#113 Chansey

Chansey

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Natural Cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.

If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

Serene Grace

This Pokémon's moves have twice their usual effect chance.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Flamethrower's chance of burning the target is doubled, but Protect's chance of success and Air Cutter's increased critical hit rate are unaffected.

Secret Power is unaffected.

Abilities nascosta » ottenibile in diversi modi

Healer

Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.

Work in progress ... Essentials
Species Egg Pokémon National Pokédex 113 Introduced in 1
Shape Footprint Chansey Color Pink
Height 1.1 m Weight 34.6 kg

Breeding & Training
Egg groups Fairy Hatch counter 40 Capture rate 30
Base EXP 395 Growth rate 800.000 Base happiness 140
Gender
100%

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Chansey: linea evolutiva

Baby Base Fase 1 Fase 2
HappinyEither parent must hold Luck Incense ChanseyLevel up, during the day, while holding a Oval Stone BlisseyLevel up, with at least 220 happiness

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Chansey: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
SoulSilver
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
Platinum
Walking in tall grass or a cave
  • Route 209
  • Route 210, south, towards Solaceon Town
Diamond
Walking in tall grass or a cave
  • Route 209
  • Route 210, south, towards Solaceon Town
Pearl
Walking in tall grass or a cave
  • Route 209
  • Route 210, south, towards Solaceon Town
FireRed
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 2, north
LeafGreen
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 2, north
Crystal
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
Gold
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
Silver
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
Yellow
Walking in tall grass or a cave
  • Cerulean Cave, B1F
  • Safari Zone, middle
  • Safari Zone, Area 1, east
Red
Walking in tall grass or a cave
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Safari Zone, middle
  • Safari Zone, Area 2, north
Blue
Walking in tall grass or a cave
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Safari Zone, middle
  • Safari Zone, Area 2, north

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Chansey: comments


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Chansey: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Ogni giorno Chansey depone uova molto nutrienti. Queste uova sono così buone da far tornare l’appetito a chi lo ha perso.
Y
Ogni giorno depone diverse uova, che sembrano essere deliziose e molto nutrienti.
X
Si dice che porti felicità. È molto altruista e condivide le uova con chi è ferito.
Black 2, White 2
Un Pokémon altruista che depone uova molto nutrienti. Le condivide con persone o Pokémon feriti.
Black, White
Un Pokémon altruista che depone uova molto nutrienti. Le condivide con persone o Pokémon feriti.
HeartGold
Cammina con prudenza per non rompere il suo uovo. Tuttavia, può fuggire con estrema rapidità.
SoulSilver
Poco numerosi e difficili da prendere, si dice che portino fortuna a chi riesce a catturarli.
Platinum
Un Pokémon altruista che depone uova molto nutrienti. Le condivide con persone o Pokémon feriti.
Pearl
Depone molte uova al giorno e non le condivide con chi ha un animo malvagio.
Diamond
Si dice che porti felicità. È molto altruista e condivide le uova con chi è ferito.
FireRed
Ogni giorno depone diverse uova, che sembrano essere deliziose e molto nutrienti.
LeafGreen
Questo POKéMON raro e sfuggente si dice che porti la felicità a chiunque riesca a catturarlo.
Emerald
Ogni giorno CHANSEY depone uova molto nutrienti. Queste uova sono così buone da far tornare l’appetito a chi lo ha perso.
Ruby, Sapphire
Ogni giorno CHANSEY depone uova molto nutrienti. Queste uova sono così buone da far tornare l’appetito a chi lo ha perso.

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Chansey: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
250 (2)
99.8 704
Attacco
5
0.1 109
Difesa
5
0.1 109
Attacco Speciale
35
9.2 169
Difesa Speciale
105
88.1 309
Velocità
50
29.7 199
Media
75
48.7

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Chansey: verso

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Chansey: Pokémon compatibili

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Chansey: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Defense Curl40

Raises user's Defense by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Double Slap1585%10

Hits 2-5 times in one turn.

16Soft-Boiled10

Heals the user by half its max HP.

20Bestow15

Gives the user's held item to the target.

23Minimize10

Raises the user's evasion by two stages.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Sing55%15

Puts the target to sleep.

35Fling*100%10

Throws held item at the target; power depends on the item.

39Heal Pulse10

Heals the target for half its max HP.

44Egg Bomb10075%10

Inflicts regular damage with no additional effect.

50Light Screen30

Reduces damage from special attacks by 50% for five turns.

57Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

65Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Natural Gift*100%15

Power and type depend on the held berry.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Happiny ma non da Chansey. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Defense Curl40

Raises user's Defense by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Double Slap1585%10

Hits 2-5 times in one turn.

16Soft-Boiled10

Heals the user by half its max HP.

