#626 Bouffalant

Bouffalant

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Reckless

This Pokémon's recoil moves and crash moves have 1.2× their base power.

Struggle is unaffected.

The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.

Sap Sipper

Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

Abilities nascosta » ottenibile in diversi modi

Soundproof

This Pokémon is immune to moves flagged as being sound-based.

Heal Bell is unaffected. Uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through Baton Pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.

Howl, Roar Of Time, Sonic Boom, and Yawn are not flagged as sound-based.

Work in progress ... Essentials
Species Bash Buffalo Pokémon National Pokédex 626 Introduced in 5
Shape Footprint Bouffalant Color Brown
Height 1.6 m Weight 94.6 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 172 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Bouffalant: linea evolutiva

Baby Base Fase 1 Fase 2
Bouffalant

  »» Back to top ««  

Bouffalant: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Route 23
Walking in dark grass
  • Route 23
White 2
Walking in tall grass or a cave
  • Route 23
Walking in dark grass
  • Route 23
Black
Walking in tall grass or a cave
  • Route 10
  • Route 10, Victory Road gate
Walking in dark grass
  • Route 10
  • Route 10, Victory Road gate
White
Walking in tall grass or a cave
  • Route 10
  • Route 10, Victory Road gate
Walking in dark grass
  • Route 10
  • Route 10, Victory Road gate

  »» Back to top ««  

Bouffalant: comments


  »» Back to top ««  

Bouffalant: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Anche se riceve una violenta testata, la folta pelliccia minimizza l’impatto.
Omega Ruby
Sferra testate contro tutto e tutti. Ha una forza distruttiva tale da far deragliare un treno in corsa.
Y
Anche se riceve una violenta testata, la folta pelliccia minimizza l’impatto.
X
Sferra testate contro tutto e tutti. Ha una forza distruttiva tale da far deragliare un treno in corsa.
Black 2, White 2
Si lancia a testa bassa contro tutto ciò che minaccia di invadere il suo territorio, treni compresi, e lo spedisce via lontano.
Black
Anche se riceve una violenta testata, la folta pelliccia minimizza l'impatto.
White
Sferra testate contro tutto e tutti. Ha una forza distruttiva tale da far deragliare un treno in corsa.

  »» Back to top ««  

Bouffalant: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
95
86.3 394
Attacco
110 (2)
82.8 319
Difesa
95
77.8 289
Attacco Speciale
40
14.5 179
Difesa Speciale
95
79.5 289
Velocità
55
34.7 209
Media
81
64.4

  »» Back to top ««  

Bouffalant: verso

  »» Back to top ««  

Bouffalant: Pokémon compatibili

  »» Back to top ««  

Bouffalant: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Leer100%30

Lowers the target's Defense by one stage.

6Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

11Fury Attack1585%20

Hits 2-5 times in one turn.

16Horn Attack65100%25

Inflicts regular damage with no additional effect.

21Scary Face100%10

Lowers the target's Speed by two stages.

26Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

31Head Charge120100%15

User receives 1/4 the damage it inflicts in recoil.

36Focus Energy30

Increases the user's chance to score a critical hit.

41Megahorn12085%10

Inflicts regular damage with no additional effect.

46Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

50Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

56Swords Dance20

Raises the user's Attack by two stages.

61Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Cotton Guard10

Raises the user's Defense by three stages.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Leer100%30

Lowers the target's Defense by one stage.

6Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

11Fury Attack1585%20

Hits 2-5 times in one turn.

16Horn Attack65100%25

Inflicts regular damage with no additional effect.

21Scary Face100%10

Lowers the target's Speed by two stages.

26Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

31Head Charge120100%15

User receives 1/4 the damage it inflicts in recoil.

36Focus Energy30

Increases the user's chance to score a critical hit.

41Megahorn12085%10

Inflicts regular damage with no additional effect.

46Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

50Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

56Swords Dance20

Raises the user's Attack by two stages.

61Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Leer100%30

Lowers the target's Defense by one stage.

6Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

11Fury Attack1585%20

Hits 2-5 times in one turn.

16Horn Attack65100%25

Inflicts regular damage with no additional effect.

21Scary Face100%10

Lowers the target's Speed by two stages.

26Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

31Head Charge120100%15

User receives 1/4 the damage it inflicts in recoil.

36Focus Energy30

Increases the user's chance to score a critical hit.

41Megahorn12085%10

Inflicts regular damage with no additional effect.

46Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

50Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

56Swords Dance20

Raises the user's Attack by two stages.

61Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Leer100%30

Lowers the target's Defense by one stage.

6Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

11Fury Attack1585%20

Hits 2-5 times in one turn.

16Horn Attack65100%25

Inflicts regular damage with no additional effect.

21Scary Face100%10

Lowers the target's Speed by two stages.

26Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

31Head Charge120100%15

User receives 1/4 the damage it inflicts in recoil.

36Focus Energy30

Increases the user's chance to score a critical hit.

41Megahorn12085%10

Inflicts regular damage with no additional effect.

46Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

50Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

56Swords Dance20

Raises the user's Attack by two stages.

61Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Leer100%30

Lowers the target's Defense by one stage.

6Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

11Fury Attack1585%20

Hits 2-5 times in one turn.

16Horn Attack65100%25

Inflicts regular damage with no additional effect.

21Scary Face100%10

Lowers the target's Speed by two stages.

26Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

31Head Charge120100%15

User receives 1/4 the damage it inflicts in recoil.

36Focus Energy30

Increases the user's chance to score a critical hit.

41Megahorn12085%10

Inflicts regular damage with no additional effect.

46Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

56Swords Dance20

Raises the user's Attack by two stages.

61Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Leer100%30

Lowers the target's Defense by one stage.

6Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

11Fury Attack1585%20

Hits 2-5 times in one turn.

16Horn Attack65100%25

Inflicts regular damage with no additional effect.

21Scary Face100%10

Lowers the target's Speed by two stages.

26Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

31Head Charge120100%15

User receives 1/4 the damage it inflicts in recoil.

36Focus Energy30

Increases the user's chance to score a critical hit.

41Megahorn12085%10

Inflicts regular damage with no additional effect.

46Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

56Swords Dance20

Raises the user's Attack by two stages.

61Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

La pagina è stata creata in 1,285 secondi.