#797 Celesteela

Celesteela

Steel Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Work in progress ... Essentials
Species Launch Pokémon National Pokédex 797 Introduced in 7
Shape Footprint Celesteela Color Green
Height 9.2 m Weight 999.9 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 45
Base EXP 257 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Celesteela: linea evolutiva

Baby Base Fase 1 Fase 2
Celesteela

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Celesteela: dove catturarlo

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Celesteela: comments


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Celesteela: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Celesteela: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
97
88 398
Attacco
101 (1)
77.8 301
Difesa
103 (1)
84.6 305
Attacco Speciale
107 (1)
85 313
Difesa Speciale
101
86.6 301
Velocità
61
44.4 221
Media
95
85.6

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Celesteela: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Celesteela: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Harden30

Raises the user's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

7Smack Down50100%15

Removes any immunity to Ground damage.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

23Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Iron Head80100%15

Has a 30% chance to make the target flinch.

31Giga Drain75100%10

Drains half the damage inflicted to heal the user.

37Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

47Seed Bomb80100%15

Inflicts regular damage with no additional effect.

53Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

59Iron Defense15

Raises the user's Defense by two stages.

67Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

73Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

64Explosion250100%5

User faints.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Harden30

Raises the user's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

7Smack Down50100%15

Removes any immunity to Ground damage.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

23Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Iron Head80100%15

Has a 30% chance to make the target flinch.

31Giga Drain75100%10

Drains half the damage inflicted to heal the user.

37Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

47Seed Bomb80100%15

Inflicts regular damage with no additional effect.

53Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

59Iron Defense15

Raises the user's Defense by two stages.

67Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

73Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

64Explosion250100%5

User faints.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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