20Bestow15

Gives the user's held item to the target.

23Minimize10

Raises the user's evasion by two stages.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Sing55%15

Puts the target to sleep.

34Fling*100%10

Throws held item at the target; power depends on the item.

38Heal Pulse10

Heals the target for half its max HP.

42Egg Bomb10075%10

Inflicts regular damage with no additional effect.

46Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

54Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Natural Gift*100%15

Power and type depend on the held berry.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Defense Curl40

Raises user's Defense by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Double Slap1585%10

Hits 2-5 times in one turn.

16Soft-Boiled10

Heals the user by half its max HP.

20Bestow15

Gives the user's held item to the target.

23Minimize10

Raises the user's evasion by two stages.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Sing55%15

Puts the target to sleep.

34Fling*100%10

Throws held item at the target; power depends on the item.

38Heal Pulse10

Heals the target for half its max HP.

42Egg Bomb10075%10

Inflicts regular damage with no additional effect.

46Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

54Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Natural Gift*100%15

Power and type depend on the held berry.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Happiny ma non da Chansey. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Defense Curl40

Raises user's Defense by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Double Slap1585%10

Hits 2-5 times in one turn.

16Soft-Boiled10

Heals the user by half its max HP.

20Bestow15

Gives the user's held item to the target.

23Minimize10

Raises the user's evasion by two stages.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Sing55%15

Puts the target to sleep.

34Fling*100%10

Throws held item at the target; power depends on the item.

38Heal Pulse10

Heals the target for half its max HP.

42Egg Bomb10075%10

Inflicts regular damage with no additional effect.

46Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

54Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Natural Gift*100%15

Power and type depend on the held berry.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Double Slap1585%10

Hits 2-5 times in one turn.

16Soft-Boiled10

Heals the user by half its max HP.

20Bestow15

Gives the user's held item to the target.

23Minimize10

Raises the user's evasion by two stages.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Sing55%15

Puts the target to sleep.

34Fling*100%10

Throws held item at the target; power depends on the item.

38Heal Pulse10

Heals the target for half its max HP.

42Egg Bomb10075%10

Inflicts regular damage with no additional effect.

46Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

54Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Natural Gift*100%15

Power and type depend on the held berry.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Happiny ma non da Chansey. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Double Slap1585%10

Hits 2-5 times in one turn.

16Soft-Boiled10

Heals the user by half its max HP.

20Bestow15

Gives the user's held item to the target.

23Minimize10

Raises the user's evasion by two stages.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Sing55%15

Puts the target to sleep.

34Fling*100%10

Throws held item at the target; power depends on the item.

38Heal Pulse10

Heals the target for half its max HP.

42Egg Bomb10075%10

Inflicts regular damage with no additional effect.

46Light Screen30

Reduces damage from special attacks by 50% for five turns.

50Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

54Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Natural Gift*100%15

Power and type depend on the held berry.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Soft-Boiled10

Heals the user by half its max HP.

16Double Slap1585%10

Hits 2-5 times in one turn.

20Minimize10

Raises the user's evasion by two stages.

23Sing55%15

Puts the target to sleep.

27Fling*100%10

Throws held item at the target; power depends on the item.

31Defense Curl40

Raises user's Defense by one stage.

34Light Screen30

Reduces damage from special attacks by 50% for five turns.

38Egg Bomb10075%10

Inflicts regular damage with no additional effect.

42Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Happiny ma non da Chansey. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Soft-Boiled10

Heals the user by half its max HP.

16Double Slap1585%10

Hits 2-5 times in one turn.

20Minimize10

Raises the user's evasion by two stages.

23Sing55%15

Puts the target to sleep.

27Fling*100%10

Throws held item at the target; power depends on the item.

31Defense Curl40

Raises user's Defense by one stage.

34Light Screen30

Reduces damage from special attacks by 50% for five turns.

38Egg Bomb10075%10

Inflicts regular damage with no additional effect.

42Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Happiny ma non da Chansey. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Soft-Boiled10

Heals the user by half its max HP.

16Double Slap1585%10

Hits 2-5 times in one turn.

20Minimize10

Raises the user's evasion by two stages.

23Sing55%15

Puts the target to sleep.

27Fling*100%10

Throws held item at the target; power depends on the item.

31Defense Curl40

Raises user's Defense by one stage.

34Light Screen30

Reduces damage from special attacks by 50% for five turns.

38Egg Bomb10075%10

Inflicts regular damage with no additional effect.

42Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Happiny ma non da Chansey. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Metronome10

Randomly selects and uses any move in the game.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Happiny ma non da Chansey. Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Soft-Boiled10

Heals the user by half its max HP.

17Double Slap1585%10

Hits 2-5 times in one turn.

23Minimize10

Raises the user's evasion by two stages.

