piroettando sull’unica estremità inferiore del proprio corpo. Molti fanno la verticale.
Black 2, White 2
È stato scoperto in antiche rovine. Si sposta ruotando su se stesso. Cerca i suoi simili per formare dei branchi.
Black, White
Pokémon raro che si muove roteando su se stesso. È stato scoperto nei pressi di antiche rovine.
HeartGold, SoulSilver
Si sposta piroettando sull’unica estremità inferiore del proprio corpo. Molti fanno la verticale.
Platinum
Pokémon raro che si muove roteando su se stesso. È stato scoperto nei pressi di antiche rovine.
Diamond, Pearl
Pokémon raro che si muove roteando su se stesso. È stato scoperto nei pressi di antiche rovine.
FireRed, LeafGreen
Scoperto in antiche rovine. Si sposta girando continuamente su se stesso. Dorme su di una zampa.
Emerald
BALTOY si muove piroettando sulla sua unica estremità inferiore. Sono stati scoperti dipinti che raffigurano la sua vita in popolose città dell’antichità.
Sapphire
Appena incontra i propri simili, BALTOY forma un gruppo molto rumoroso. Questo POKéMON dorme bilanciandosi con maestria sull’unica estremità inferiore del proprio corpo.
Ruby
BALTOY si muove piroettando sull’unica estremità inferiore del proprio corpo. La scoperta di alcune rovine antiche ha portato alla luce dipinti di questo POKéMON che viveva a stretto contatto con gli esseri umani.

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Baltoy: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
40
8.5 179
Difesa
55
29.2 209
Attacco Speciale
40
14.5 179
Difesa Speciale
70 (1)
50.6 239
Velocità
55
34.7 209
Media
50
13.4

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Baltoy: verso

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Baltoy: Pokémon compatibili

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Baltoy: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Harden30

Raises the user's Defense by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

4Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

10Heal Block100%15

Prevents target from restoring its HP for five turns.

13Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

16Psybeam65100%20

Has a 10% chance to confuse the target.

19Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

22Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

25Power Trick10

User swaps Attack and Defense.

28Self-Destruct200100%5

User faints.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

34Guard Split10

Averages Defense and Special Defense with the target.

34Power Split10

Averages Attack and Special Attack with the target.

37Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Sandstorm10

Changes the weather to a sandstorm for five turns.

43Imprison10

Prevents the target from using any moves that the user also knows.

46Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drill Run8095%10

Has an increased chance for a critical hit.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Harden30

Raises the user's Defense by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

4Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

10Heal Block100%15

Prevents target from restoring its HP for five turns.

13Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

16Psybeam65100%20

Has a 10% chance to confuse the target.

19Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

22Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

25Power Trick10

User swaps Attack and Defense.

28Self-Destruct200100%5

User faints.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

34Guard Split10

Averages Defense and Special Defense with the target.

34Power Split10

Averages Attack and Special Attack with the target.

37Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Sandstorm10

Changes the weather to a sandstorm for five turns.

43Imprison10

Prevents the target from using any moves that the user also knows.

46Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Harden30

Raises the user's Defense by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

4Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

10Heal Block100%15

Prevents target from restoring its HP for five turns.

13Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

16Psybeam65100%20

Has a 10% chance to confuse the target.

19Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

22Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

25Power Trick10

User swaps Attack and Defense.

28Self-Destruct200100%5

User faints.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

34Guard Split10

Averages Defense and Special Defense with the target.

34Power Split10

Averages Attack and Special Attack with the target.

37Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Sandstorm10

Changes the weather to a sandstorm for five turns.

43Imprison10

Prevents the target from using any moves that the user also knows.

46Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drill Run8095%10

Has an increased chance for a critical hit.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Harden30

Raises the user's Defense by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

4Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

10Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

13Psybeam65100%20

Has a 10% chance to confuse the target.

17Power Trick10

User swaps Attack and Defense.

21Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

25Self-Destruct200100%5

User faints.

28Extrasensory80100%20

Has a 10% chance to make the target flinch.

31Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

34Guard Split10

Averages Defense and Special Defense with the target.

34Power Split10

Averages Attack and Special Attack with the target.

37Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Sandstorm10

Changes the weather to a sandstorm for five turns.

45Heal Block100%15

Prevents target from restoring its HP for five turns.

49Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Harden30

Raises the user's Defense by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

4Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

10Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

13Psybeam65100%20

Has a 10% chance to confuse the target.

17Power Trick10

User swaps Attack and Defense.

21Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

25Self-Destruct200100%5

User faints.

28Extrasensory80100%20

Has a 10% chance to make the target flinch.

31Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

34Guard Split10

Averages Defense and Special Defense with the target.

34Power Split10

Averages Attack and Special Attack with the target.

37Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Sandstorm10

Changes the weather to a sandstorm for five turns.

45Heal Block100%15

Prevents target from restoring its HP for five turns.

49Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drill Run8095%10

Has an increased chance for a critical hit.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

51Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

4Harden30

Raises the user's Defense by one stage.

7Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

11Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

15Psybeam65100%20

Has a 10% chance to confuse the target.

18Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

21Self-Destruct200100%5

User faints.

26Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Power Trick10

User swaps Attack and Defense.

34Sandstorm10

Changes the weather to a sandstorm for five turns.

37Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

43Extrasensory80100%20

Has a 10% chance to make the target flinch.

48Guard Split10

Averages Defense and Special Defense with the target.

48Power Split10

Averages Attack and Special Attack with the target.

51Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54Heal Block100%15

Prevents target from restoring its HP for five turns.

60Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

51Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

3Harden30

Raises the user's Defense by one stage.

5Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

11Psybeam65100%20

Has a 10% chance to confuse the target.

15Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

19Self-Destruct200100%5

User faints.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Power Trick10

User swaps Attack and Defense.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

45Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

53Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Heal Block100%15

Prevents target from restoring its HP for five turns.

71Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

67Recycle10

User recovers the item it last used up.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

3Harden30

Raises the user's Defense by one stage.

5Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

11Psybeam65100%20

Has a 10% chance to confuse the target.

15Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

19Self-Destruct200100%5

User faints.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Power Trick10

User swaps Attack and Defense.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

45Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

53Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Heal Block100%15

Prevents target from restoring its HP for five turns.

71Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

67Recycle10

User recovers the item it last used up.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

3Harden30

Raises the user's Defense by one stage.

5Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

11Psybeam65100%20

Has a 10% chance to confuse the target.

15Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

19Self-Destruct200100%5

User faints.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Power Trick10

User swaps Attack and Defense.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

45Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

53Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Heal Block100%15

Prevents target from restoring its HP for five turns.

71Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

67Recycle10

User recovers the item it last used up.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

3Harden30

Raises the user's Defense by one stage.

5Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

11Psybeam65100%20

Has a 10% chance to confuse the target.

15Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

19Self-Destruct200100%5

User faints.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Sandstorm10

Changes the weather to a sandstorm for five turns.

37Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

45Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

3Harden30

Raises the user's Defense by one stage.

5Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

11Psybeam65100%20

Has a 10% chance to confuse the target.

15Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

19Self-Destruct200100%5

User faints.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Sandstorm10

Changes the weather to a sandstorm for five turns.

37Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

45Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

3Harden30

Raises the user's Defense by one stage.

5Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

11Psybeam65100%20

Has a 10% chance to confuse the target.

15Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

19Self-Destruct200100%5

User faints.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Sandstorm10

Changes the weather to a sandstorm for five turns.

37Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

45Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

3Harden30

Raises the user's Defense by one stage.

5Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

11Psybeam65100%20

Has a 10% chance to confuse the target.

15Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

19Self-Destruct200100%5

User faints.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Sandstorm10

Changes the weather to a sandstorm for five turns.

37Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

45Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

3Harden30

Raises the user's Defense by one stage.

5Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

11Psybeam65100%20

Has a 10% chance to confuse the target.

15Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

19Self-Destruct200100%5

User faints.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Sandstorm10

Changes the weather to a sandstorm for five turns.

37Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

45Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

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