#436 Bronzor

Bronzor

Steel Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Heatproof

This Pokémon takes half as much damage from Fire-type moves and burns.

Abilities nascosta » ottenibile in diversi modi

Heavy Metal

This Pokémon has double the usual weight for its species.

Work in progress ... Essentials
Species Bronze Pokémon National Pokédex 436 Introduced in 4
Shape Footprint Bronzor Color Green
Height 0.5 m Weight 60.5 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 255
Base EXP 60 Growth rate 1.000.000 Base happiness 70
Gender
Genderless

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Bronzor: linea evolutiva

Baby Base Fase 1 Fase 2
Bronzor BronzongLevel up, starting at level 33

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Bronzor: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Abundant Shrine
White 2
Walking in tall grass or a cave
  • Abundant Shrine
HeartGold
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Diglett's Cave
  • Ice Path, 1F
  • Ice Path, B1F
  • Ice Path, B2F
  • Ice Path, B3F
  • Mt. Moon, 1F
  • Mt. Moon, 2F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, mountainside
  • Mt. Silver, 3F
  • Mt. Silver, top
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 47, inside cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
SoulSilver
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Diglett's Cave
  • Ice Path, 1F
  • Ice Path, B1F
  • Ice Path, B2F
  • Ice Path, B3F
  • Mt. Moon, 1F
  • Mt. Moon, 2F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, mountainside
  • Mt. Silver, 3F
  • Mt. Silver, top
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 47, inside cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Platinum
Walking in tall grass or a cave
  • Mt. Coronet, Route 207
  • Mt. Coronet, Route 216
  • Mt. Coronet, Route 211
  • Mt. Coronet, B1F
  • Route 211, west, towards Eterna City
  • Route 211, east, towards Celestic Town
  • Turnback Cave, pillar 1
  • Turnback Cave, before pillar 1
  • Turnback Cave, between pillars 1 and 2
  • Wayward Cave, 1F
  • Wayward Cave, B1F
Diamond
Walking in tall grass or a cave
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Route 206
  • Turnback Cave, pillar 1
  • Turnback Cave, pillar 2
  • Turnback Cave, pillar 3
  • Turnback Cave, before pillar 1
  • Turnback Cave, between pillars 1 and 2
  • Turnback Cave, between pillars 2 and 3
  • Turnback Cave, after pillar 3
  • Wayward Cave, 1F
  • Wayward Cave, B1F
Pearl
Walking in tall grass or a cave
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Route 206
  • Turnback Cave, pillar 1
  • Turnback Cave, pillar 2
  • Turnback Cave, pillar 3
  • Turnback Cave, before pillar 1
  • Turnback Cave, between pillars 1 and 2
  • Turnback Cave, between pillars 2 and 3
  • Turnback Cave, after pillar 3
  • Wayward Cave, 1F
  • Wayward Cave, B1F

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Bronzor: comments


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Bronzor: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Il suo aspetto ricorda alcuni oggetti ritrovati in antiche tombe, ma non si sa se ci sia una relazione.
Omega Ruby
Nell’antichità si credeva che una forza misteriosa dimorasse nei disegni sul dorso di Bronzor.
Y
Il suo aspetto ricorda alcuni oggetti ritrovati in antiche tombe, ma non si sa se ci sia una relazione.
X
Nell’antichità si credeva che una forza misteriosa dimorasse nei disegni sul dorso di Bronzor.
Black 2, White 2
Si trova in vecchie tombe. Si dice che nel disegno sulla sua schiena risieda una forza misteriosa.
Black, White
Secondo alcuni ricercatori, in passato questo Pokémon rifletteva come uno specchio.
HeartGold, SoulSilver
Nell’antichità si credeva che una forza misteriosa dimorasse nei disegni sul dorso di BRONZOR.
Platinum
Secondo alcuni ricercatori, in passato questo Pokémon rifletteva come uno specchio.
Pearl
Gli esami ai raggi X, fatti per studiarne la morfologia, non hanno dato alcun risultato.
Diamond
Il suo aspetto ricorda alcuni oggetti ritrovati in antiche tombe, ma non si sa se ci sia una relazione.

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Bronzor: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
57
32.3 318
Attacco
24
1.8 147
Difesa
86 (1)
70.3 271
Attacco Speciale
24
2 147
Difesa Speciale
86
71.9 271
Velocità
23
3.8 145
Media
50
13.4

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Bronzor: verso

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Bronzor: Pokémon compatibili

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Bronzor: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

5Hypnosis60%20

Puts the target to sleep.

9Imprison10

Prevents the target from using any moves that the user also knows.

11Confuse Ray100%10

Confuses the target.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

19Iron Defense15

Raises the user's Defense by two stages.

