#609 Chandelure

Chandelure

Ghost Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Flame Body

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.

Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.

Abilities nascosta » ottenibile in diversi modi

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Work in progress ... Essentials
Species Luring Pokémon National Pokédex 609 Introduced in 5
Shape Footprint Chandelure Color Black
Height 1 m Weight 34.3 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 45
Base EXP 234 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Chandelure: linea evolutiva

Baby Base Fase 1 Fase 2
Litwick LampentLevel up, starting at level 41 ChandelureUse a Dusk Stone

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Chandelure: dove catturarlo

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Chandelure: comments


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Chandelure: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Le anime bruciate dalle sue fiamme cupe perdono la strada e rimangono a vagare in questo mondo per l’eternità.
Omega Ruby
Le fiamme di Chandelure risucchiano lo spirito e lasciano il corpo come un guscio vuoto.
Y
Le anime bruciate dalle sue fiamme cupe perdono la strada e rimangono a vagare in questo mondo per l’eternità.
X
Le fiamme di Chandelure risucchiano lo spirito e lasciano il corpo come un guscio vuoto.
Black 2, White 2
Le anime bruciate dalle sue fiamme cupe perdono la strada e rimangono a vagare in questo mondo per l'eternità.
Black
Brucia consumando le anime che ha aspirato. Ipnotizza l'avversario facendo tremolare le fiammelle sugli arti.
White
Le fiamme di Chandelure risucchiano lo spirito e lasciano il corpo come un guscio vuoto.

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Chandelure: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
55
23.5 209
Difesa
90
73.5 279
Attacco Speciale
145 (3)
96.7 389
Difesa Speciale
90
75.2 279
Velocità
80
63.3 259
Media
86
76.5

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Chandelure: verso

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Chandelure: Pokémon compatibili

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Chandelure: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

Confuse Ray100%10

Confuses the target.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Hex65100%10

Has double power if the target has a major status ailment.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Litwick ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

43Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

49Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

61Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lampent ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Minimize10

Raises the user's evasion by two stages.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

45Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

69Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Litwick ma non da Chandelure. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor20

Raises the user's Defense by two stages.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Heat Wave9590%10

Has a 10% chance to burn the target.

Power Split10

Averages Attack and Special Attack with the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Heat Wave9590%10

Has a 10% chance to burn the target.

Laser Focus30

Guarantees a critical hit with the user's next move.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

Confuse Ray100%10

Confuses the target.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Hex65100%10

Has double power if the target has a major status ailment.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Litwick ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

43Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

49Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

61Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lampent ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Minimize10

Raises the user's evasion by two stages.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

45Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

69Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Litwick ma non da Chandelure. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor20

Raises the user's Defense by two stages.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Heat Wave9590%10

Has a 10% chance to burn the target.

Power Split10

Averages Attack and Special Attack with the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

Confuse Ray100%10

Confuses the target.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Hex65100%10

Has double power if the target has a major status ailment.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Litwick ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

43Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

49Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

61Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lampent ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Minimize10

Raises the user's evasion by two stages.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

45Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

69Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Litwick ma non da Chandelure. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor20

Raises the user's Defense by two stages.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Heat Wave9590%10

Has a 10% chance to burn the target.

Power Split10

Averages Attack and Special Attack with the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Heat Wave9590%10

Has a 10% chance to burn the target.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

Confuse Ray100%10

Confuses the target.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Hex65100%10

Has double power if the target has a major status ailment.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Litwick ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

43Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

49Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

61Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lampent ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Minimize10

Raises the user's evasion by two stages.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

45Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

69Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Litwick ma non da Chandelure. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor20

Raises the user's Defense by two stages.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Heat Wave9590%10

Has a 10% chance to burn the target.

Power Split10

Averages Attack and Special Attack with the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Confuse Ray100%10

Confuses the target.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Hex65100%10

Has double power if the target has a major status ailment.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Litwick ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

43Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

49Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

55Pain Split20

Sets the user's and targets's HP to the average of their current HP.

61Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lampent ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Minimize10

Raises the user's evasion by two stages.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

45Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

61Pain Split20

Sets the user's and targets's HP to the average of their current HP.

69Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Litwick ma non da Chandelure. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor20

Raises the user's Defense by two stages.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Confuse Ray100%10

Confuses the target.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Hex65100%10

Has double power if the target has a major status ailment.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Litwick ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

43Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

49Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

55Pain Split20

Sets the user's and targets's HP to the average of their current HP.

61Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lampent ma non da Chandelure. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Minimize10

Raises the user's evasion by two stages.

3Minimize10

Raises the user's evasion by two stages.

7Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Night Shade*100%15

Inflicts damage equal to the user's level.

16Will-O-Wisp85%15

Burns the target.

24Imprison10

Prevents the target from using any moves that the user also knows.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

38Inferno10050%5

Has a 100% chance to burn the target.

45Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

61Pain Split20

Sets the user's and targets's HP to the average of their current HP.

69Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Litwick ma non da Chandelure. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor20

Raises the user's Defense by two stages.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

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