#438 Bonsly

Bonsly

Rock

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Abilities nascosta » ottenibile in diversi modi

Rattled

This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.

Work in progress ... Essentials
Species Bonsai Pokémon National Pokédex 438 Introduced in 4
Shape Footprint Bonsly Color Brown
Height 0.5 m Weight 15 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 20 Capture rate 255
Base EXP 58 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Bonsly: linea evolutiva

Baby Base Fase 1 Fase 2
BonslyEither parent must hold Rock Incense SudowoodoLevel up, knowing mimic

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Bonsly: dove catturarlo

Pearl
Walking in tall grass or a cave
  • Route 209
  • Route 210, south, towards Solaceon Town

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Bonsly: comments


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Bonsly: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Ama i luoghi aridi. Quando regola l’umidità del corpo sembra che pianga.
Omega Ruby
Preferisce le terre aride. Rilascia acqua dagli occhi per regolare il livello dei suoi fluidi corporei.
Y
Ama i luoghi aridi. Quando regola l’umidità del corpo sembra che pianga.
X
Preferisce le terre aride. Rilascia acqua dagli occhi per regolare il livello dei suoi fluidi corporei.
Black 2, White 2
Ama i luoghi aridi. Quando regola l'umidità del corpo sembra che pianga.
Black, White
Ama i luoghi aridi. Quando regola l'umidità del corpo sembra che pianga.
HeartGold, SoulSilver
Sembra che pianga tutto il tempo. In realtà regola il livello dei fluidi del corpo eliminandone gli eccessi.
Platinum
Ama i luoghi aridi. Quando regola l’umidità del corpo sembra che pianga.
Pearl
Preferisce le terre aride. Rilascia acqua dagli occhi per regolare il livello dei suoi fluidi corporei.
Diamond
Sembra che pianga tutto il tempo. In realtà regola il livello dei fluidi del corpo eliminando gli eccessi.

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Bonsly: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
80
54.4 259
Difesa
95 (1)
77.8 289
Attacco Speciale
10
0.2 119
Difesa Speciale
45
15.5 189
Velocità
10
0.5 119
Media
48
10.5

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Bonsly: verso

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Bonsly: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Bonsly: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

19Feint Attack6020

Never misses.

22Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

26Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

29Block5

Prevents the target from leaving battle.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

36Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

19Feint Attack6020

Never misses.

22Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

26Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

29Block5

Prevents the target from leaving battle.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

36Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

19Feint Attack6020

Never misses.

22Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

26Block5

Prevents the target from leaving battle.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

36Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

19Feint Attack6020

Never misses.

22Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

26Block5

Prevents the target from leaving battle.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

36Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Slam8075%20

Inflicts regular damage with no additional effect.

19Feint Attack6020

Never misses.

22Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

26Block5

Prevents the target from leaving battle.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Mimic10

Copies the target's last used move.

36Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

17Mimic10

Copies the target's last used move.

22Block5

Prevents the target from leaving battle.

25Feint Attack6020

Never misses.

30Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

38Slam8075%20

Inflicts regular damage with no additional effect.

41Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

17Mimic10

Copies the target's last used move.

22Block5

Prevents the target from leaving battle.

25Feint Attack6020

Never misses.

30Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

38Slam8075%20

Inflicts regular damage with no additional effect.

41Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Defense Curl40

Raises user's Defense by one stage.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

17Mimic10

Copies the target's last used move.

22Block5

Prevents the target from leaving battle.

25Feint Attack6020

Never misses.

30Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

38Slam8075%20

Inflicts regular damage with no additional effect.

41Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Defense Curl40

Raises user's Defense by one stage.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Copycat20

Uses the target's last used move.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

17Mimic10

Copies the target's last used move.

22Block5

Prevents the target from leaving battle.

25Feint Attack6020

Never misses.

30Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

38Slam8075%20

Inflicts regular damage with no additional effect.

41Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Defense Curl40

Raises user's Defense by one stage.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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