21Feint Attack6020

Never misses.

25Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Future Sight120100%10

Hits the target two turns later.

31Metal Sound85%40

Lowers the target's Special Defense by two stages.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

41Payback50100%10

Power is doubled if the target has already moved this turn.

45Heal Block100%15

Prevents target from restoring its HP for five turns.

49Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

5Hypnosis60%20

Puts the target to sleep.

9Imprison10

Prevents the target from using any moves that the user also knows.

11Confuse Ray100%10

Confuses the target.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

19Iron Defense15

Raises the user's Defense by two stages.

21Feint Attack6020

Never misses.

25Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Future Sight120100%10

Hits the target two turns later.

31Metal Sound85%40

Lowers the target's Special Defense by two stages.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

41Payback50100%10

Power is doubled if the target has already moved this turn.

45Heal Block100%15

Prevents target from restoring its HP for five turns.

49Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

5Hypnosis60%20

Puts the target to sleep.

9Imprison10

Prevents the target from using any moves that the user also knows.

11Confuse Ray100%10

Confuses the target.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

19Iron Defense15

Raises the user's Defense by two stages.

21Feint Attack6020

Never misses.

25Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Future Sight120100%10

Hits the target two turns later.

31Metal Sound85%40

Lowers the target's Special Defense by two stages.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

41Payback50100%10

Power is doubled if the target has already moved this turn.

45Heal Block100%15

Prevents target from restoring its HP for five turns.

49Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

5Hypnosis60%20

Puts the target to sleep.

9Imprison10

Prevents the target from using any moves that the user also knows.

11Confuse Ray100%10

Confuses the target.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

19Iron Defense15

Raises the user's Defense by two stages.

21Feint Attack6020

Never misses.

25Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Future Sight120100%10

Hits the target two turns later.

31Metal Sound85%40

Lowers the target's Special Defense by two stages.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

41Payback50100%10

Power is doubled if the target has already moved this turn.

45Heal Block100%15

Prevents target from restoring its HP for five turns.

49Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

5Hypnosis60%20

Puts the target to sleep.

9Imprison10

Prevents the target from using any moves that the user also knows.

11Confuse Ray100%10

Confuses the target.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

19Iron Defense15

Raises the user's Defense by two stages.

21Feint Attack6020

Never misses.

25Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Future Sight120100%10

Hits the target two turns later.

31Metal Sound85%40

Lowers the target's Special Defense by two stages.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

41Payback50100%10

Power is doubled if the target has already moved this turn.

45Heal Block100%15

Prevents target from restoring its HP for five turns.

49Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

7Hypnosis60%20

Puts the target to sleep.

12Imprison10

Prevents the target from using any moves that the user also knows.

14Confuse Ray100%10

Confuses the target.

19Extrasensory80100%20

Has a 10% chance to make the target flinch.

26Iron Defense15

Raises the user's Defense by two stages.

30Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Future Sight120100%10

Hits the target two turns later.

41Feint Attack6020

Never misses.

49Payback50100%10

Power is doubled if the target has already moved this turn.

52Heal Block100%15

Prevents target from restoring its HP for five turns.

54Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

7Hypnosis60%20

Puts the target to sleep.

12Imprison10

Prevents the target from using any moves that the user also knows.

14Confuse Ray100%10

Confuses the target.

19Extrasensory80100%20

Has a 10% chance to make the target flinch.

26Iron Defense15

Raises the user's Defense by two stages.

30Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Future Sight120100%10

Hits the target two turns later.

41Feint Attack6020

Never misses.

49Payback50100%10

Power is doubled if the target has already moved this turn.

52Heal Block100%15

Prevents target from restoring its HP for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

7Hypnosis60%20

Puts the target to sleep.

12Imprison10

Prevents the target from using any moves that the user also knows.

14Confuse Ray100%10

Confuses the target.

19Extrasensory80100%20

Has a 10% chance to make the target flinch.

26Iron Defense15

Raises the user's Defense by two stages.

30Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Future Sight120100%10

Hits the target two turns later.

41Feint Attack6020

Never misses.

49Payback50100%10

Power is doubled if the target has already moved this turn.

52Heal Block100%15

Prevents target from restoring its HP for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

7Hypnosis60%20

Puts the target to sleep.

12Imprison10

Prevents the target from using any moves that the user also knows.

14Confuse Ray100%10

Confuses the target.

19Extrasensory80100%20

Has a 10% chance to make the target flinch.

26Iron Defense15

Raises the user's Defense by two stages.

30Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Future Sight120100%10

Hits the target two turns later.

41Feint Attack6020

Never misses.

49Payback50100%10

Power is doubled if the target has already moved this turn.

52Heal Block100%15

Prevents target from restoring its HP for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

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