29Sing55%15

Puts the target to sleep.

35Egg Bomb10075%10

Inflicts regular damage with no additional effect.

41Defense Curl40

Raises user's Defense by one stage.

49Light Screen30

Reduces damage from special attacks by 50% for five turns.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Heal Bell5

Cures the entire party of major status effects.

Metronome10

Randomly selects and uses any move in the game.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Soft-Boiled10

Heals the user by half its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Soft-Boiled10

Heals the user by half its max HP.

17Double Slap1585%10

Hits 2-5 times in one turn.

23Minimize10

Raises the user's evasion by two stages.

29Sing55%15

Puts the target to sleep.

35Egg Bomb10075%10

Inflicts regular damage with no additional effect.

41Defense Curl40

Raises user's Defense by one stage.

49Light Screen30

Reduces damage from special attacks by 50% for five turns.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Soft-Boiled10

Heals the user by half its max HP.

17Double Slap1585%10

Hits 2-5 times in one turn.

23Minimize10

Raises the user's evasion by two stages.

29Sing55%15

Puts the target to sleep.

35Egg Bomb10075%10

Inflicts regular damage with no additional effect.

41Defense Curl40

Raises user's Defense by one stage.

49Light Screen30

Reduces damage from special attacks by 50% for five turns.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Soft-Boiled10

Heals the user by half its max HP.

17Double Slap1585%10

Hits 2-5 times in one turn.

23Minimize10

Raises the user's evasion by two stages.

29Sing55%15

Puts the target to sleep.

35Egg Bomb10075%10

Inflicts regular damage with no additional effect.

41Defense Curl40

Raises user's Defense by one stage.

49Light Screen30

Reduces damage from special attacks by 50% for five turns.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Heal Bell5

Cures the entire party of major status effects.

Metronome10

Randomly selects and uses any move in the game.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soft-Boiled10

Heals the user by half its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Soft-Boiled10

Heals the user by half its max HP.

17Double Slap1585%10

Hits 2-5 times in one turn.

23Minimize10

Raises the user's evasion by two stages.

29Sing55%15

Puts the target to sleep.

35Egg Bomb10075%10

Inflicts regular damage with no additional effect.

41Defense Curl40

Raises user's Defense by one stage.

49Light Screen30

Reduces damage from special attacks by 50% for five turns.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Heal Bell5

Cures the entire party of major status effects.

Metronome10

Randomly selects and uses any move in the game.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Tail Whip100%30

Lowers the target's Defense by one stage.

13Soft-Boiled10

Heals the user by half its max HP.

17Double Slap1585%10

Hits 2-5 times in one turn.

23Minimize10

Raises the user's evasion by two stages.

29Sing55%15

Puts the target to sleep.

35Egg Bomb10075%10

Inflicts regular damage with no additional effect.

41Defense Curl40

Raises user's Defense by one stage.

49Light Screen30

Reduces damage from special attacks by 50% for five turns.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Heal Bell5

Cures the entire party of major status effects.

Metronome10

Randomly selects and uses any move in the game.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

Ice Beam90100%10

Has a 10% chance to freeze the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Tail Whip100%30

Lowers the target's Defense by one stage.

13Soft-Boiled10

Heals the user by half its max HP.

17Double Slap1585%10

Hits 2-5 times in one turn.

23Minimize10

Raises the user's evasion by two stages.

29Sing55%15

Puts the target to sleep.

35Egg Bomb10075%10

Inflicts regular damage with no additional effect.

41Defense Curl40

Raises user's Defense by one stage.

49Light Screen30

Reduces damage from special attacks by 50% for five turns.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Heal Bell5

Cures the entire party of major status effects.

Metronome10

Randomly selects and uses any move in the game.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

12Double Slap1585%10

Hits 2-5 times in one turn.

24Sing55%15

Puts the target to sleep.

30Growl100%40

Lowers the target's Attack by one stage.

38Minimize10

Raises the user's evasion by two stages.

44Defense Curl40

Raises user's Defense by one stage.

48Light Screen30

Reduces damage from special attacks by 50% for five turns.

54Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

37Egg Bomb10075%10

Inflicts regular damage with no additional effect.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

41Soft-Boiled10

Heals the user by half its max HP.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Double Slap1585%10

Hits 2-5 times in one turn.

24Sing55%15

Puts the target to sleep.

30Growl100%40

Lowers the target's Attack by one stage.

38Minimize10

Raises the user's evasion by two stages.

44Defense Curl40

Raises user's Defense by one stage.

48Light Screen30

Reduces damage from special attacks by 50% for five turns.

54Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

37Egg Bomb10075%10

Inflicts regular damage with no additional effect.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

41Soft-Boiled10

Heals the user by half its max HP.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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