#354 Banette

Banette

Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Insomnia

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Vital Spirit in battle.

Frisk

When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.

In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.

Abilities nascosta » ottenibile in diversi modi

Cursed Body

Moves that hit this Pokémon have a 30% chance of being Disabled afterward.

Work in progress ... Essentials
Species Marionette Pokémon National Pokédex 354 Introduced in 3
Shape Footprint Banette Color Black
Height 1.1 m Weight 12.5 kg

Breeding & Training
Egg groups Amorphous Hatch counter 25 Capture rate 45
Base EXP 159 Growth rate 800.000 Base happiness 35
Gender
50%
50%

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Banette: linea evolutiva

Baby Base Fase 1 Fase 2
Shuppet BanetteLevel up, starting at level 37

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Banette: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Strange House, 1F
  • Strange House, B1F
  • Victory Road, unknown area 71
  • Victory Road, unknown area 78
White 2
Walking in tall grass or a cave
  • Strange House, 1F
  • Strange House, B1F
  • Victory Road, unknown area 71
  • Victory Road, unknown area 78
Platinum
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
Diamond
Walking in tall grass or a cave
  • Route 225
  • Route 227
  • Sea Route 226
  • Stark Mountain
Pearl
Walking in tall grass or a cave
  • Route 225
  • Route 227
  • Sea Route 226
  • Stark Mountain
Emerald
Walking in tall grass or a cave
  • Sky Pillar, 1F
  • Sky Pillar, 3F
  • Sky Pillar, 5F
Sapphire
Walking in tall grass or a cave
  • Sky Pillar, 1F
  • Sky Pillar, 3F
  • Sky Pillar, 5F

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Banette: comments


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Banette: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Banette genera energia per lanciare terribili maledizioni, conficcandosi alcuni spilli nel corpo. Originariamente questo Pokémon era un dolce peluche, successivamente gettato via.
Alpha Sapphire
Un’energia maledetta ha permeato l’imbottitura di un peluche vecchio e dimenticato, dando vita a Banette. Questo Pokémon deve tenere sempre la bocca chiusa per evitare che l’energia accumulata scappi fuori.
Y
Peluche trasformato in Pokémon da un forte odio. Appena apre la sua bocca, sprigiona una forte energia negativa.
X
Un peluche divenuto Pokémon per la rabbia di essere stato buttato via da un bimbo, di cui è alla ricerca.
Black 2, White 2
Un peluche divenuto Pokémon per il rancore di essere stato buttato via da un bimbo, di cui è alla ricerca.
Black, White
Un peluche divenuto Pokémon per la rabbia di essere stato buttato via da un bimbo, di cui è alla ricerca.
HeartGold, SoulSilver
Peluche mutato in Pokémon dal rancore per essere stato gettato. Bazzica i vicoli bui un po’ nascosti.
Platinum
Un peluche divenuto Pokémon per la rabbia di essere stato buttato via da un bimbo, di cui è alla ricerca.
Diamond, Pearl
Un peluche divenuto Pokémon per la rabbia di essere stato buttato via da un bimbo, di cui è alla ricerca.
FireRed, LeafGreen
Peluche trasformato in POKéMON da un forte odio. Appena apre la sua bocca, sprigiona una forte energia negativa.
Emerald
I BANETTE si sono generati da peluche vecchi e abbandonati. Pare che vivano nelle discariche e che si aggirino in cerca dei bambini che li hanno gettati via.
Ruby
BANETTE genera energia per lanciare terribili maledizioni, conficcandosi alcuni spilli nel corpo. Originariamente questo POKéMON era un dolce peluche, successivamente gettato via.
Sapphire
Un’energia maledetta ha permeato l’imbottitura di un peluche vecchio e dimenticato, dando vita a BANETTE. Questo POKéMON deve tenere sempre la bocca chiusa per evitare che l’energia accumulata scappi fuori.

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Banette: forme

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Banette: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
64
45 332
Attacco
115 (2)
85.2 329
Difesa
65
43 229
Attacco Speciale
83
65.4 265
Difesa Speciale
63
41 225
Velocità
65
47.8 229
Media
75
50.4

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Banette: verso

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Banette: Pokémon compatibili

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Banette: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

4Screech85%40

Lowers the target's Defense by two stages.

7Night Shade*100%15

Inflicts damage equal to the user's level.

10Spite100%10

Lowers the PP of the target's last used move by 4.

13Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

16Will-O-Wisp85%15

Burns the target.

19Feint Attack6020

Never misses.

22Hex65100%10

Has double power if the target has a major status ailment.

26Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

34Embargo100%15

Target cannot use held items.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Snatch10+4

Steals the target's move, if it's self-targeted.

52Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

58Trick100%10

User and target swap items.

64Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

4Screech85%40

Lowers the target's Defense by two stages.

7Night Shade*100%15

Inflicts damage equal to the user's level.

10Spite100%10

Lowers the PP of the target's last used move by 4.

13Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

16Will-O-Wisp85%15

Burns the target.

19Feint Attack6020

Never misses.

22Hex65100%10

Has double power if the target has a major status ailment.

26Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

34Embargo100%15

Target cannot use held items.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Snatch10+4

Steals the target's move, if it's self-targeted.

52Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

58Trick100%10

User and target swap items.

64Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

4Screech85%40

Lowers the target's Defense by two stages.

7Night Shade*100%15

Inflicts damage equal to the user's level.

10Spite100%10

Lowers the PP of the target's last used move by 4.

13Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

16Will-O-Wisp85%15

Burns the target.

19Feint Attack6020

Never misses.

