#703 Carbink

Carbink

Rock Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Clear Body

This Pokémon cannot have its stats lowered by other Pokémon.

This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap.

This ability functions identically to White Smoke in battle.

Abilities nascosta » ottenibile in diversi modi

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Work in progress ... Essentials
Species Jewel Pokémon National Pokédex 703 Introduced in 6
Shape Footprint Carbink Color Gray
Height 0.3 m Weight 5.7 kg

Breeding & Training
Egg groups Fairy; Mineral Hatch counter 25 Capture rate 60
Base EXP 100 Growth rate 1.250.000 Base happiness 70
Gender
Genderless

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Carbink: linea evolutiva

Baby Base Fase 1 Fase 2
Carbink

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Carbink: dove catturarlo

X
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
Y
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308

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Carbink: comments


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Carbink: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Dopo la nascita, dorme nelle viscere della terra per milioni di anni. A volte se ne trova qualche esemplare scavando nelle caverne.
Omega Ruby
Nato in ambienti sotterranei a elevati livelli di pressione e temperatura, emette energia dalla pietra che ha sulla testa.
Y
Dopo la nascita, dorme nelle viscere della terra per milioni di anni. A volte se ne trova qualche esemplare scavando nelle caverne.
X
Nato in ambienti sotterranei a elevati livelli di pressione e temperatura, emette energia dalla pietra che ha sulla testa.

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Carbink: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
50
17 199
Difesa
150 (1)
98.1 399
Attacco Speciale
50
27.2 199
Difesa Speciale
150 (1)
98.9 399
Velocità
50
29.7 199
Media
83
70.3

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Carbink: Pokémon compatibili

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Carbink: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

5Rock Throw5090%15

Inflicts regular damage with no additional effect.

8Sharpen30

Raises the user's Attack by one stage.

12Smack Down50100%15

Removes any immunity to Ground damage.

18Reflect20

Reduces damage from physical attacks by half.

21Stealth Rock20

Causes damage when opposing Pokémon switch in.

27Guard Split10

Averages Defense and Special Defense with the target.

31Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

35Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

40Skill Swap10

User and target swap abilities.

46Power Gem80100%20

Inflicts regular damage with no additional effect.

49Stone Edge10080%5

Has an increased chance for a critical hit.

50Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

60Light Screen30

Reduces damage from special attacks by 50% for five turns.

70Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

5Rock Throw5090%15

Inflicts regular damage with no additional effect.

8Sharpen30

Raises the user's Attack by one stage.

12Smack Down50100%15

Removes any immunity to Ground damage.

18Reflect20

Reduces damage from physical attacks by half.

21Stealth Rock20

Causes damage when opposing Pokémon switch in.

27Guard Split10

Averages Defense and Special Defense with the target.

31Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

35Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

40Skill Swap10

User and target swap abilities.

46Power Gem80100%20

Inflicts regular damage with no additional effect.

49Stone Edge10080%5

Has an increased chance for a critical hit.

50Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

60Light Screen30

Reduces damage from special attacks by 50% for five turns.

70Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

5Rock Throw5090%15

Inflicts regular damage with no additional effect.

8Sharpen30

Raises the user's Attack by one stage.

12Smack Down50100%15

Removes any immunity to Ground damage.

18Reflect20

Reduces damage from physical attacks by half.

21Stealth Rock20

Causes damage when opposing Pokémon switch in.

27Guard Split10

Averages Defense and Special Defense with the target.

31Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

35Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

40Skill Swap10

User and target swap abilities.

46Power Gem80100%20

Inflicts regular damage with no additional effect.

49Stone Edge10080%5

Has an increased chance for a critical hit.

50Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

60Light Screen30

Reduces damage from special attacks by 50% for five turns.

70Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

5Rock Throw5090%15

Inflicts regular damage with no additional effect.

8Sharpen30

Raises the user's Attack by one stage.

12Smack Down50100%15

Removes any immunity to Ground damage.

18Reflect20

Reduces damage from physical attacks by half.

21Stealth Rock20

Causes damage when opposing Pokémon switch in.

27Guard Split10

Averages Defense and Special Defense with the target.

31Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

35Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

40Skill Swap10

User and target swap abilities.

46Power Gem80100%20

Inflicts regular damage with no additional effect.

49Stone Edge10080%5

Has an increased chance for a critical hit.

50Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

60Light Screen30

Reduces damage from special attacks by 50% for five turns.

70Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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