#251 Celebi

Celebi

Psychic Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Natural Cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.

If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

Work in progress ... Essentials
Species Time Travel Pokémon National Pokédex 251 Introduced in 2
Shape Footprint Celebi Color Green
Height 0.6 m Weight 5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 45
Base EXP 270 Growth rate 1.059.860 Base happiness 100
Gender
Genderless

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Celebi: linea evolutiva

Baby Base Fase 1 Fase 2
Celebi

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Celebi: dove catturarlo

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Celebi: comments


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Celebi: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Celebi è giunto a noi dal futuro, viaggiando attraverso il tempo. Si dice che ogni sua apparizione preannunci un futuro roseo e splendente.
Y
Ha il potere di viaggiare attraverso il tempo, ma si dice che appaia solo in periodi di pace.
X
Questo Pokémon viaggia attraverso il tempo. Le foreste in cui appare prosperano rigogliose.
Black 2, White 2
Ha il potere di viaggiare attraverso il tempo, ma si dice che appaia solo in periodi di pace.
Black, White
Ha il potere di viaggiare attraverso il tempo, ma si dice che appaia solo in periodi di pace.
SoulSilver
Quando scompare nella foresta, si dice che lasci dietro di sé un uovo che proviene dal futuro.
HeartGold
Questo Pokémon viaggia attraverso il tempo. Le foreste in cui appare prosperano rigogliose.
Platinum
Ha il potere di viaggiare attraverso il tempo, ma si dice che appaia solo in periodi di pace.
Diamond, Pearl
Ha il potere di viaggiare attraverso il tempo, ma si dice che appaia solo in periodi di pace.
FireRed
Quando scompare nella foresta, si dice che lasci dietro di sé un uovo che proviene dal futuro.
LeafGreen
Questo POKéMON viaggia attraverso il tempo. Le foreste in cui appare prosperano rigogliose.
Emerald
CELEBI è giunto a noi dal futuro, viaggiando attraverso il tempo. Si dice che ogni sua apparizione preannunci un futuro roseo e splendente.
Ruby, Sapphire
CELEBI è giunto a noi dal futuro, viaggiando attraverso il tempo. Si dice che ogni sua apparizione preannunci un futuro roseo e splendente.

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Celebi: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100 (3)
90.3 404
Attacco
100
74.9 299
Difesa
100
82 299
Attacco Speciale
100
80.2 299
Difesa Speciale
100
84.4 299
Velocità
100
84.3 299
Media
100
91.7

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Celebi: verso

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Celebi: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Celebi: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

19Magical Leaf6020

Never misses.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Natural Gift*100%15

Power and type depend on the held berry.

55Heal Block100%15

Prevents target from restoring its HP for five turns.

64Future Sight120100%10

Hits the target two turns later.

73Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

82Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

91Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Future Sight120100%10

Hits the target two turns later.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Future Sight120100%10

Hits the target two turns later.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Future Sight120100%10

Hits the target two turns later.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Future Sight120100%10

Hits the target two turns later.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Future Sight120100%10

Hits the target two turns later.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Future Sight120100%10

Hits the target two turns later.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Swift6020

Never misses.

40Defense Curl40

Raises user's Defense by one stage.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Confusion50100%25

Has a 10% chance to confuse the target.

Recover10

Heals the user by half its max HP.

Heal Bell5

Cures the entire party of major status effects.

10Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Future Sight120100%10

Hits the target two turns later.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Swift6020

Never misses.

40Defense Curl40

Raises user's Defense by one stage.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

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