This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.
This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.
Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
This Pokémon's moves have 1.3× their power when it moves last in a turn.
Future Sight and Doom Desire are unaffected.
Work in progress ... Essentials | ||||||
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Species | Cerebral Pokémon | National Pokédex | 606 | Introduced in | 5 | |
Shape | Footprint | Color | Brown | |||
Height | 1 m | Weight | 34.5 kg |
Breeding & Training | ||||||
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Egg groups | Human-Like | Hatch counter | 20 | Capture rate | 90 | |
Base EXP | 170 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Elgyem | BeheeyemLevel up, starting at level 42 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Controlla il cervello dell’avversario con poteri psichici e ne sostituisce i ricordi. |
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Omega Ruby Dialoga con i suoi simili tramite le luci sui suoi arti, ma il suo linguaggio è ancora un mistero. |
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Y Controlla il cervello dell’avversario con poteri psichici e ne sostituisce i ricordi. |
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X Dialoga con i suoi simili tramite le luci sui suoi arti, ma il suo linguaggio è ancora un mistero. |
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Black 2, White 2 Dialoga con i suoi simili tramite le luci dei suoi arti, ma la sua lingua è ancora un mistero. |
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White Controlla il cervello dell'avversario con poteri psichici e ne sostituisce i ricordi. |
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Black Può manipolare i ricordi dell'avversario. Pare che comunichi con i suoi simili facendo lampeggiare le dita a tre colori. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 65.5 | 354 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 57 | 249 | ||||
Attacco Speciale | 91.6 | 349 | ||||
Difesa Speciale | 79.5 | 289 | ||||
Velocità | 17.2 | 179 | ||||
Media | 61.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
— | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
8 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
11 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
25 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
29 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |||
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
45 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
50 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
56 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
58 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
63 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
68 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Elgyem ma non da Beheeyem. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
— | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
8 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
11 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
25 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
29 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |||
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
45 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
50 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
56 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
58 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
63 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
68 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Elgyem ma non da Beheeyem. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
— | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
8 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
11 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
25 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
29 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |||
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
45 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
50 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
56 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
58 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
63 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
68 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Elgyem ma non da Beheeyem. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
— | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
8 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
11 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
25 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
29 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |||
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
45 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
50 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
56 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
58 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
63 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
68 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Elgyem ma non da Beheeyem. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
— | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
8 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
11 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
25 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
29 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |||
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
45 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
50 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
56 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
58 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
63 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
68 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Elgyem ma non da Beheeyem. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
— | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
8 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
11 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
25 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
29 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |||
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
45 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
50 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
56 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
58 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
63 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
68 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Elgyem ma non da Beheeyem. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |