#427 Buneary

Buneary

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Run Away

This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

Klutz

In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use Fling.

The Speed cut from the Iron Ball and the effort items (the Macho Brace, Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, and Power Anklet) is unaffected. Items that do not directly affect the battle, such as the Exp Share, the Amulet Coin, or the Soothe Bell, work as usual. All held items work as usual out of battle.

Other moves that use the held item, such as Natural Gift and Switcheroo, work as usual.

Abilities nascosta » ottenibile in diversi modi

Limber

This Pokémon cannot be paralyzed.

If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.

Work in progress ... Essentials
Species Rabbit Pokémon National Pokédex 427 Introduced in 4
Shape Footprint Buneary Color Brown
Height 0.4 m Weight 5.5 kg

Breeding & Training
Egg groups Field; Human-Like Hatch counter 20 Capture rate 190
Base EXP 70 Growth rate 1.000.000 Base happiness 0
Gender
50%
50%

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Buneary: linea evolutiva

Baby Base Fase 1 Fase 2
Buneary LopunnyLevel up, with at least 220 happiness

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Buneary: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Castelia City
Walking in dark grass
  • Castelia City
HeartGold
Walking in tall grass or a cave
  • Route 25
SoulSilver
Walking in tall grass or a cave
  • Route 25
Platinum
Walking in tall grass or a cave
  • Eterna Forest
Diamond
Walking in tall grass or a cave
  • Eterna Forest
Pearl
Walking in tall grass or a cave
  • Eterna Forest

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Buneary: comments


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Buneary: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Drizza le orecchie quando avverte un pericolo. Nelle notti fredde, dorme con la testa nella pelliccia.
Omega Ruby
Le sue orecchie sono sempre arrotolate. Può estenderle con forza per distruggere qualsiasi cosa.
Y
Drizza le orecchie quando avverte un pericolo. Nelle notti fredde, dorme con la testa nella pelliccia.
X
Le sue orecchie sono sempre arrotolate. Può estenderle con forza per distruggere qualsiasi cosa.
Black 2, White 2
Quando distende le orecchie arrotolate e colpisce il suolo, riesce a saltare così in alto da sorprendersi da solo.
Black, White
Le sue orecchie sono sempre arrotolate. Può estenderle con forza per distruggere qualsiasi cosa.
HeartGold, SoulSilver
Mostra i propri stati d’animo arrotolando gli orecchi; ad esempio se ha paura li arrotola entrambi.
Platinum
Le sue orecchie sono sempre arrotolate. Può estenderle con forza per distruggere qualsiasi cosa.
Pearl
Drizza le orecchie quando avverte un pericolo. Nelle notti fredde, dorme con la testa nella pelliccia.
Diamond
Sbaraglia i nemici dispiegando con forza le orecchie arrotolate. Fa piangere di dolore anche gli adulti.

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Buneary: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
66
38.9 231
Difesa
44
14.8 187
Attacco Speciale
44
18.7 187
Difesa Speciale
56
33.1 211
Velocità
85 (1)
68.2 269
Media
58
29.7

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Buneary: verso

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Buneary: Pokémon compatibili

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Buneary: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

Defense Curl40

Raises user's Defense by one stage.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

50Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud Sport15

Halves all Electric-type damage.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

Defense Curl40

Raises user's Defense by one stage.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

50Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud Sport15

Halves all Electric-type damage.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

50Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud Sport15

Halves all Electric-type damage.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

50Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud Sport15

Halves all Electric-type damage.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

53Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

53Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43Charm100%20

Lowers the target's Attack by two stages.

46Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43Charm100%20

Lowers the target's Attack by two stages.

46Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43Charm100%20

Lowers the target's Attack by two stages.

46Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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