22Hex65100%10

Has double power if the target has a major status ailment.

26Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

34Embargo100%15

Target cannot use held items.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Snatch10+4

Steals the target's move, if it's self-targeted.

52Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

58Trick100%10

User and target swap items.

64Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

4Screech85%40

Lowers the target's Defense by two stages.

7Night Shade*100%15

Inflicts damage equal to the user's level.

10Spite100%10

Lowers the PP of the target's last used move by 4.

13Will-O-Wisp85%15

Burns the target.

16Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

19Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

22Feint Attack6020

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

34Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

40Embargo100%15

Target cannot use held items.

46Snatch10+4

Steals the target's move, if it's self-targeted.

52Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

58Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

4Screech85%40

Lowers the target's Defense by two stages.

7Night Shade*100%15

Inflicts damage equal to the user's level.

10Spite100%10

Lowers the PP of the target's last used move by 4.

13Will-O-Wisp85%15

Burns the target.

16Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

19Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

22Feint Attack6020

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

34Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

40Embargo100%15

Target cannot use held items.

46Snatch10+4

Steals the target's move, if it's self-targeted.

52Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

58Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

5Screech85%40

Lowers the target's Defense by two stages.

8Night Shade*100%15

Inflicts damage equal to the user's level.

13Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

16Spite100%10

Lowers the PP of the target's last used move by 4.

20Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Will-O-Wisp85%15

Burns the target.

28Feint Attack6020

Never misses.

31Hex65100%10

Has double power if the target has a major status ailment.

35Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

42Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

51Embargo100%15

Target cannot use held items.

58Snatch10+4

Steals the target's move, if it's self-targeted.

66Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

75Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

5Night Shade*100%15

Inflicts damage equal to the user's level.

8Screech85%40

Lowers the target's Defense by two stages.

13Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

16Spite100%10

Lowers the PP of the target's last used move by 4.

20Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Will-O-Wisp85%15

Burns the target.

28Feint Attack6020

Never misses.

31Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

35Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

42Embargo100%15

Target cannot use held items.

51Snatch10+4

Steals the target's move, if it's self-targeted.

58Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

66Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Imprison10

Prevents the target from using any moves that the user also knows.

Payback50100%10

Power is doubled if the target has already moved this turn.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

5Night Shade*100%15

Inflicts damage equal to the user's level.

8Screech85%40

Lowers the target's Defense by two stages.

13Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

16Spite100%10

Lowers the PP of the target's last used move by 4.

20Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Will-O-Wisp85%15

Burns the target.

28Feint Attack6020

Never misses.

31Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

35Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

42Embargo100%15

Target cannot use held items.

51Snatch10+4

Steals the target's move, if it's self-targeted.

58Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

66Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Imprison10

Prevents the target from using any moves that the user also knows.

Payback50100%10

Power is doubled if the target has already moved this turn.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

5Night Shade*100%15

Inflicts damage equal to the user's level.

8Screech85%40

Lowers the target's Defense by two stages.

13Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

16Spite100%10

Lowers the PP of the target's last used move by 4.

20Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

23Will-O-Wisp85%15

Burns the target.

28Feint Attack6020

Never misses.

31Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

35Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

42Embargo100%15

Target cannot use held items.

51Snatch10+4

Steals the target's move, if it's self-targeted.

58Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

66Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Imprison10

Prevents the target from using any moves that the user also knows.

Payback50100%10

Power is doubled if the target has already moved this turn.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

8Screech85%40

Lowers the target's Defense by two stages.

13Night Shade*100%15

Inflicts damage equal to the user's level.

20Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25Spite100%10

Lowers the PP of the target's last used move by 4.

32Will-O-Wisp85%15

Burns the target.

39Feint Attack6020

Never misses.

48Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

55Snatch10+4

Steals the target's move, if it's self-targeted.

64Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Imprison10

Prevents the target from using any moves that the user also knows.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

8Screech85%40

Lowers the target's Defense by two stages.

13Night Shade*100%15

Inflicts damage equal to the user's level.

20Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25Spite100%10

Lowers the PP of the target's last used move by 4.

32Will-O-Wisp85%15

Burns the target.

39Feint Attack6020

Never misses.

48Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

55Snatch10+4

Steals the target's move, if it's self-targeted.

64Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

8Screech85%40

Lowers the target's Defense by two stages.

13Night Shade*100%15

Inflicts damage equal to the user's level.

20Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25Spite100%10

Lowers the PP of the target's last used move by 4.

32Will-O-Wisp85%15

Burns the target.

39Feint Attack6020

Never misses.

48Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

55Snatch10+4

Steals the target's move, if it's self-targeted.

64Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

8Screech85%40

Lowers the target's Defense by two stages.

13Night Shade*100%15

Inflicts damage equal to the user's level.

20Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25Spite100%10

Lowers the PP of the target's last used move by 4.

32Will-O-Wisp85%15

Burns the target.

39Feint Attack6020

Never misses.

48Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

55Snatch10+4

Steals the target's move, if it's self-targeted.

64Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Imprison10

Prevents the target from using any moves that the user also knows.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off65100%20

Target drops its held item.

Screech85%40

Lowers the target's Defense by two stages.

Night Shade*100%15

Inflicts damage equal to the user's level.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

8Screech85%40

Lowers the target's Defense by two stages.

13Night Shade*100%15

Inflicts damage equal to the user's level.

20Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25Spite100%10

Lowers the PP of the target's last used move by 4.

32Will-O-Wisp85%15

Burns the target.

39Feint Attack6020

Never misses.

48Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

55Snatch10+4

Steals the target's move, if it's self-targeted.

64Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shuppet ma non da Banette. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Imprison10

Prevents the target from using any moves that the user also knows.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

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