#400 Bibarel

Bibarel

Normal Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Simple

Each stage of this Pokémon's stat modifiers acts as two stages. These doubled stages are still limited to a minimum of -6 and a maximum of 6.

This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling.

Unaware

This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation.

Effectively, this affects modifiers of every stat except Speed.

The power of Punishment and Stored Power is calculated as usual. When this Pokémon hurts itself in confusion, its stat modifiers affect damage as usual.

Abilities nascosta » ottenibile in diversi modi

Moody

After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage.

If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.

Work in progress ... Essentials
Species Beaver Pokémon National Pokédex 400 Introduced in 4
Shape Footprint Bibarel Color Brown
Height 1 m Weight 31.5 kg

Breeding & Training
Egg groups Water 1; Field Hatch counter 15 Capture rate 127
Base EXP 144 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Bibarel: linea evolutiva

Baby Base Fase 1 Fase 2
Bidoof BibarelLevel up, starting at level 15

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Bibarel: dove catturarlo

X
Walking in yellow flowers
  • Route 22
Y
Walking in yellow flowers
  • Route 22
Black
Walking in tall grass or a cave
  • Village Bridge
Walking in dark grass
  • Village Bridge
White
Walking in tall grass or a cave
  • Village Bridge
Walking in dark grass
  • Village Bridge
Platinum
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
  • Lake Acuity
  • Lake Valor
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Sendoff Spring
  • Valor Lakefront
Diamond
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, east, towards Pastoria City
  • Sendoff Spring
  • Valor Lakefront
Pearl
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, east, towards Pastoria City
  • Sendoff Spring
  • Valor Lakefront

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Bibarel: comments


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Bibarel: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Costruisce con zelo la tana in riva ai corsi d’acqua, levigando radici e rami con gli affilati incisivi.
Alpha Sapphire
Sbarra il corso dei fiumi con corteccia e fango per farsi la tana. È noto come lavoratore instancabile.
X
Costruisce con zelo la tana in riva ai corsi d’acqua, levigando radici e rami con gli affilati incisivi.
Y
Sbarra il corso dei fiumi con corteccia e fango per farsi la tana. È noto come lavoratore instancabile.
Black 2, White 2
Un fiume in cui Bibarel ha costruito una diga non straripa mai, cosa molto apprezzata da chi ci vive vicino.
Black, White
Un fiume in cui Bibarel ha costruito una diga non straripa mai, cosa molto apprezzata da chi ci vive vicino.
HeartGold, SoulSilver
Costruisce con zelo la tana in riva ai corsi d’acqua, levigando radici e rami con gli affilati incisivi.
Platinum
Un fiume in cui BIBAREL ha costruito una diga non straripa mai, cosa molto apprezzata da chi ci vive vicino.
Pearl
Fuori dall’acqua si muove molto lentamente, ma riesce a nuotare più velocemente di qualsiasi FEEBAS.
Diamond
Sbarra il corso dei fiumi con corteccia e fango per farsi la tana. È noto come lavoratore instancabile.

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Bibarel: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
79
71 362
Attacco
85 (2)
60.4 269
Difesa
60
35.4 219
Attacco Speciale
55
34.2 209
Difesa Speciale
60
36.9 219
Velocità
71
56.3 241
Media
68
39.9

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Bibarel: verso

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Bibarel: Pokémon compatibili

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Bibarel: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Defense Curl40

Raises user's Defense by one stage.

9Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

18Hyper Fang8090%15

Has a 10% chance to make the target flinch.

23Yawn10

Target sleeps at the end of the next turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

33Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

38Super Fang*90%10

Inflicts damage equal to half the target's HP.

43Swords Dance20

Raises the user's Attack by two stages.

48Amnesia20

Raises the user's Special Defense by two stages.

53Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

58Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Mud Sport15

Halves all Electric-type damage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Defense Curl40

Raises user's Defense by one stage.

9Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

18Hyper Fang8090%15

Has a 10% chance to make the target flinch.

23Yawn10

Target sleeps at the end of the next turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

33Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

38Super Fang*90%10

Inflicts damage equal to half the target's HP.

43Swords Dance20

Raises the user's Attack by two stages.

48Amnesia20

Raises the user's Special Defense by two stages.

53Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

58Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

9Defense Curl40

Raises user's Defense by one stage.

13Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

23Hyper Fang8090%15

Has a 10% chance to make the target flinch.

28Yawn10

Target sleeps at the end of the next turn.

33Amnesia20

Raises the user's Special Defense by two stages.

38Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Super Fang*90%10

Inflicts damage equal to half the target's HP.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

53Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

9Defense Curl40

Raises user's Defense by one stage.

13Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

23Hyper Fang8090%15

Has a 10% chance to make the target flinch.

28Yawn10

Target sleeps at the end of the next turn.

33Amnesia20

Raises the user's Special Defense by two stages.

38Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Super Fang*90%10

Inflicts damage equal to half the target's HP.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

53Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

9Defense Curl40

Raises user's Defense by one stage.

13Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

23Hyper Fang8090%15

Has a 10% chance to make the target flinch.

28Yawn10

Target sleeps at the end of the next turn.

33Amnesia20

Raises the user's Special Defense by two stages.

38Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Super Fang*90%10

Inflicts damage equal to half the target's HP.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

53Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

9Defense Curl40

Raises user's Defense by one stage.

13Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

23Hyper Fang8090%15

Has a 10% chance to make the target flinch.

28Yawn10

Target sleeps at the end of the next turn.

33Amnesia20

Raises the user's Special Defense by two stages.

38Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Super Fang*90%10

Inflicts damage equal to half the target's HP.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

53Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

9Defense Curl40

Raises user's Defense by one stage.

13Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

23Hyper Fang8090%15

Has a 10% chance to make the target flinch.

28Yawn10

Target sleeps at the end of the next turn.

33Amnesia20

Raises the user's Special Defense by two stages.

38Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Super Fang*90%10

Inflicts damage equal to half the target's HP.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

53Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

9Defense Curl40

Raises user's Defense by one stage.

13Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

23Hyper Fang8090%15

Has a 10% chance to make the target flinch.

28Yawn10

Target sleeps at the end of the next turn.

33Amnesia20

Raises the user's Special Defense by two stages.

38Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Super Fang*90%10

Inflicts damage equal to half the target's HP.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

53Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

9Defense Curl40

Raises user's Defense by one stage.

13Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

23Hyper Fang8090%15

Has a 10% chance to make the target flinch.

28Yawn10

Target sleeps at the end of the next turn.

33Amnesia20

Raises the user's Special Defense by two stages.

38Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Super Fang*90%10

Inflicts damage equal to half the target's HP.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bidoof ma non da Bibarel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

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