Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed, poisoned, or put to sleep, chosen at random.
Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected.
If this Pokémon is poisoned, it will heal for 1/8 of its maximum HP after each turn rather than taking damage. This includes bad poison.
This Pokémon's moves have 1.5× their power if their base power is 60 or less.
This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.
Work in progress ... Essentials | ||||||
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Species | Mushroom Pokémon | National Pokédex | 286 | Introduced in | 3 | |
Shape | Footprint | Color | Green | |||
Height | 1.2 m | Weight | 39.2 kg |
Breeding & Training | ||||||
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Egg groups | Fairy; Grass | Hatch counter | 15 | Capture rate | 90 | |
Base EXP | 161 | Growth rate | 1.640.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Shroomish | BreloomLevel up, starting at level 23 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Breloom si avvicina al nemico con passettini leggeri e veloci, poi sferra scariche di pugni con gli elastici arti superiori. Le sue tecniche di lotta superano quelle dei pugili più esperti. |
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Alpha Sapphire I semi sulla punta della coda di Breloom sono costituiti da spore tossiche indurite. Se ingeriti hanno un effetto orribile, infatti un solo morso a questi semi crea gravi disturbi allo stomaco. |
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Y Sparge spore tossiche con orribili effetti sul nemico che le respira, e aggiunge una scarica di pugni. |
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X Tirando pugni, i suoi cortissimi arti si allungano. Usa una tecnica simile a quella dei pugili professionisti. |
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Black 2, White 2 Tirando pugni, i suoi cortissimi arti si allungano. Usa una tecnica simile a quella dei pugili professionisti. |
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Black, White Tirando pugni, i suoi cortissimi arti si allungano. Usa una tecnica simile a quella dei pugili professionisti. |
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HeartGold, SoulSilver Sparge spore tossiche con orribili effetti sul nemico che le respira, e aggiunge una scarica di pugni. |
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Platinum Tirando pugni, i suoi cortissimi arti si allungano. Usa una tecnica simile a quella dei pugili professionisti. |
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Diamond, Pearl Tirando pugni, i suoi cortissimi arti si allungano. Usa una tecnica simile a quella dei pugili professionisti. |
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FireRed, LeafGreen I semi sulla coda sono formati da spore tossiche. Abbatte i nemici con pugni rapidissimi, praticamente invisibili. |
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Emerald Dai fori presenti sul cappello di BRELOOM fuoriescono delle spore. Predilige i climi tiepidi e umidi e si nutre di alberi e piante che trova in campi e foreste. |
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Ruby BRELOOM si avvicina al nemico con passettini leggeri e veloci, poi sferra scariche di pugni con gli elastici arti superiori. Le sue tecniche di lotta superano quelle dei pugili più esperti. |
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Sapphire I semi sulla punta della coda di BRELOOM sono costituiti da spore tossiche indurite. Se ingeriti hanno un effetto orribile, infatti un solo morso a questi semi crea gravi disturbi allo stomaco. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 92.5 | 359 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 53.8 | 239 | ||||
Media | 51.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
19 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
22 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
28 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
39 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
44 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
50 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
22 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
29 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
33 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
40 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
19 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
22 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
28 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
39 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
44 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
50 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
22 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
29 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
33 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
40 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
19 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
22 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
39 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
44 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
50 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
22 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
29 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
33 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
40 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
25 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
37 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
29 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
25 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
37 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
29 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
25 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
37 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
29 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
25 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
37 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
29 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Vacuum Wave | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
25 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
37 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
29 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Vacuum Wave | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
25 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
37 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
29 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||||
Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
4 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
7 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
16 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
22 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
36 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
45 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
54 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
28 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
36 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
45 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
54 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
4 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
7 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
16 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
22 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
36 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
45 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
54 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
28 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
36 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
45 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
54 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
4 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
7 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
16 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
22 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
36 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
45 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
54 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
28 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
36 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
45 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
54 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
4 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
7 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
16 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
22 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
36 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
45 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
54 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
28 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
36 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
45 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
54 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
4 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
7 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
16 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
22 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
23 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
36 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |||
45 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
54 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shroomish ma non da Breloom. Learned when a Pokémon reaches a certain level. | ||||||||
28 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
36 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
45 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
54 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shroomish ma non da Breloom. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |